Students
Tuition Fee
NZD 5,235
Start Date
2026-07-06
Medium of studying
On campus
Duration
18 weeks
Details
Program Details
Degree
Courses
Major
Animation | Digital Media | Game Design
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Course Language
English
Tuition Fee
Average International Tuition Fee
NZD 5,235
Intakes
Program start dateApplication deadline
2026-07-06-
About Program

Program Overview


Course Overview

The course DSDN 102, also known as Game, Animation and Motion Design, is designed to introduce students to the basic principles of game design, animation, and motion design. This course explores fundamental game design concepts, such as mechanics and loops, and enables students to conceptualize and develop playable games. Alongside game design, it also introduces introductory motion principles, visual design for motion, storyboarding/sequential imagery, and graphic animation.


Course Details

  • Course Code: DSDN 102
  • Duration: Approximately 150 hours or 8.3 hours per week for 18 weeks.
  • Points: 15 points, with one point estimated to be about 10 hours of work.
  • Fees:
    • For domestic students: NZ$1,083.45
    • For international students: NZ$5,235.75
  • Campus: Te Aro
  • Trimester: Trimester 2
  • Dates: 6 Jul 2026 to 8 Nov 2026

Entry Restrictions

  • Prerequisites: None
  • Corequisites: None
  • Restrictions: None, but note that similar content courses may restrict enrollment if previously passed.

Course Learning Objectives

Students who pass this course should be able to:


  1. Compare and contrast time-based media with other forms of media.
  2. Apply basic skills and techniques in the design and production of time-based media outputs.
  3. Clearly communicate basic video game design concepts.
  4. Develop basic game design systems.

How This Course is Taught

  • The course includes lectures, studios, and tutorials that require in-person attendance.
  • Lecture recordings will be made available for subsequent revision.

Assessment

  • Motion Project Part 1: Introduction to 3D Modelling (20%)
  • Motion Project Part 2: Animation and Rendering (30%)
  • Game Project Part 1: Introduction to Engines (20%)
  • Game Project Part 2: Player Mechanics (30%)

Mandatory Requirements

There are no mandatory requirements for this course, but students will need to provide all materials and equipment necessary for the completion of coursework.


Taught By

The School of Design Innovation Faculty of Architecture and Design Innovation is responsible for teaching this course.


Disclaimer

This course outline may be subject to change.


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