Science & Technology in Extended Cinematography (EXcin)
| Program start date | Application deadline |
| 2024-10-01 | - |
Program Overview
Program Overview
The Master of Science and Technology in Extended Cinematography (EXcin) program is a two-year course that offers cutting-edge, multidisciplinary education. This program provides deep scientific and technical knowledge tailored to career goals in emerging technologies, economics, data science, or sustainable development.
Program Structure
The curriculum spans two years and follows a work-study format, structured across four trimesters. Students alternate between three-month academic periods and three-month professional placements in partner companies. All courses are conducted at École Polytechnique, where the program shares multiple scientific courses with the IVA track (Image, Vision and Learning) of the École polytechnique (X) engineering program.
Admissions Prerequisites
The ideal Bachelor's degree for candidates applying to the MSc&T in Extended Cinematography program is in Mathematics and Computer Science. Alternatively, a Bachelor's degree in either field is acceptable, provided the applicant has a strong skill set in the other. Applied Mathematics requires a solid understanding of linear algebra, partial derivatives, and multiple integrals for mathematical modeling. Computer Science applicants should have completed at least one course in Algorithmics, Data Structure, and be proficient in programming (preferred languages: C++ and Python).
Alternative Backgrounds
Candidates with degrees in other fields, such as Art, may also be considered if they demonstrate strong competencies in the subjects listed above.
Direct Entry to the Second Year (M2)
Direct admission to the second year of the Master's (M2) is possible through established partnerships or by demonstrating a strong skill set and expertise in areas closely aligned with the M1 curriculum.
Portfolio
Candidates are strongly encouraged to include links to their online portfolio directly in their CV, showcasing their work, such as source code, videos, animations, or demo reels.
Program Details
- Duration: 2 years
- Language: Taught in English
- Location: In France
- Credits: 140 ECTS
- Apprenticeship: Free Tuition - Student gets paid by partner companies
Virtual Production
Virtual production is a blend of cinema and visual computing, combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling.
Creative Projects and Practical Experience
During the academic trimesters, students spend half a day each week on a creative project, allowing them to explore a technology or subject of their choice. They also have intensive periods on set that offer them hands-on experience in virtual production.
Short Film Production Project
In the second year, students will participate in a short film production project, integrating all the skills and techniques acquired during the program. This final project serves as a capstone experience, allowing students to demonstrate their mastery of both technical and creative aspects, culminating in a real-world application of their studies.
Real-World Industrial Experience
As part of the practical experience in this work-study program, students work half-time in a partner company to gain real-world industrial experience related to cinema or advanced 3D technologies.
Collaboration
This new program has been created in collaboration with the school of cinema ENS Louis-Lumière, one of the winners of a "France 2030" call of projects "La grande fabrique de l'image", aiming to make France a leader in filming, production of films, series, and video games, post-production, and training in cinema and audiovisual professions.
