Program Overview
Introduction to ITC206 Programming in Java 1
ITC206 Programming in Java 1 is a subject that covers problem-solving, computer program design, and implementation in Java at an introductory level. Programming concepts are presented using an object-oriented approach, and students learn how to develop programs using object-oriented techniques.
Subject Outlines
The subject covers class design, the use of inheritance in class design, and the use of aggregation techniques. Students learn to develop small applications consisting of a number of classes.
Availability
The subject is available in two sessions:
- Session 1 (30) on campus at CSU Study Centre Melbourne and CSU Study Centre Sydney
- Session 2 (60) on campus at Bathurst Campus and online at Bathurst Campus
Subject Information
Grading System
The grading system for this subject is HD/FL.
Duration
The duration of this subject is one session.
School
The subject is offered by the School of Computing and Mathematics.
Enrolment Restrictions
This subject is not available to students who have completed ITC140, ITC421, or ITC538.
Assumed Knowledge
The assumed knowledge for this subject is ITC104 or ITC106.
Subject Relationships
Similar content is covered in ITC140, ITC421, and ITC538.
Incompatible Subjects
The incompatible subjects for this subject are ITC140, ITC421, and ITC538.
Learning Outcomes
Upon successful completion of this subject, students should be able to:
- Implement basic algorithms in Java
- Interpret design requirements expressed in UML (Unified Modelling Language)
- Apply inheritance and aggregation patterns in the design and implementation of programs
- Manipulate simple file operations using Java
- Use object-oriented techniques and Java resources to develop small applications consisting of a number of classes
- Apply basic testing and debugging techniques in program development
Syllabus
This subject will cover the following topics:
- Review of basic programming principles in the context of the Java language, strong typing, and flow of control patterns
- Object-based programming: the creation of objects, their use, and interaction
- The interpretation of design requirements through simple UML
- User-defined classes, class design, and implementation
- Testing and debugging techniques
- Inheritance patterns and inheritance implementation: base classes, derived classes, and abstract classes
- Aggregation patterns implementation: the creation and management of collections of objects
- Application development in Java using object-oriented techniques
- Simple file manipulation operations
