Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
2 days
Details
Program Details
Degree
Courses
Major
Digital Media | Instructional Design | Game Design
Area of study
Information and Communication Technologies | Education
Course Language
English
About Program

Program Overview


Introduction to Instructional Design of Serious Game

Overview

Serious games are those that serve a goal other than pure enjoyment, such as teaching, raising awareness, training, advertising, or any other "serious" objective that can be motivated by the compelling environment that games offer. In the past, serious games have frequently been employed in the fields of education, training, healthcare, finance, and defence. Serious games, which can use a variety of gaming technologies to support or aid in an individual's training or the development of an industry as a whole, are defined as the junction between learning, simulation, and gaming. Serious games encourage players to maximize their own performance by combining more interactive learning with the strength of competition and a sense of accomplishment.


Course Details

  • Course Dates: Not available.
  • Duration: 2 days, 9am – 5pm

Who Should Attend

Participants can be from various industries, who may be interested to learn how to initiate a serious games development project or evaluate an existing serious game within their organisation. Examples of industries include:


  • Healthcare Practitioners (including clinicians, nurses, training officers)
  • Technology Developers
  • Engineers
  • Educators/School Instructional Designers

Programme Outline

In this programme, participants will study the fundamentals of serious games, which are created with precisely these goals in mind. This programme will define serious games and talk about the varying kinds that have been created. We will discuss the appeal of playing them as well as any potential effects. Participants will learn how serious games function and how players are drawn to them using cutting-edge concepts from game studies and case studies of serious games created from various industries. Finally, participants will be introduced to various tools required for the assessment and validation framework for serious games.


University Programmes

Pillars, Clusters & Programmes

  • ASD: Architecture and Sustainable Design
  • DAI: Design and Artificial Intelligence
  • EPD: Engineering Product Development
  • ESD: Engineering Systems and Design
  • HASS: Humanities, Arts and Social Sciences
  • ISTD: Information Systems Technology and Design
  • SMT: Science, Mathematics and Technology

Admissions

  • Programmes:
    • Undergraduate
    • Graduate
    • Continuing Education (SUTD Academy)
    • 42 Singapore

Campus Life

Student Experience

  • UxOP
  • Student life
  • Global experience and exchange
  • Career development
  • Student well-being

Campus

  • Academic facilities
  • Housing
  • Sports and recreation centre
  • F&B and services
  • Library

Research

Design·AI Research

  • Overview:
    • Research news
    • Research centres
    • Research programmes and fellowship
  • Research Administration:
    • Research integrity
    • Institutional Review Board (IRB)

Innovation

Design·AI Innovation

  • Innovation Ecosystem:
    • Future of Innovation
    • Educational technology
    • Fabrication lab
  • Innovation Showcase:
    • Book of Innovations
  • Innovation for Community:
    • STEAMunity
    • Design Innovation (Consultancy & Training)
  • Innovation in Education:
    • daVinci@SUTD Experience
    • STEAMxD Immersion Programme
    • Digital Learning Capability Centre (DLCC)

Enterprise

Design·AI Enterprise

  • Partnering Corporates:
    • Research collaborations
    • Technology licensing
    • Translational Research Lab (DesignZ)
  • Supporting Entrepreneurs:
    • Venture and incubation experience
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