BSc (Honours) Computer Science for Games
شيفيلد , المملكة المتحدة
زيارة موقع البرنامج
مصاريف
GBP 17,155
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
3 years
حقائق البرنامج
تفاصيل البرنامج
درجة
درجة البكالوريوس
تخصص رئيسي
Computer Science | Game Design | Game Development
التخصص
علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
توقيت
لغة الدورة
إنجليزي
مصاريف
متوسط الرسوم الدراسية الدولية
GBP 17,155
دفعات
| تاريخ بدء البرنامج | آخر موعد للتسجيل |
| 2025-09-01 | - |
عن البرنامج
نظرة عامة على البرنامج
Course summary
BSc (Honours) Computer Science for Games
This course prepares you for a career in game development for consoles and PC, game engine programming, gameplay programming, and quality assurance testing.
How you learn
- Group work
- Lectures and seminars
- Technical workshops in computer labs
- Independent learning
- Practice-based learning and group work
Modules
Year 1
Compulsory modules
- Fundamentals Of C++ Programming (40 credits)
- Assessment: Coursework (80%), Practical (20%)
- This module introduces computer programming using a procedural problem-solving approach.
- Fundamentals Of Computer Architecture (20 credits)
- Assessment: Coursework (100%)
- This module introduces the fundamental principles and features that underpin all modern computing system design.
- Mathematics For Graphics (20 credits)
- Assessment: Coursework (100%)
- This module provides a foundational knowledge of numerical, mathematical, and statistical knowledge.
- Programming 2D Games (40 credits)
- Assessment: Coursework (100%)
- This module introduces varied, up-to-date, and industry-standard game-making solutions.
Year 2
Compulsory modules
- 3D Game Development (40 credits)
- Assessment: Coursework (100%)
- This module develops your programming skills, building on the material covered at Level 4.
- Mathematics For Modelling And Rendering (20 credits)
- Assessment: Coursework (100%)
- This module extends your knowledge of mathematics, graphics algorithms, and programming.
- Object Oriented C++ Programming (40 credits)
- Assessment: Coursework (80%), Exam (20%)
- This module continues to develop your programming skills, using the object-oriented programming paradigm.
- Software-Hardware Optimisation Techniques (20 credits)
- Assessment: Coursework (100%)
- This module aims to make students aware of the most common methods of applying optimisation methods in practical situations.
Year 3
Compulsory modules
- Advanced Games Console Projects (40 credits)
- Assessment: Coursework (100%)
- This module is an applied project of work experience, enabling you to develop a successful game prototype.
- Advanced Games Console Techniques (20 credits)
- Assessment: Coursework (100%)
- This module expands the student's skill set by preparing them to work on additional games industry-standard platforms.
- Development Project (40 credits)
- Assessment: Coursework (40%), Practical (60%)
- This module emphasizes the necessity of incorporating ethical design principles into AI and data science projects.
Elective modules
- Effective C++ Programming (20 credits)
- Assessment: Coursework (100%)
- This module explores the deeper conceptual and technical features of software implementation techniques.
- Machine Learning Algorithms And Heuristics (20 credits)
- Assessment: Coursework (100%)
- This module explores some of the important applications of machine learning systems.
- Virtual And Augmented Reality Applications (20 credits)
- Assessment: Coursework (100%)
- This module offers an opportunity to gain an understanding of the alternate technical and design requirements presented from XR.
Future careers
This course prepares you for a career in:
- Game development for consoles and PC
- Game engine programming
- Gameplay programming
- Quality assurance testing
Previous graduates of this course have gone on to work for:
- Sumo Digital
- Unity
- Firebrand
- Twinkl
Equipment and facilities
You will work with:
- Three IT laboratories equipped with high-spec computers and graphics cards dedicated to game development
- Industry/professional-grade software, including Unity and Unreal game development platforms, Adobe Creative Suite, and Microsoft’s Visual Studio
- PlayStation 4 and PlayStation 5 development kits, including the actual game console hardware and associated development software
- Game playing facilities and arcade games for game evaluation/fun
Entry requirements
- UCAS points: 112-120
- GCSE: English Language or Literature at grade C or 4, Maths at grade B or 5
- Additional information for EU/International students: If you are an International or non-UK European student, you can find out more about the country-specific qualifications we accept on our international qualifications page.
Fees and funding
- Home students: £9,535 per year (capped at a maximum of 20% of this during your placement year)
- International students: £17,155 per year (capped at a maximum of 20% of this during your placement year)
Where will I study?
You will study at City Campus through a structured mix of lectures, seminars, and practical sessions as well as access to digital and online resources to support your learning.
Legal information
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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