مصاريف
تاريخ البدء
وسيلة الدراسة
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
درجة البكالوريوس
تخصص رئيسي
Computer Graphics | Computer Science | Software Engineering
التخصص
علوم الكمبيوتر وتكنولوجيا المعلومات
لغة الدورة
إنجليزي
عن البرنامج
نظرة عامة على البرنامج
University Programs
The University of Sherbrooke offers a wide range of programs for students.
Program Categories
- Communication and marketing
- Law and politics
- Environment and earth sciences
- Engineering
- Management and economic sciences
- Letters and languages
- Music and arts
- Aid relationships
- Physical activity sciences
- Health and medical sciences
- Life sciences
- Educational sciences and teaching
- Human sciences
- Computer sciences
- Pure sciences
Program Structure
The university offers programs at various levels, including:
- 1st cycle (undergraduate)
- 2nd cycle (master's)
- 3rd cycle and postdoctoral stage
Admission Requirements
To be admitted to the university, students must:
- Validate their eligibility
- Choose a program
- Plan their application
- Submit their application
- Follow up on their application
Tuition Fees and Financial Aid
- Tuition fees vary depending on the student's residency status
- Additional fees may apply
- The university offers various forms of financial aid, including scholarships and bursaries
Research Areas
The university is involved in various research areas, including:
- Sciences
- Humanities
- Engineering
- Health sciences
Campus Life
The university has a vibrant campus life, with various services and facilities available to students, including:
- Libraries and archives
- Cultural center
- Sports center
- Foundation
- Financial resources
- Human resources
- Internships and professional development
Academic Programs
The university offers various academic programs, including:
- Bachelor's degree in computer science
- Bachelor's degree in multimedia and video game sciences
Course Details
One of the courses offered by the university is IMN305 - Introduction to Computer Graphics.
Course Description
This course introduces students to the basics of computer graphics, including:
- Pipeline graphics
- Data representation
- Discretization
- Change of reference and scene graph
- Meshes
- GPU programming
- Shaders
- Lighting models
- Textures
- Geometric transformations
Course Objectives
The objectives of this course are to:
- Understand the basic concepts of computer graphics
- Identify different rendering methods and their implications
- Be able to write an application to visualize a simple 3D scene
Prerequisites
The prerequisites for this course are:
- IFT339
- MAT153 or MAT199
Equivalent Courses
This course is equivalent to:
- IMN401
- IMN428
Program Offering This Course
This course is offered as part of the following programs:
- Bachelor's degree in computer science
- Bachelor's degree in multimedia and video game sciences
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