Program start date | Application deadline |
2023-09-01 | - |
Program Overview
Course overview
If you are seeking to enhance your professional portfolio and understanding of emerging practice, we offer a vibrant, creative community in which to progress your personal research and practice, in order to make your own unique contribution to illustrative and animated visual communication.
You’ll also be encouraged to develop a unique visual signature and a compelling visual voice that will help you to effectively communicate with intended audiences - both are essential for success in professional practice.
Joint Top Modern University for Career Prospects
Guardian University Guide 2021 and 2022
5 QS Stars for Teaching and Facilities
QS Stars University Ratings
Top 5 UK Student City (Coventry)
QS Best Student Cities Index 2023Why you should you study this course
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to develop a broad range of traditional and digital skills, including drawing, etching, screen-printing, typography, film effects, and working with sound; all using industry-standard practices and toolsets.4
, including laser cutters, 3D rapid prototyping, screen printing, computer suites and clay modelling to enable you to produce original informative artefacts.2
, designed to further develop your skills and knowledge with the aim of maximising your employability prospects. See modules for more information.Program Outline
Year one
Modules
Collaboration in Practice 1 - 30 credits
This module explores the nature and definitions of research in art, architecture and design-based disciplines. You are introduced to interdisciplinary research methods and ethical practices from a range of perspectives.
Compulsory
Illustration and Animation Specialism 1 - 30 credits
This module aims to engage you with the concept of time as a creative element. You will be asked to address and include temporal aspects of visual imagery within your project work. The nature of time as a viewing space throughout history, and as related to scientific and philosophical discussion, will be considered relative to creative artefacts that are filmic, literal and pictorial.
Compulsory
Professional Context 2 - 20 credits
This module asks you to consider the professional contexts of your discipline. It explores the ways in which creativity, innovation, problem-solving and entrepreneurship intersect in creative practice. It employs real-world examples to enable you to think about your professional practice, employability, portfolio development and approaches to communication.
Compulsory
Illustration and Animation Specialism 2 - 30 credits
This module aims to engage you with the concept of space, location, process and visualisation as creative elements. You will be asked to address, include and to visualise aspects of the above within your project work. Relationships across physical, conceptual, personal and virtual spaces will be explored.
Compulsory
Transnational Professional Development - 10 credits
The module is based on you selecting a series of topics related to intercultural and transnational communication, professional development and management/leadership, with the aim of providing you with both a theoretical and practical framework to help build your key skills.
Compulsory
Illustration and Animation Specialist Investigation - 30 credits
This module requires you to detail the rationale, research, planning and production of your Illustration and Animation Final Project. The outcome will be a report that includes a description of your final project production with references to your research, creative practice, discourse and analysis.
Compulsory
Illustration and Animation Final Project - 30 credits
Within this module, you encounter the opportunity to employ all previously acquired techniques and methodologies in the creation of a final project production that allows for personal and professional decision-making, critical reflection and direction.
Compulsory
Overview:
- Founded in 1843 as the Coventry School of Design
- Received university status in 1992
- Over 30,000 students from over 150 countries
- Campuses in Coventry, London, and Scarborough
- Known for its focus on practical, industry-focused education
Student Life:
- Over 150 student clubs and societies
- Sports teams in various disciplines
- Student support services include counseling, mental health support, and disability support
- Campus facilities include a gym, swimming pool, and student union
Academics:
- Offers undergraduate and postgraduate degrees in a wide range of subjects
- Faculty with industry experience and research expertise
- Teaching methodologies include lectures, seminars, workshops, and project-based learning
- Academic support services include writing centers, math labs, and peer mentoring
- Unique academic programs include:
- Centre for Applied Science and Technology
- Centre for Business in Society
- Centre for Intelligent Systems
Top Reasons to Study Here:
- Ranked among the top 150 universities in the UK (Times Higher Education World University Rankings 2023)
- Excellent industry connections and partnerships
- Specialized facilities such as the National Transport Design Centre and the Centre for Advanced Manufacturing
- Notable alumni include:
- Sir Frank Whittle, inventor of the jet engine
- Sir David Attenborough, naturalist and broadcaster
- Sir Patrick Stewart, actor
Services:
- Counseling and mental health support
- Health center
- Accommodation services
- Library with over 1 million books and resources
- Technology support
- Career development services
Applicants should ideally hold an honours degree 2:2 or above (or its international equivalent) in a Graphics/Design discipline.
We recognise a breadth of qualifications; speak to one of our advisers today to find out how we can help you.
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Portfolio
No portfolio will be required if the academic qualifications in the subject area as defined above are met.
If a portfolio is required it should feature a maximum of approximately 10-15 examples of work or three-four projects undertaken within the past two years, these should be major, substantial, in-depth projects which demonstrate the ability to conceptualise solutions to creative problems and to assimilate and combine written language or content with the visual. This will clearly demonstrate the level of creative, craft and production skills achieved, either in a previous course of study or in a professional design studio, as a freelance designer or during an internship.
Projects should ideally be accompanied by a brief summary of the work or projects, notes on the software used, and dated.