Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Teacher Training | Game Design
Area of study
Information and Communication Technologies | Education
Course Language
English
Intakes
Program start dateApplication deadline
2023-09-01-
About Program

Program Overview


Program Overview

The PRIMS Sims Experience is an educational simulation project focused on promoting teamwork, diversity, and inclusion in the context of primary education. This project is part of the Grado de Educación Primaria at the Universidad Rey Juan Carlos.


Justification

The program is justified by the need for innovative methodologies in education that foster significant learning and the application of the Design Universal for Learning (DUA) in educational settings. It aims to prepare future educators who can effectively address diversity and promote inclusive education.


Development

Objectives

General Objectives

  • Create a positive impact on student learning
  • Promote the application of DUA as a methodology in primary education classrooms

Specific Objectives

  • Foster learning of DUA's didactic implications through experiential learning
  • Promote the use of active and innovative pedagogical methodologies
  • Include collaborative work as a method of learning and professional development for students
  • Utilize game aesthetics and dynamics to implement attractive didactic proposals

Methodology

The project involves an immersive, practical experience based on educational gamification, specifically through a Role-Playing Game (RPG) where students design and manage an inclusive school from a collaborative and creative DIY approach.


Evaluation

Evaluation is conducted through a rubric to assess group work quality and student surveys:


  • Initial expectations and self-assessment
  • Final learning and experience evaluation Comparison of data to measure the impact on perception, learning, and participation.

Results

  • 50 students reported achieving their formative objectives, with 11 not achieving them.
  • The majority found the experience surpassed their expectations, valuing its practical nature.
  • 36 students rated the course as "very good," 19 as "good," and 6 as "fair."
  • Students positively valued teamwork, learning from the teacher's role, and the project's utility.

Conclusion

The experiential approach favored deeper and more motivating learning. Students actively engaged in creating real school management structures, generating a collaborative, reflective, and personalized learning environment that exceeded traditional teaching frameworks.


Team

Noé Martín Palomino

Doctoral student at the Universidad Rey Juan Carlos, graduated in Primary Education, with a mention in Therapeutic Pedagogy and a Master's in Teacher Training. Over 10 years of experience in methodological design and direct intervention in diversity attention and education with students with Autism Spectrum Disorder (TEA).


Additional Information

  • Group of students: 92 students (Campus de Fuenlabrada)
  • Subject: Attention to diversity and educational inclusion: didactic implications
  • Area/Degree: Degree in Primary Education
  • Academic year: Not specified

Research Areas

  • Diversity
  • Education
  • Inclusion

This program details the implementation and outcomes of an innovative educational project aimed at enhancing student learning and promoting inclusive education practices through experiential and gamified approaches.


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