Students
مصاريف
GBP 17,155
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
3 years
حقائق البرنامج
تفاصيل البرنامج
درجة
درجة البكالوريوس
تخصص رئيسي
Computer Science | Game Design | Game Development
التخصص
علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
توقيت
لغة الدورة
إنجليزي
مصاريف
متوسط ​​الرسوم الدراسية الدولية
GBP 17,155
دفعات
تاريخ بدء البرنامجآخر موعد للتسجيل
2025-09-01-
عن البرنامج

نظرة عامة على البرنامج


Course summary

BSc (Honours) Computer Science for Games

This course prepares you for a career in game development for consoles and PC, game engine programming, gameplay programming, and quality assurance testing.


How you learn

  • Group work
  • Lectures and seminars
  • Technical workshops in computer labs
  • Independent learning
  • Practice-based learning and group work

Modules

Year 1

Compulsory modules

  • Fundamentals Of C++ Programming (40 credits)
    • Assessment: Coursework (80%), Practical (20%)
    • This module introduces computer programming using a procedural problem-solving approach.
  • Fundamentals Of Computer Architecture (20 credits)
    • Assessment: Coursework (100%)
    • This module introduces the fundamental principles and features that underpin all modern computing system design.
  • Mathematics For Graphics (20 credits)
    • Assessment: Coursework (100%)
    • This module provides a foundational knowledge of numerical, mathematical, and statistical knowledge.
  • Programming 2D Games (40 credits)
    • Assessment: Coursework (100%)
    • This module introduces varied, up-to-date, and industry-standard game-making solutions.

Year 2

Compulsory modules

  • 3D Game Development (40 credits)
    • Assessment: Coursework (100%)
    • This module develops your programming skills, building on the material covered at Level 4.
  • Mathematics For Modelling And Rendering (20 credits)
    • Assessment: Coursework (100%)
    • This module extends your knowledge of mathematics, graphics algorithms, and programming.
  • Object Oriented C++ Programming (40 credits)
    • Assessment: Coursework (80%), Exam (20%)
    • This module continues to develop your programming skills, using the object-oriented programming paradigm.
  • Software-Hardware Optimisation Techniques (20 credits)
    • Assessment: Coursework (100%)
    • This module aims to make students aware of the most common methods of applying optimisation methods in practical situations.

Year 3

Compulsory modules

  • Advanced Games Console Projects (40 credits)
    • Assessment: Coursework (100%)
    • This module is an applied project of work experience, enabling you to develop a successful game prototype.
  • Advanced Games Console Techniques (20 credits)
    • Assessment: Coursework (100%)
    • This module expands the student's skill set by preparing them to work on additional games industry-standard platforms.
  • Development Project (40 credits)
    • Assessment: Coursework (40%), Practical (60%)
    • This module emphasizes the necessity of incorporating ethical design principles into AI and data science projects.

Elective modules

  • Effective C++ Programming (20 credits)
    • Assessment: Coursework (100%)
    • This module explores the deeper conceptual and technical features of software implementation techniques.
  • Machine Learning Algorithms And Heuristics (20 credits)
    • Assessment: Coursework (100%)
    • This module explores some of the important applications of machine learning systems.
  • Virtual And Augmented Reality Applications (20 credits)
    • Assessment: Coursework (100%)
    • This module offers an opportunity to gain an understanding of the alternate technical and design requirements presented from XR.

Future careers

This course prepares you for a career in:


  • Game development for consoles and PC
  • Game engine programming
  • Gameplay programming
  • Quality assurance testing

Previous graduates of this course have gone on to work for:


  • Sumo Digital
  • Unity
  • Firebrand
  • Twinkl

Equipment and facilities

You will work with:


  • Three IT laboratories equipped with high-spec computers and graphics cards dedicated to game development
  • Industry/professional-grade software, including Unity and Unreal game development platforms, Adobe Creative Suite, and Microsoft’s Visual Studio
  • PlayStation 4 and PlayStation 5 development kits, including the actual game console hardware and associated development software
  • Game playing facilities and arcade games for game evaluation/fun

Entry requirements

  • UCAS points: 112-120
  • GCSE: English Language or Literature at grade C or 4, Maths at grade B or 5
  • Additional information for EU/International students: If you are an International or non-UK European student, you can find out more about the country-specific qualifications we accept on our international qualifications page.

Fees and funding

  • Home students: £9,535 per year (capped at a maximum of 20% of this during your placement year)
  • International students: £17,155 per year (capped at a maximum of 20% of this during your placement year)

Where will I study?

You will study at City Campus through a structured mix of lectures, seminars, and practical sessions as well as access to digital and online resources to support your learning.


Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.


عرض المزيد
How can I help you today?