Students
Tuition Fee
GBP 17,628
Per year
Start Date
2026-09-01
Medium of studying
On campus
Duration
3 years
Details
Program Details
Degree
Bachelors
Major
Game Design | Game Development | Software Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,628
Intakes
Program start dateApplication deadline
2026-09-01-
About Program

Program Overview


Introduction to the Games Design Program

The Games Design program at Roehampton University is designed to advance students as designers with a focus on graphic, spatial, and narrative project work. This course is taught through project-based learning and assessments, allowing students to graduate with technical and professional fluency.


Program Details

Entry Requirements

  • 112128 UCAS points (or equivalent) for the standard program
  • 6480 UCAS points (or equivalent) for the Foundation Year
  • International Foundation Pathway: 64 UCAS points (or equivalent) and IELTS: 5.5

UCAS Code

  • G601 for the standard program
  • G602 for the program with a Foundation Year

Start Date

  • September 2026

Modules

The program includes a variety of modules designed to equip students with the skills and knowledge needed to succeed in the games industry. These modules include:


  • Game Design: Introduces students to the essential principles of designing a game, including game mechanics and dynamics.
  • Storytelling and Media: Equips students with the understanding, knowledge, and skills needed to craft and edit compelling fictional and non-fictional stories across various forms and media.
  • Audiovisual Production: Provides students with the skills to create visual projects for storytelling purposes, including DSLR camera operation, lighting, composition, digital editing, and post-production using industry-standard Adobe software.
  • Game Prototyping 1, 2, and 3: Allows students to work with students from different programs to collaborate on a project, using industry-standard tools like Unity or Unreal Engine to quickly prototype a game.
  • Level Design: Focuses on developing fun and engaging levels for games, using industry-standard game development tools.
  • User Experience Design: Incorporates concepts of desirability, empathy, and affect to arrive at impactful user experience design for both design and games applications.
  • Extended Reality: Introduces the role and responsibilities of an interaction designer, critically reflecting on best practices for effective interface and interaction design.
  • Design for Change: Challenges students to explore how graphic design can address urgent societal issues through a blend of theoretical knowledge and hands-on practice.
  • Project Management: Equips students with the tools and techniques to manage successful productions from idea to delivery, focusing on project management principles and practices tailored to creative industries.
  • Final Project: Allows students to complete an individual project that draws upon interests developed over the course of their degree, with the option to secure and undertake a consultancy project relevant to their program of study.

Foundation Year

The program offers a foundation year, which takes place at the beginning of studies. The foundation year includes modules such as:


  • Academic Skills and Communication
  • English for Academic Practice (for international foundation students)
  • Data Analysis and Research Skills
  • Fundamentals of Audiovisual
  • Fundamentals of Image Making

Skills and Career Prospects

The program prepares students to progress and excel in the gaming industry, graduating with skills in:


  • Designing and modeling in a 3D environment
  • Character and environment art
  • User experience
  • Art research
  • Game concept and level design
  • Interactive storytelling
  • Narrative development
  • Interface design
  • Games analytics
  • Scripting for game creation, plus 3D modeling and texturing

Potential career paths include:


  • Game designer
  • Level designer
  • Game producer
  • Narrative designer
  • UX designer
  • Games technical artist
  • Project manager

Learning and Assessment

Students learn through interactive classes, working closely with lecturers and fellow students. This includes:


  • Working in a studio environment
  • Game studios workshops
  • Small-group seminars
  • Tutorials
  • Industry connections and guest lectures
  • Field trips

Assessments are based on real-world scenarios and include:


  • Portfolios
  • Presentations
  • Critical reflections and written responses to briefs

Fees and Funding

UK Students

  • Tuition fees: 」9,790 for the first year (September 2026 entry)
  • Funding options are available, including scholarships and bursaries.

International Students

  • Tuition fees: 」17,628 for the first year (September 2026 entry)
  • Funding options are available, including scholarships and bursaries.
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