Students
مصاريف
غير متاح
تاريخ البدء
غير متاح
وسيلة الدراسة
في الحرم الجامعي
مدة
4 years

لقد شاهدت 1/5 برامج/جامعات. يمكنك مشاهدة حتى 5 برامج/جامعات

أنشئ حساباً مجانياً لفتح المحتوى الكامل!

بالتسجيل، فإنك توافق على بيان الخصوصية و الشروط والأحكام.

حقائق البرنامج
تفاصيل البرنامج
درجة
بكالوريوس
تخصص رئيسي
وسائل الإعلام الرقمية | تصميم الألعاب | تطوير البرمجيات
التخصص
الفنون | تقنيات المعلومات والاتصالات
نوع التعليم
في الحرم الجامعي
توقيت
لغة الدورة
إنجليزي
عن البرنامج

نظرة عامة على البرنامج


Game Design Program Overview

The Bachelor of Fine Arts in Game Design is a project-driven, multi-disciplinary program centered on game systems design, level design, and game assembly. Students learn an industry-ready approach that includes asset creation and integration, digital environment design, narrative development, and collaborative production workflows with designers and programmers.


Program Details

  • Duration: 4 years
  • Credits: 120 semester credit hours
  • Degree: Bachelor of Fine Arts in Game Design

What You'll Learn

  • Core principles of gameplay systems and level design
  • Unreal Engine for game development
  • Digital prototyping, iteration, and playtesting
  • Interactive storytelling and worldbuilding
  • Building engaging digital environments
  • Collaboration with programmers

Why LTU

  • Build and publish fully playable games using Unreal Engine
  • Strong focus on level design and game systems
  • High-performance Lenovo ThinkPad P1 included with professional development software
  • Work in collaborative teams with Game Software Development students
  • Studio-based courses taught by experienced designers

Career Opportunities

Students and alumni work in game and interactive media roles such as:


  • Level Designer
  • UX/UI Designer (Games)
  • Narrative Designer
  • Environment Artist
  • Concept Artist Current students and graduates are employed at local and national companies such as Ford, Jackbox Games, Chimera Labs, Azure Ravens Entertainment, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.

What You'll Graduate With

  • Fully playable games
  • Deep experience with Unreal Engine and professional development workflows
  • A polished, industry-ready portfolio and demo reel
  • Strong collaboration skills
  • Preparation for roles in game design, level/systems design, and interactive experience creation

Admissions and Curriculum

Admission follows standard University requirements. Portfolios are not required.


First Year

Fall Semester

  • College Composition (COM1103, 3 credits)
  • Introduction to Design (DES1022, 2 credits)
  • Drawing and Design Geometry 1 (IDD1813, 3 credits)
  • Design Principles (DES1213, 3 credits)
  • Mathematics Elective (1XX4, 4 credits)
  • Total Credits: 15

Spring Semester

  • Engaging Ancient Texts (HUM1213, 3 credits)
  • Engaging Modern Texts (HUM1223, 3 credits)
  • Drawing and Design Geometry 2 (IDD1823, 3 credits)
  • Intro to Game Systems (GAM1513, 3 credits)
  • Design Methodologies (DES1223, 3 credits)
  • Total Credits: 12

Second Year

Fall Semester

  • CoAD History Elective (2XX3, 3 credits)
  • 3D Environment Modeling (GAM2133, 3 credits)
  • Digital Drawing and Painting (GAM2123, 3 credits)
  • Level Design (GAM2253, 3 credits)
  • Scripting for Game Design (MCS2193, 3 credits)
  • Total Credits: 15

Spring Semester

  • LLT Elective (2XX3, 3 credits)
  • Human Factors and Ergonomics (IDD3713, 3 credits)
  • Digital Spaces Lab (GAM2333, 3 credits)
  • Sophomore Portfolio Review (DES2020, 0 credits)
  • Speculative Systems (GAM2503, 3 credits)
  • History of Game Design (GAM2213, 3 credits)
  • Total Credits: 15

Third Year

Fall Semester

  • Technical and Professional Communication (COM2103, 3 credits)
  • Creative Writing (CRW2513, 3 credits)
  • Natural Science Elective (XXX3, 3 credits)
  • Game Systems (GAM2513, 3 credits)
  • Visual Culture (GRA2223, 3 credits)
  • Total Credits: 15

Spring Semester

  • SSC Elective (DES1213, 3 credits)
  • 3D Animation Lab (GAM3143, 3 credits)
  • User Interface & User Experience Design (IDD3823, 3 credits)
  • Integrated Game Studio (GAM2523, 3 credits)
  • Multi-disciplinary Design (DES3623, 3 credits)
  • Total Credits: 15

Fourth Year

Fall Semester

  • Natural Science Elective (XXX3, 3 credits)
  • Natural Science Elective Lab (XXX1, 1 credit)
  • Design Leadership (DES4112, 2 credits)
  • Alternative Spatial Interactions (GAM4143, 3 credits)
  • Game Systems Senior Project 1 (GAM4513, 3 credits)
  • CoAD Elective (XXX3, 3 credits)
  • Total Credits: 15

Spring Semester

  • Humanities Elective (3/4XX3, 3 credits)
  • Professional Practice (GRA3323, 3 credits)
  • Game Systems Senior Project 2 (GAM4523, 3 credits)
  • CoAD Elective (XXX3, 3 credits)
  • CoAD Elective (XXX3, 3 credits)
  • Total Credits: 15
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