Graphic Design and Digital Art Practice
Program Overview
Course Description
The course introduces students to the skills and practices involved in creating graphic elements across a range of disciplines, including games, film, television, online, and print. It combines software learning and research skills related to graphic design principles to produce practical outcomes for specific media. In today's visual industries, digital media producers are required to use the many different forms of visual and graphic communication and branding, especially in accounting for the social contexts and environmental responsibilities of design.
Topics
- Understand and apply principles of design and digital art practice
- Explore and apply tools and techniques used in creating graphic and digital art assets
- Explore and apply principles of visual design for effective communication
- Explore and apply problem-solving methods for design solutions
Availability
Springfield
- On Campus - Trimester 1
Online
- Online - Trimester 2
- Online - Trimester 1
Course Contacts
Alistair Ward
- Role: Course Coordinator
Enrolment Rules
Course Anti-requisite
- FSP1004: 1 Unit, Graphic Design and Digital Art Practice
Definitions
- Prerequisite: A course you must complete before enrolling in another course.
- Corequisite: A course that you need to take at the same time as another course, or before it.
- Anti-requisite: A course that has very similar content to another course.
Enrolment Requirements
Requisites Prior to 2024
- Course Anti-requisite: FTR1000 Elements of Graphic Design
Course Requirements
Other
- Students undertaking this course will require personal storage space (e.g., portable external hard drive, cloud storage).
- All students must have access to the most recent versions of the Adobe Creative Suite.
Learning Outcomes
Upon completion of this course, graduates will be able to:
- Comprehend and apply theoretical aspects used in graphic development as they relate to media forms.
- Research and critically respond to concepts and processes involved in graphic design in relation to producing industry standard outcomes.
- Apply technical knowledge and skills for specific professional or creative contexts and purposes.
- Work independently to produce production quality material that reflects on social, cultural and ethical issues.
- Plan, problem-solve and make decisions related to professional requirements.
Learning Resources
Prescribed Textbook
- Title: White Space Is Not Your Enemy: A Beginner's Guide to Communicating Visually Through Graphic, Web & Multimedia Design
- Author: Kim Golombisky and Rebecca Hagen
- Year: 2016
- Edition: 3rd
- Publisher: CRC Press
Program Level
- Undergraduate
Course Level
- 1000 – Bachelor Degree; Introductory Course and Assessment Level
Student Contribution Band
- Band 2
Acknowledgement
The University of Southern Queensland acknowledges the First Nations of southern Queensland and their ongoing connection to Country, lands, and waterways. Further, we recognise Aboriginal and Torres Strait Islander peoples as the first educators and researchers of Australia. We pay deep respect to Elders past and present.
