Students
مصاريف
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
الدورات
تخصص رئيسي
إدارة المخاطر | الأمن السيبراني | Game Design
التخصص
الفنون | علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
لغة الدورة
إنجليزي
عن البرنامج

نظرة عامة على البرنامج


SOU375 - Interactive Sound Design

Overview

To view overview information, please note that this section is dependent on selecting a specific offering.


Academic Contacts

Academic contact information is available upon selecting a specific offering.


Offerings

  • MURDOCH-S2-FACE2FACE-2025-ONGOING
    • Teaching period code: Semester 2-S2
    • Location: Murdoch
    • Attendance mode: Face to Face
    • Start year: 2025
    • End year: Ongoing
    • Self enrol: Yes

Requisites

Prerequisite

  • SOU268: Music Technology (3 cp)
  • OR
  • GAD210: Technical Art and Games Engine Scripting (3 cp)
  • OR
  • GAD375: Games Design Studio (3 cp)

Enrolment Rules

Games Art and Design students who have not completed SOU268 but have completed GAD210/GAD375 are eligible to enrol. Further details are available from the unit coordinator.


Learning Outcomes

  1. Examine and analyse the design and aesthetic choices taken to create a game sound design.
  2. Record new sound elements for use in a video game.
  3. Edit foley and location sound effects for use in a video game.
  4. Create new audio assets for use in an interactive project.
  5. Integrate sound dialogue, effects, and music assets using audio middleware to create an interactive sound design.
  6. Implement a basic interactive project suitable for use in a video game or simulation to specific delivery requirements using game audio middleware.

Unit Details

  • Unit version: 21
  • Version start date: 01/01/2026
  • Owning college: College of Law, Arts and Social Sciences
  • Owning school: Media and Communication
  • Credit points: 3
  • Work integrated learning: Workplace Simulation

Unit Content

Interactive Middleware, Interactive Sound Design, Interactive Music, Location Sound and Effects Recording, Dialogue and Foley, Sound Effects editing, Interactive Audio, Interactive Music, Surround Sound and Interactivity, Game Audio Deliverables.


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