Program Overview
Computing for Games BSc(Hons)
Course Overview
A fusion of creativity and science, this Computing for Games course will give you the skills and experiences to launch a programming and software development career within the rapidly growing games industry, and beyond.
Supported by experts in game programming, immersive technology, artificial intelligence, and data science, you’ll gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines.
Why Study This Course at Falmouth?
- You’ll make real games in collaboration with artists, animators, composers, designers, writers, and other programmers, working within an industry-style studio environment.
- This course is accredited by the British Computer Society (BCS), aligned with the SFIA global IT skills framework, allowing you to plan your progression and translate your competencies to global companies operating all over the world.
- We’re ranked as the number one university for game design in England (Princeton Review, 2025).
- You’ll get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python, and C++.
Course Details
Course Study Options
- Three-year degree
- Four-year degree with Integrated Foundation Year
- Four-year degree with professional placement
Year One
- Principles of Computing: Learn the principles of computing, discrete mathematics, statistics, and technical communication.
- Digital Creativity: Explore digital media formats, including text, image, and sound.
- Development Foundations: Gain foundational experience of the basic principles, terminology, roles, and tools used in the development of digital products and services.
- Data Fundamentals: Learn the fundamentals of the data science life cycle.
- Individual Programming Project: Refine your approach to computer programming by developing an architecturally sound project focused on object-orientated solutions.
- Multidisciplinary Teamwork: Work in multi-skilled teams to make a digital product or service in response to a prompt or brief.
Year Two
- Advanced Game Programming: Learn more about the different areas of game programming through the process of producing a game from scratch.
- Computational Mathematics: Learn key mathematic principles that underpin computing, such as linear algebra, geometry, trigonometry, 3D transformation, and calculus.
- World Building: Pre-production: Devise a concept for a digital ‘world creation’ project.
- World Building: Production: Continue to develop your ‘world creation’ project.
- Artificial Intelligence and Machine Learning: Explore the challenges and opportunities of artificial intelligence and machine learning techniques.
Year Three
- Graphics & Simulation: Deepen your understanding of computing and explore how application protocol interfaces (APIs) are used for graphics and simulations that underpin digital game engines.
- Research & Development: Proposal: Plan and commence an individual ‘major’ research and development project in computing.
- Future Skills: Develop a commercial awareness and entrepreneurial mindset.
- Research & Development: Dissertation: Continue your individual ‘major’ research and development project.
- Major Collaboration: Work in a multi-skilled team to design and implement a potentially innovative product or service.
Integrated Foundation Year (Optional)
- Explore: Work collaboratively with others to explore themes of the future.
- Technique: Take subject-specific workshops and develop essential technical and practical skills in your area of study.
- Apply: Work with your peer group to think beyond discipline by addressing a societal or global issue.
- Industry: Enhance your creative and practical skills in your subject specialism by responding to typical industry briefs.
- Launch: Develop your unique identity in your specialism through the production of a self-initiated body of work.
Accreditation
This Computing for Games BSc(Hons) is accredited by the British Computer Society (BCS) and aligned with the SFIA global IT skills framework, allowing you to progress and translate your competencies to companies operating all over the world.
Facilities
- State-of-the-art development studios which house the latest technology and professional facilities.
- Modern i7 machines.
- Labs for PlayStation console development, live streaming, esports, immersive experience design, 3d printing, and robot fabrication.
- Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences.
- Standard packages used in software development for the creative industries, including Adobe and Autodesk suites.
- Studios open late during term time.
- Access to free software.
Staff
You’ll be taught by computing professionals working in fields such as games, graphics and visual effects, web development, immersive technology, robotics, user research, data science, cloud computing, and artificial intelligence.
Careers
What can you do with a games degree?
- Our graduates have worked as:
- Graduate Game Programmer at Firesprite.
- Associate Programmer at d3t.
- Tools Software Engineer at Ballistic Moon.
- Gameplay Programmer at Mediatonic.
- Games Programmer at Ubisoft.
- Junior Programmer at Critical Failure.
- Data Management Lead at Pineapple Studios.
- Unity Developer at SG Gaming.
- Python Automation Engineer at Imagination Technologies.
How to Apply
- You can apply for our undergraduate degrees via UCAS.
- You’ll need our university UCAS code (F33) as well as your course code (which you’ll find on your course page) for your application.
Fees, Costs & Funding
- Tuition fees for students starting the course in September 2025:
- Annual tuition fee: £9,535 per year (Full-time UK).
- Annual tuition fee: £17,950 per year (Full-time EU/international).
- Annual tuition fee: £1,905 per professional placement year (Full-time UK and EU/international).
- Annual tuition fee: £9,535 per Integrated Foundation Year (Full-time UK).
- Annual tuition fee: £17,950 per Integrated Foundation Year (Full-time EU/international).
Ask a Student
- What better way to find out about life at Falmouth University than by asking our current students?
- From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have.
Program Outline
Degree Overview:
This program, a fusion of creativity and science, equips students with the skills and experiences to launch a career in programming and software development within the rapidly growing games industry and beyond. Supported by experts in game programming, immersive technology, artificial intelligence, and data science, students gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines. They also learn to collaborate and communicate effectively while leading the development of real-time interactive systems within multi-skilled game development teams.
Objectives:
- Equip students with the skills and knowledge to pursue a career in games programming and software development.
- Provide a comprehensive understanding of the technologies that power games and how to push the boundaries of existing software and engines.
- Develop students' ability to collaborate and communicate effectively within a multi-skilled game development team.
- Enable students to lead the development of real-time interactive systems.
- Prepare students for a diverse range of career paths within the games industry and beyond.
Outline:
Year One:
- Introduction to Programming
- Multi-disciplinary Teamwork
- Development Foundations
- Data Fundamentals
- Individual Programming Project
- Digital Creativity
- Principles of Computing
Year Two:
- Advanced Game Programming
- Computational Mathematics
- Artificial Intelligence and Machine Learning
- World Building: Pre-production
- World Building: Production
Year Three:
- Research & Development: Proposal
- Graphics & Simulation
- Major Collaboration
- Future Skills
- Research & Development: Dissertation
Assessment:
- 100% coursework-based assessment
- Assessments include projects, papers, pitches, and portfolios
- Group working strategy used to assess group projects
Teaching:
- Taught in an environment mirroring the industry, with technical workshops and tuition boosted by collaborative, studio-based projects.
- Individual and group projects with students from other disciplines.
- Digitally enhanced learning & teaching approach.
- Emphasis on in-person learning with some online elements.
Faculty:
- Staff are computing professionals working in various fields, including games, graphics, visual effects, web development, immersive technology, robotics, user research, data science, cloud computing, and artificial intelligence.
Careers:
- Graduates have worked as:
- Graduate Game Programmer
- Associate Programmer
- Tools Software Engineer
- Gameplay Programmer
- Games Programmer
- Junior Programmer
- Data Management Lead
- Unity Developer
- Python Automation Engineer
- Many graduates have developed their own indie games.
Other:
- Course accredited by the British Computer Society (BCS).
- Students gain access to state-of-the-art development studios, modern i7 machines, labs for various technologies, and specialized computing hardware.
- Falmouth University ranked as the number one university for game design in England (Princeton Review, 2023).
Entry Requirements:
BSc(Hons) three year degree:
- 104 – 120 UCAS Tariff points
- GCSE Mathematics Grade 4 (C)
BSc(Hons) four year degree with professional placement:
- 104 – 120 UCAS Tariff points
- GCSE Mathematics Grade 4 (C)
BSc(Hons) four year degree with Integrated Foundation Year :
- 80 – 120 UCAS Tariff points
Language Proficiency Requirements:
For applicants whose first language is English:
- You need to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
For applicants whose first language is not English:
- You need to meet the same standard which is equivalent to the **IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening.
- We accept a range of in country equivalencies and approved tests.
- **If you need a student visa to study in the UK, you may need to take a recognised language test.