مصاريف
تاريخ البدء
وسيلة الدراسة
داخل الحرم الجامعي
مدة
حقائق البرنامج
تفاصيل البرنامج
درجة
الماجستير
تخصص رئيسي
نظم المعلومات الإدارية | الأمن السيبراني | Computer Science
التخصص
الفنون | علوم الكمبيوتر وتكنولوجيا المعلومات
نوع التعليم
داخل الحرم الجامعي
لغة الدورة
إنجليزي
عن البرنامج
نظرة عامة على البرنامج
Program Overview
The Internship 3D Modeling with Blender is a university program that provides an introduction to 3D modeling using Blender.
Program Details
- Lecturer: Dr.-Ing. Wolfgang Hoehl
- Semester Hours: 4 SWS
- ECTS Credits: 6
- Modules: P 5.0.2 Group internship on advanced topics in computer science (Master)
Current Information
- The program is only for students of Media Informatics/Computer Science (Master).
- Under special circumstances, Bachelor students can participate (see Participants).
Dates and Location
- The program takes place on the following Fridays, from 9 a.m. to 1 p.m.:
- 08.05. - Workshop 1: Animation in a nutshell
- 29.05. - Workshop 2: Modeling
- 19.06. - Workshop 3: Texturing and Lighting
- June 26th - Workshop 4: Animation
- 03.07. - Workshop 5: Rendering and Compositing
- 17.07. - Workshop 6: Project day
- Location: CIP Pool Amalienstraße 17, Room A 001
- Project week: July 27th, 2020 - July 31st, 2020, 9 a.m. - 1 p.m., CIP room BU 102 - Kalahari, Oettingenstrasse 67, 80538 Munich
##Content The program provides an introduction to 3D modeling with Blender. It consists of five workshops and a project week, covering the basics of modeling, texturing, lighting, rendering, and compositing using Blender. The project week allows students to apply their knowledge in a practical project.
Participants
- The program is suitable for students of Media Informatics (Master) and Computer Science (Master).
- The event is intended for Master's students and is only credited for the Master's program.
- Bachelor students can attend the program and collect ECTS credits for the Master's program in advance. However, it is not possible to apply the credits to the current Bachelor's program.
- The number of participants is limited to 20 students.
- Bachelor students can only participate if the spot is not already taken by a Master's student.
Registration
Registration is done through the central registration system.
Literature
- BARTENBACH, C.: Handbook for lighting design, SpringerWienNewYork 2008
- BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
- BLANK, Richard: Film & Light, Alexander Verlag, Berlin 2009
- BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
- FUNK, Gerhard: Digital Media for Artists, Linz University of Art, 2004
- HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergraduate course, May 2009
- HÖHL, Wolfgang: Interactive ambience with open source software, 3D walk-throughs and augmented reality for architects with Blender 2.43, DART 3.0 and ARToolKit 2.72, SpringerWienNewYork 2009
- HÖHL, Wolfgang: Generative solar design, light spaces, shadow bodies and sun position simulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, pp. 13 - 19 and in: FORUM PLANEN 11 / June 09, Österreichischer Wirtschaftsverlag, Vienna 2009, pp. 9 - 11
- HÖHL, Wolfgang: The “Inner Logic” of Form, News from the Design Modeling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, pp. 76 – 78
- JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
- LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, pp. 35-44
- MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
- POTTMANN, H.: Architectural Geometry, SpringerWienNewYork 2009
- ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
- ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
- SCHIPEK, Dietmar: Basic concepts of animation, in: mediamanual.at, Federal Ministry for Education, Art and Culture, Vienna
- De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
- WARTMANN, C.: The Blender book, D- Punkt Verlag, Heidelbarg 2007
- WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
- WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009
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