Students
مصاريف
EUR 16,450
تاريخ البدء
2026-09-22
وسيلة الدراسة
في الحرم الجامعي
مدة
1 years

لقد شاهدت 1/5 برامج/جامعات. يمكنك مشاهدة حتى 5 برامج/جامعات

أنشئ حساباً مجانياً لفتح المحتوى الكامل!

بالتسجيل، فإنك توافق على بيان الخصوصية و الشروط والأحكام.

حقائق البرنامج
تفاصيل البرنامج
درجة
ماجستير
تخصص رئيسي
إدارة الأعمال | الإدارة | التسويق
التخصص
الأعمال والإدارة
نوع التعليم
في الحرم الجامعي
توقيت
لغة الدورة
إنجليزي
مصاريف
متوسط ​​الرسوم الدراسية الدولية
EUR 16,450
دفعات
تاريخ بدء البرنامجآخر موعد للتسجيل
2026-09-22-
2027-09-22-
عن البرنامج

نظرة عامة على البرنامج


MA Business for the Creative Industries

Overview

The MA Business for the Creative Industries is an innovative and flexible postgraduate course that prepares you for leadership roles in the creative sector.


Why Take the Course?

  • Tailored Learning Experience: Tailor your studies to your own interests and career ambitions with a focus on key creative industries such as film, games, performing arts, and popular music.
  • Industry Engagement: Benefit from mentorship by seasoned industry professionals and gain practical experience through collaborative projects.
  • Cutting-Edge Resources: Access state-of-the-art facilities and a wide range of high-quality equipment to bring your creative projects to life.
  • Networking Opportunities: Connect with like-minded creatives and industry experts, building a network essential for your future career.
  • Real-World Experience: Attend major film festivals, receive funding support, and graduate with a robust portfolio showcasing your specialised skills.

Module Overview

Introduction to the Creative Industries

This module helps candidates with a business background to prepare for scholarship in the creative industries – and encourages those with experience as artists and performers to approach their subject from a business perspective. It introduces the commercial and cultural backstory of our four subject fields: screen and film, games, performing arts, and music. Via supportive discussion, enquiry and experimentation students develop a critical approach to their own creative industries projects and develop the skills necessary for successful postgraduate research.


Resource Management

An advanced investigation of resource management and human resources this module explores how we manage people, financial assets and physical resources in the creative industries – a sector where project-based work, freelance labour, and rapid technological change are commonplace. Via issues such as diversity, collaboration and labour rights it integrates the unique demands of creative teamwork in a highly dynamic environment. Students explore project and resource management, human resource management, and the role of leadership in fostering innovation and creativity. Through case studies and evaluations, they research legislation and practice in national and international contexts, striking a balance between artistic goals and commercial and legal obligations with an emphasis on operational effectiveness and legal compliance.


Finance & Law

This module explores financial and legal frameworks in the creative industries. Students learn established principles whilst exploring the ever-shifting parameters of this rapidly evolving sector. This includes budgets and financial statements, copyright and IP, rights licensing, legal and financial risks, local and global perspectives – and how to apply this knowledge to a career in the creative industries.


Maketing & Communication

This module requires students to research, develop and evaluate a digital marketing strategy. They appraise theoretical frameworks and develop analytical and practical skills, exploring the relationship between an organisation’s strategic aims and the opportunities presented by digital communications.


Creative Enterprise Research

This is where candidates develop an entrepreneurial project of their own design. The possibilities are limited only by your imagination and ambition. Examples might include: the promotion of a creative arts output in film or theatre or music, the production of a film project or video game, a small business venture, an arts event, a music tour, innovations in digital technology, or social media content provision.


Industry Placement Research

This is where students identify and secure a work placement opportunity. The module develops applied research skills to help you generate ideas that can benefit a potential placement organisation.


Global Strategies

This module applies entrepreneurial and business management skills to global markets, identifying opportunities and challenges related to your chosen discipline. Students will research creative and cultural differences, navigate financial and legal systems from different locations and cultures, and implement strategies to explore the possibilities of international expansion.


Ethics & Sustainability

This module evaluates the social, cultural, environmental and economic impact of the creative industries in a changing world. It explores how we mobilise progressive values via best practice in areas such as public trust, environmental impact and social responsibility. Students will critically apply ethical principles and sustainable practices in diverse business environments. They will develop personal responsibility and leadership skills necessary to address ethical dilemmas and promote sustainable business operations within creative industries. Using appropriate tools and templates, it applies socially responsible values and goals systematically, with clear practical outcomes supported by strong communications and teamwork.


Creative Industries, Critical Analysis

Full module details will be available soon.


Creative Industries Project

This is where everything comes together. Your final output can be a work placement report, an entrepreneurial project, or a master’s dissertation. It includes one hour per week of personal supervision and mentorship. This module presents an opportunity to realise your professional goals in the diverse and dynamic environment of the creative industries.


Entry Requirements

Standard Entry Requirements

  • Age: All applicants must be 18 years or older at the time the programme begins.
  • Education: A 2:2 honours degree from a UK university or overseas equivalent.
  • Proof of English Language proficiency is required if English is not your first language, or you have not studied at Undergraduate level in English previously. BIMM University Berlin requires equivalent to Level B2 CEFR (Common European Framework of Reference for Languages).
  • Berlin applicants will be subject to a portfolio review and interview with a BIMM University Berlin Lecturer. Applicants with significant demonstrable experience in a related vocation, and who do not have an existing recognised undergraduate qualification, may be considered for Recognition of Prior Certified or Experiential Learning (RPCEL).

Students Not Meeting Academic Requirements

Students without a degree, but who can demonstrate relevant industry experience or a degree below a 2:2 equivalent are still able to apply.


Equipment Requirements

For more information, please check Equipment in the Study with Us section for your chosen course, and the Location sections for the range of equipment and learning resources available on each of our campuses.


Application Information

For more information on MA Business for the Creative Industries entry requirements, language requirements, funding, and the application process please visit:


  • Study with Us

Dates & Prices

Brighton

  • 22 September 2025 - 4 September 2026
  • £10,950 – UK Students
  • £9,950** – EU/EEA Students
  • £16,450** – International Students

Berlin

  • 22 September 2025 - 25 September 2026
  • €12,950 – EU/EEA Students
  • €20,500** – International Students

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