نظرة عامة على البرنامج
Introduction to the 3D Computer Graphics 2 Program
The 3D Computer Graphics 2 program is a comprehensive course designed to provide students with an in-depth understanding of the principles and applications of interactive 3D computer graphics.
Program Overview
The program is structured to cover the key aspects of creating interactive 3D applications, including:
- Introduction
- Terms
- Quality Criteria
- Processes for Creating Virtual Worlds
- Involved Competencies
- Applications
- Historical Context
- Components of Virtual Worlds
- Objects
- Navigation
- 3D Representations
- Rendering
- Shaders
- Types of Animations
- Input Devices for VR
- Output Devices for VR
- Presentation in Stereo 3D (Presentation in Stereo 3D)
- User Element
- Virtual Communities
- Requirements for VR Tools
- Tools for VR (VR Tools)
- Introduction to the Shark3D Development Environment
Target Audience and Prerequisites
The program is designed for students of Media Informatics in their main study period or Informatics in their main study period. Expected prior knowledge includes a diploma in Media Informatics or Informatics.
Lecture and Tutorial Details
- Lecture: The lecture takes place on Wednesdays from 2:00 p.m. to 4:00 p.m. at Theresienstraße 39, C 112.
- Tutorials: The tutorials start on March 2, 2009, and take place over the first two weeks of March at the Mediadesign-Hochschule MD.H in Berg-am-Laim-Straße 47, Munich, starting at 9:00 AM in room 307. Registration for the tutorials is required via email to the lecturer.
Lecture Materials
Lecture materials, including slides, are available online with password-protected access. The password was announced during the lecture.
Tutorial Content
The tutorials focus on the practical creation of an application for an interactive virtual 3D world using a specialized 3D development environment suitable for interactive virtual 3D worlds.
Credits and Hours
- Hours per week: 2 (Lecture) + 2 (Tutorial)
- ECTS credits: Not defined for this course.
