3D-Modelling using Blender - Media Informatics
ميونخ , ألمانيا
زيارة موقع البرنامج
مصاريف
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
الماجستير
تخصص رئيسي
نظم المعلومات الإدارية | الأمن السيبراني | Computer Science
التخصص
الفنون | علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
لغة الدورة
إنجليزي
دفعات
| تاريخ بدء البرنامج | آخر موعد للتسجيل |
| 2024-04-22 | - |
| 2024-05-06 | - |
| 2024-06-10 | - |
| 2024-06-24 | - |
| 2024-07-08 | - |
| 2024-07-22 | - |
| 2024-08-01 | - |
عن البرنامج
نظرة عامة على البرنامج
Practical Course: 3D-Modelling using Blender
Overview
The practical course provides an introduction to 3D modelling using Blender. The course is divided into five workshops and a project week, covering the basics of modeling, texturing, lighting, rendering, and compositing using the free software Blender.
Lecturer and Credits
- Lecturer: Dr.-Ing. Wolfgang Höhl
- Hours per week: 4
- ECTS credits: 6
- Module: P 5.0.2 Gruppenpraktikum zu fortgeschrittenen Themen der Informatik (Master)
Contents
The course covers the fundamentals of 3D modelling, including:
- Modeling
- Texturing
- Lighting
- Rendering
- Compositing The project week allows students to apply their acquired knowledge in a practical project.
Target Audience
The course is suitable for:
- Students of Media Informatics (Master)
- Students of Computer Science (Master) It is designed for Master's students and can only be credited towards a Master's degree.
Registration and Participation
- Registration: Via Uniworx
- Registration Deadline: Friday
- Participation limit: 16 students
- Waiting list: Available for additional participants
References
The following texts are referenced:
- BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
- HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
- HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
- HÖHL, Wolfgang: Die "Innere Logik" der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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