Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Fully Online
Duration
Not Available
Details
Program Details
Degree
Bachelors
Major
Digital Media | Computer Graphics | Game Development
Area of study
Arts | Information and Communication Technologies
Education type
Fully Online
Course Language
English
About Program

Program Overview


Course Description

The course aims to develop professional 3D sculpting and design skills for digital artists through production-focused learning environments. Students are introduced to skills and practices involved in creating 3D sculpts for real-world applications. This course combines creativity, technical learning, and research skills in relation to 3D design to produce practical outcomes for specific digital forms.


Topics

  • Understand character design for production contexts
    • Explore and apply 3D pipelines, particularly digital sculpting
    • Explore and apply advanced UVs, texturing for PBR outcomes
    • Explore and apply advanced lighting and rendering workflows

Availability

The course is available online in Trimester 2.


Course Contacts

  • Alistair Ward: Course Coordinator

Enrolment Rules

Course Pre-requisites

  • DIT1004: 3D Modelling Studio (1 Unit)

Course Requirements

  • Students undertaking this course will require a personal storage space (e.g., portable external hard drive, cloud storage) and ideally a drawing tablet.

Learning Outcomes

Upon completion of this course, graduates will be able to:


  1. Evaluate, and implement strategies for developing 3D modelling, sculpting, texturing and solving problems within a Cartesian space
  2. Develop technical procedures and methods to generate individual outcomes that are contextualised within a larger collaborative digital project
  3. Synthesise knowledge gained from research to apply creative and critical skills in the negotiation of complex digital 3D objects
  4. Work collaboratively and individually to apply skills in digital three-dimensional modelling, sculpting, material development and application, lighting and rendering
  5. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual digital sculpting outcomes.

Learning Resources

  • Graphics drawing tablet (equipment)
  • Prescribed Textbook:
    • Title: Anatomy for 3D Artists: The Essential Guide for CG Professionals
    • Author: Legaspi, C. & Lewis, M
    • Year: 2018
    • Publisher: 3D Total Publishing
  • Prescribed Textbook:
    • Title: Beginner's Guide to ZBrush
    • Author: 3dtotal Publishing
    • Year: 2017
    • Publisher: 3dtotal Publishing

Program Level

  • Undergraduate

Course Level

  • 2000 Bachelor Degree; Intermediate Course and Assessment Level

Student Contribution Band

  • Band 2

Fees

Please refer to the current course offer guide for detailed fee information.


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