Program Overview
Program Overview
The Original Game Foundation course is a comprehensive program designed for students in the animation major, focusing on game design and development. The course covers various aspects of game design, including game art, programming, and software engineering.
Course Description
The course introduces students to the fundamentals of game design, including game definition, types, and industry development. It also covers game planning, programming, and art design. Students will learn to design and develop games using software such as U3D, RPG Maker, and Game Maker.
Course Objectives
The course aims to:
- Cultivate students' basic aesthetic awareness of game art
- Equip students with foundational knowledge of game art, including playability design, core mechanics, user interface, and plot description
- Develop students' skills in game scene construction, character frame animation, and basic action control
- Foster students' creative thinking in game design
- Enable students to use game engines and software to develop games
Course Outline
The course is divided into four main chapters:
- Game Overview
- 1.1 Game Definition
- 1.2 Types of Electronic Games
- 1.3 History and Development of the Game Industry
- 1.4 Game Market Development and Outlook
- 1.5 Game Development
- Game Planning
- 2.1 Game Planning Overview
- 2.2 Player Psychology Analysis and Game Playability
- 2.3 Game Composition Structure Analysis
- 2.4 Game Design Documentation
- Game Programming
- 3.1 Game Software Engineers and Their Work
- 3.2 Game Software Technology Structure
- 3.3 Game Engines and Editing Tools
- Game Art
- 4.1 Game Art Designers and Their Work
- 4.2 Art Production Background Knowledge System
- 4.3 Original Painting Design
- 4.4 Modeling and Mapping
- 4.5 Animation Design
Teaching Resources
The course provides various teaching resources, including video lectures, online learning materials, and cloud disk synchronization.
Assessment and Evaluation
The course assessment includes:
- Examining students' understanding of game design basics and their ability to apply theoretical knowledge
- Evaluating students' game development skills, including game scene construction, character animation, and basic action control
- Assessing students' creative thinking and problem-solving abilities in game design
Recommended Textbooks
The course recommends the following textbooks:
- "Unity Game Design and Implementation" by Kat Masaki, translated by Luo Shuidong
- "Unity 3D Game Development" by Xuny Sng
- "Game Design Basics" by Ernest Adams, translated by Jing To
- "Game Design Art" by Jesse Schell, translated by Liú Jijn
- "Master Talks Game Design: Creativity and Rhythm" by Yoshio Kijima, translated by Zh Png Hŕo
Course Credits and Period
The course is worth 3 credits and spans 48 periods.
