Students
مصاريف
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
درجة البكالوريوس
تخصص رئيسي
Artificial Intelligence | Computer Science | Software Engineering
التخصص
علوم الكمبيوتر وتكنولوجيا المعلومات | الهندسة
نوع التعليم
داخل الحرم الجامعي
لغة الدورة
إنجليزي
دفعات
تاريخ بدء البرنامجآخر موعد للتسجيل
2006-05-03-
عن البرنامج

نظرة عامة على البرنامج


Program Overview

The university program in question is the "Instrumentierte Umgebungen - Übung" (Instrumented Environments - Exercise) offered at the Institut für Informatik.


Program Details

Theme

The theme of the program focuses on instrumented environments, including visualization and interaction techniques, software design, and tracking or sensor technology. No prior knowledge of electrical engineering is required.


Programming Language

The program uses an object-oriented programming language, with Java being the preferred language due to the software infrastructure of the FLUIDUM environment.


Objectives

The program aims to develop concrete example systems in group work (2-3 persons).


Requirements

  • Vordiplom (a type of diploma)
  • Good knowledge of Java/C#/C++
  • Basic knowledge of interaction design or network/sensor technology
  • Alternatively, high self-motivation is also acceptable

Participant Limit

The program is limited to 15 participants.


Schedule

The program involves self-contained group work (2-3 persons) during the week, with weekly meetings for presentation and discussion.


Weekly Meetings

  • Time: Wednesday, 10:15 - 12:00
  • Location: Amalienstr. 17, Room 105 (1st floor)

Projects

There are five projects in total, each worked on by a group of 2-3 participants. The project themes include:


  • TablePong: Adapting the classic computer game Pong to the Display Wall.
  • MultiPlayerPuzzle: A multi-user puzzle for joint problem-solving on the Display Wall.
  • BluetoothIdentification: Identifying individuals in the FLUIDUM room using Bluetooth devices.
  • LichtSchranke: Detecting whether a person is sitting at the interactive table in the FLUIDUM room using a light barrier.
  • PlatzAnweiser: A guide in the FLUIDUM room using a controllable projector.

Groups

The groups and their assigned projects are as follows:


  • TablePong: HendrikRichter, WolfgangMatzke, MartinWeinand
  • MultiPlayerPuzzle: DanielWolf, ClaudiaRuch, StefanFreund
  • BluetoothIdentification: AlexanderKahl, StefanSeitz, KayWeckemann
  • LichtSchranke: DavidKim, AntoniusWeinzierl
  • PlatzAnweiser: PhilipKoene, BoQuan, JohannesJüngst

Assignments and Slides

There are no weekly exercise sheets. Instead, each group works on an independent project, which is discussed in the exercise sessions.


FAQ

Helpful Prior Knowledge

  • High motivation, which can replace other requirements
  • The parallel lecture on Instrumented Environments
  • Programming experience in an object-oriented language
  • Knowledge of human-machine communication and interface design
  • Basic knowledge of software engineering
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