Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Digital Media | Computer Science | Game Design
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
About Program

Program Overview


Introduction to the Program

The program in question is the "Tworzenie Przestrzeni Wirtualnych i Gier" (Creation of Virtual Spaces and Games) offered by the Akademia G鏎niczo-Hutnicza im. Stanisawa Staszica w Krakowie (AGH University of Science and Technology). This program is designed as an interdisciplinary, first-degree bachelor's study with a prevalence of computer science subjects.


Program Description

The program aims to provide students with a broad foundation in the creation of virtual spaces and games, including general knowledge (history of games, basics of aesthetics, composition, new media art, narrative theory, etc.) and practical skills (scenario creation, design, programming, and production organization). The specialized knowledge and skills are divided into three educational paths: graphical, production, and programming. By combining these paths in one program and emphasizing teamwork among students, the goal is to broaden the students' perspective and prepare them comprehensively for creative work in interdisciplinary project teams for games and virtual spaces.


Curriculum

The curriculum is structured across several semesters, with a variety of compulsory and elective courses. Key areas of study include:


  • Psychofizjologia widzenia (Psychophysics of Vision)
  • Rysunek i kompozycja (Drawing and Composition)
  • Dziaania przestrzenne (Spatial Activities)
  • Wstp do grafiki komputerowej (Introduction to Computer Graphics)
  • Oprogramowanie do modelowania (Modeling Software)
  • Elementy logiki (Elements of Logic)
  • Praktyczne podstawy tworzenia gier komputerowych (Practical Foundations of Computer Game Creation)
  • Elementy programowania gier komputerowych (Elements of Computer Game Programming)
  • Wychowanie fizyczne (Physical Education)
  • Psychologia technologii komunikacyjnych i medi闚 cyfrowych (Psychology of Communication Technology and Digital Media)
  • Historia gatunk闚 gier cyfrowych (History of Digital Game Genres)
  • Komunikacja interpersonalna i praca zespoowa (Interpersonal Communication and Teamwork)

Educational Paths

Students can choose from three educational paths:


  1. cieka graficzna (artystyczna) (Graphical/Artistic Path): Focuses on the artistic and graphical aspects of game and virtual space creation.
  2. cieka producencka (Production Path): Emphasizes the production and management aspects of game development.
  3. cieka programistyczna (Programming Path): Concentrates on the programming and technical aspects of game and virtual space creation.

Additional Courses and Projects

The program includes additional courses such as:


  • Jzyk obcy do wyboru (Foreign Language of Choice): Students can choose from languages like English, German, French, Russian, or Spanish.
  • Praktyka zawodowa (Professional Practice): Provides practical experience in the field.
  • Projekt dyplomowy (Diploma Project): A final project that requires students to apply their knowledge and skills to create a comprehensive project.

Conclusion

The "Tworzenie Przestrzeni Wirtualnych i Gier" program at AGH University of Science and Technology offers a comprehensive and interdisciplinary approach to the creation of virtual spaces and games. With its focus on both theoretical foundations and practical skills, and the option to specialize in graphical, production, or programming paths, this program prepares students for a wide range of careers in the gaming and virtual reality industries.


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