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Students
Tuition Fee
USD 23,820
Per year
Start Date
Medium of studying
On campus
Duration
48 months
Program Facts
Program Details
Degree
Bachelors
Major
Film Studies
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
USD 23,820
Intakes
Program start dateApplication deadline
2023-09-01-
About Program

Program Overview






Course overview

There is an ongoing need for excellent software engineering graduates with the skills to approach careers requiring excellent programming skills, including (but not limited to) specialist software developers, web front- and back-end developers, app developers, and internet-of-things developers.

  • Master the practical skills and theoretical knowledge you need to develop software solutions that address demanding user expectations and complex customer requirements.
  • Become an expert in the full stack skills required to be a software engineer.
  • Gain industry-relevant experience as you apply real-world, commercial software engineering practices within teams of your peers, preparing you for your career after graduation.




  • Global Ready

    An international outlook, with global opportunities








    Teaching excellence

    Taught by lecturers who are experts in their field








    Employability

    Career ready graduates, with the skills to succeed




    Why you should study this course

  • Activity-Led Learning focus helps you consolidate what you’re taught through practical application of everything you’re covering in lectures.
  • Potential opportunity to spend a year on an industrial placement, with salary

    2

    .
  • Strong professional skills focus.
  • Hybrid, online and asynchronous learning to support students with different needs across a range of locations.
  • Program Outline

  • Year one

  • Year two

  • Placement year

  • Final year

  • In your first year, you’ll be taught the fundamental skills and concepts needed to begin your journey as a computer scientist and software engineer. You’ll explore the mathematical and technical foundations of computing, and you’ll apply those principles in regular laboratory sessions which help solidify your understanding.

    You’ll also begin developing the professional skills you’ll need in your day-to-day career upon graduation: working as part of a team, the ethical and legal issues around data systems, and software unit testing.

    Modules

  • Programming: Concepts and Algorithms - 20 Credits

    Whatever software we’re developing, we need to understand the fundamentals of programming in order to build it – that’s as true for an interactive website as it is for a smart-phone app. In this module, you’ll be introduced to these fundamentals through an accessible and industry-favoured programming language. You’ll explore algorithms – what they are, why they’re important, and how to use them – and you’ll combine this with your programming skills to write your own programs.

    Compulsory

  • Computer Systems - 20 Credits

    To apply, extend or enhance information systems, any developer needs a fundamental understanding of the machine, with all of its complex, moving parts. This module introduces students to these concepts, taking them from the concept of computation to the twitching transistors which drive its implementation.

    CPU architectures, memory hierarchies, efficiency, networking and security are all explored. Additionally, the concept of the Operating System is introduced which, combined with the other topics studied, empowers you to begin your journey as a developer.

    Compulsory

  • Working with Data - 20 Credits

    Databases are fundamental to modern, digital life – whatever we’re doing, we’re either generating, using, sharing or erasing data. The technologies, ethics and laws behind these processes are a fascinating and fundamental element of software development in the 21st century.

    In this module, you’ll explore all of these concepts, mastering the elements of data handling, storage, and management which you’ll have to apply in later study.

    Compulsory

  • Mathematical Skills for Computing Professionals - 20 Credits

    Fundamental to all programming is the notion of mathematics. Whenever we write software, we are writing algorithms and algebra – and in order to write them correctly, we need a firm grip of the maths which underpins them. In this module, you’ll gain that understanding, exploring subjects like set theory, algorithms and complexity, and logical arithmetic.

    Don’t be intimidated, though! Everything is explained from first principles, and you’re supported throughout your mathematical studies by Coventry University’s maths support service.

    Compulsory

  • Programming: Professional Practice - 20 Credits

    This module builds upon and develops the fundamental computer programming skills you developed in Concepts and Algorithms. You will be introduced to new ideas such as object orientation, and designing reusable code, and you’ll explore them using another industry-favoured programming language. You’ll be taught to structure your code in a way that makes it easy to follow, maintain, and extend, equipping you for the next stage of your software development studies.

    Compulsory

  • Integrative Project Module - 20 Credits

    The Integrative Project module adopts an activity-led approach to learning, where you’ll work in a team to plan and execute a project related to your course. The project provides you a vital opportunity to consolidate and apply what you’ve learned during your first year of study, as well as develop new technical and team-working skills.

    You’ll be given a high degree of autonomy during the project, assuming responsibility for all aspects of its conduct. Everything from organising group meetings and distributing tasks and work packets, to reflecting on their progress. There is no defined end goal; students are free to take the project as far as they can.

    Compulsory

  • In your second year, you’ll explore some of the more specialised and advanced topics within software engineering, including web development, data science, and user experience. Building on the skills you developed in the first year, you’ll refine your approach to software engineering mastering more advanced approaches and diving further into complex, large-scale real-world software.


    Modules

  • Web Development - 20 credits

    Learn how to develop the modern web using a range of state-of-the-art industry tools and techniques.

    Compulsory

  • People and Computing - 20 credits

    This module introduces you to a range of ethical, legal, social and professional issues that every computer scientist needs to be aware of. You’ll also learn the fundamentals of user experience design, as well as master a range of sophisticated techniques to gather robust user data to inform effective system design.

    Compulsory

  • Advanced Algorithms - 20 Credits

    Building on your programming and algorithms studies from first year, this module expands your insights into advanced programming techniques and complex data structures. You’ll learn what terms such as ‘graph’ and ‘tree’ mean in computing, and how to use them in your own software development. You’ll become familiar with strategies to address the computational complexity of the problems you’re trying to solve, empowering you to write more sophisticated, and more efficient, software solutions.

    Compulsory

  • Data Science - 20 Credits

    Picking up where Working with Data left off, the Data Science module equips you with the skills and tools you need to explore the world of Big Data. Using modern software, you’ll explore concepts such as predictive modelling, data wrangling, sampling, and analysis. You’ll also explore the complex subject of data visualisation, and how you can use visualisation techniques to make the results of your data analysis understandable to every audience.

    Compulsory

  • Software Engineering - 20 Credits

    Focusing on the professional conduct of software development projects, this module introduces you to several industry-standard practices which underpin effective and efficient software engineering to meet the exacting quality standards. You’ll undertake a real-world software development project, evaluating and selecting the best tools for the task at hand while employing common professional practices such as configuration management and version control. You’ll develop an exhaustively tested, highly polished software deliverable to demonstrate your skills to prospective employers.

    Compulsory

  • System Analysis and Design - 20 credits

    This module introduces you to the concepts and skills of system analysis and design with particular emphasis on information systems. The module includes determining business requirements, documenting organizational processes, analysing information flows, and reengineering/designing information systems. Team project is intended to give students practical experience of building a large-scale system and working as members of a team.

    Compulsory

  • There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement

    2

    can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

    If you choose to do a work placement year, you will pay a reduced tuition fee

    3

    of £1250. For more information, please go to the fees and funding section. During this time, you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.


    Modules

  • UK Work Placement– 0 credits

    This module

    2

    provides you with an opportunity to reflect upon and gain experience for an approved placement undertaken during your programme. A placement should usually be at least 26 weeks or equivalent; however, each placement will be considered on its own merits, having regard to the ability to achieve the learning outcomes.

    Optional

  • International Study/Work Placement – 0 credits

    This module

    2

    provides you with an opportunity to reflect upon and gain experience for an approved international study/work placement undertaken during your programme. A work/study placement should usually be at least 26 weeks or equivalent; however, each placement will be considered on its own merits, having regard to the ability to achieve the learning outcomes.

    Optional

  • The final stage of the BSc (Hons) in Software Engineering builds on the advanced topics which were introduced in stage two, while allowing you to decide for yourself which areas you wish to specialise in as you finish your degree. In addition, this year includes your major project, where you bring everything you have learned to bear upon a specific challenge related to software engineering, and devise your own solution.


    Modules

  • Web API Development - 20 Credits

    Web APIs empower websites to access the data and services needed to deliver on modern user demands in terms of connectedness and accuracy. From weather patterns to GPS traffic data, APIs underpin it all. In this module, you'll be equipped with the knowledge and skills necessary to create your own API for use in web applications, using the latest, industry-standard technologies, and featuring an interactive web client.

    Compulsory

  • Security - 20 Credits

    You’ll first encounter the concept of computer security when you learn about Operating Systems, but this third-year module dives into the subject in-depth, as required by the British Computer Society’s accreditation criteria. Developed by our Cybersecurity specialists, this module introduces you to the concepts and practical considerations of creating and evaluating secure computer systems. In addition to the technical issues involved, you’ll also explore security legislation and the regulations which apply to associated products and services.

    Compulsory

  • User Experience Design - 20 Credits

    In your final year, you will complete a project which is defined and driven by you, bringing your interests and learning together to produce a showcase for your skills. Working with an allocated subject specialist supervisor, the Project Discovery module will equip you with the research and project management skills to define, propose, and start work on a substantial computer science project of your choosing.

    Compulsory

  • Pathway Modules

    Choose one of two mandatory pathways:

    Pathway one

  • Project Discovery - 20 Credits

    In your final year, you will complete a project which is defined and driven by you, bringing your interests and learning together to produce a showcase for your skills. Working with an allocated subject specialist supervisor, the Project Discovery module will equip you with the research and project management skills to define, propose, and start work on a substantial computer science project of your choosing.

    Compulsory.

  • Dissertation and Project Artefact - 20 Credits

    Working with an allocated subject expert as supervisor, you will deliver a project dissertation together with a project artefact, usually an advanced piece of software. The Dissertation and Project Artefact module will give you the experience to self-manage project development, evaluation and successful delivery to a self-defined brief, allowing you to produce a substantial piece of work that brings together your learning over the course of the degree, which you can be proud of.

    Compulsory.

  • Pathway two

  • Group Project Discovery - 20 Credits

    In your final year, you will work as a member of a team to complete a project which is defined and driven by the team, bringing a range of shared interests and learning together to produce a showcase for your skills. The ability to work in a team is an important requirement of the computing industry: many project teams are multi-national, multi-cultural, and multi-disciplinary. Working with an allocated subject specialist supervisor, the Group Project Discovery module will equip your team with the research and project management skills to define, propose, and start work on a substantial computer science project of the team’s choosing.

    Compulsory.

  • Dissertation and Group Project Artefact Delivery - 20 Credits

    This module allows you to conduct an in-depth investigation on a topic in the domain of Computer Science, working as part of a team, and potentially cross-site with international collaborators. This will usually involve the technical development of a tool, product, algorithm or piece of software and its evaluation. The Dissertation and Group Project Artefact module will give you the opportunity to experience, working as an active, confident team member, to manage project development, evaluation and to a self-defined brief, allowing your team to produce a substantial piece of work that you can all be proud of.

    Compulsory.

  • Compulsory

  • Optional Modules

    Choose one of the two optional modules

  • Mobile Application Development - 20 Credits

    Our everyday lives have never been more integrated with our mobile devices and applications. In this module you’ll explore everything which goes into mobile application design, from the notion of RESTful APIs to continuous integration and analytics. You’ll demonstrate your understanding by using a development kit to build a portfolio of applications for mobile platforms.

  • Embedded Software Engineering - 20 Credits

    Embedded software is software written to control things in the world beyond computers, including TVs, watches, toys, cars, traffic control systems, and even our homes. This module will provide you with practical experience in developing and developing embedded software.

  • Optional

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    Admission Requirements

    Requirement What we're looking for
    A level BBC to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies.
    BTEC DMM in IT or a technical subject
    IB Diploma 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
    GCSE requirement 5 GCSEs at grade 4 / C or above to include English and Mathematics
    Access to HE The Access to HE Diploma to include 30 Level 3 credits in either Mathematics, Physics, Computer Science or Statistics. Plus GCSE English Language and Mathematics at grade 4 / C or above.

    We recognise a breadth of qualifications, speak to one of our advisers today to find out how we can help you.

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    We believe every student should have the opportunity to dream big, reach their potential and succeed, regardless of their background. Find out more about our

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