Students
مصاريف
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
الماجستير
تخصص رئيسي
نظم المعلومات الإدارية | الأمن السيبراني | Computer Science
التخصص
الفنون | علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
لغة الدورة
إنجليزي
عن البرنامج

نظرة عامة على البرنامج


Program Overview

The Internship 3D Modeling with Blender is a university program that provides an introduction to 3D modeling using Blender.


Program Details

  • Lecturer: Dr.-Ing. Wolfgang Hoehl
  • Semester Hours: 4 SWS
  • ECTS Credits: 6
  • Modules: P 5.0.2 Group internship on advanced topics in computer science (Master)

Current Information

  • The program is only for students of Media Informatics/Computer Science (Master).
  • Under special circumstances, Bachelor students can participate (see Participants).

Dates and Location

  • The program takes place on the following Fridays, from 9 a.m. to 1 p.m.:
    • 08.05. - Workshop 1: Animation in a nutshell
    • 29.05. - Workshop 2: Modeling
    • 19.06. - Workshop 3: Texturing and Lighting
    • June 26th - Workshop 4: Animation
    • 03.07. - Workshop 5: Rendering and Compositing
    • 17.07. - Workshop 6: Project day
  • Location: CIP Pool Amalienstraße 17, Room A 001
  • Project week: July 27th, 2020 - July 31st, 2020, 9 a.m. - 1 p.m., CIP room BU 102 - Kalahari, Oettingenstrasse 67, 80538 Munich

##Content The program provides an introduction to 3D modeling with Blender. It consists of five workshops and a project week, covering the basics of modeling, texturing, lighting, rendering, and compositing using Blender. The project week allows students to apply their knowledge in a practical project.


Participants

  • The program is suitable for students of Media Informatics (Master) and Computer Science (Master).
  • The event is intended for Master's students and is only credited for the Master's program.
  • Bachelor students can attend the program and collect ECTS credits for the Master's program in advance. However, it is not possible to apply the credits to the current Bachelor's program.
  • The number of participants is limited to 20 students.
  • Bachelor students can only participate if the spot is not already taken by a Master's student.

Registration

Registration is done through the central registration system.


Literature

  • BARTENBACH, C.: Handbook for lighting design, SpringerWienNewYork 2008
  • BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
  • BLANK, Richard: Film & Light, Alexander Verlag, Berlin 2009
  • BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
  • FUNK, Gerhard: Digital Media for Artists, Linz University of Art, 2004
  • HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergraduate course, May 2009
  • HÖHL, Wolfgang: Interactive ambience with open source software, 3D walk-throughs and augmented reality for architects with Blender 2.43, DART 3.0 and ARToolKit 2.72, SpringerWienNewYork 2009
  • HÖHL, Wolfgang: Generative solar design, light spaces, shadow bodies and sun position simulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, pp. 13 - 19 and in: FORUM PLANEN 11 / June 09, Österreichischer Wirtschaftsverlag, Vienna 2009, pp. 9 - 11
  • HÖHL, Wolfgang: The “Inner Logic” of Form, News from the Design Modeling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, pp. 76 – 78
  • JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
  • LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, pp. 35-44
  • MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
  • POTTMANN, H.: Architectural Geometry, SpringerWienNewYork 2009
  • ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
  • ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
  • SCHIPEK, Dietmar: Basic concepts of animation, in: mediamanual.at, Federal Ministry for Education, Art and Culture, Vienna
  • De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
  • WARTMANN, C.: The Blender book, D- Punkt Verlag, Heidelbarg 2007
  • WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
  • WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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