Tuition Fee
Start Date
Medium of studying
On campus
Duration
36 months
Details
Program Details
Degree
Bachelors
Major
Digital Media | Computer Programming | Game Development
Education type
On campus
Timing
Full time
Course Language
English
About Program
Program Overview
Esports & Livestreaming BA(Hons)
Course Overview
The Esports & Livestreaming BA(Hons) degree is designed to equip students with the skills and knowledge required to succeed in the rapidly growing esports and livestreaming industry. The course focuses on the development of practical skills in esports production, livestreaming, and event management, as well as the theoretical understanding of the industry's cultural, social, and economic contexts.
Why Study This Course at Falmouth?
- We'll equip you with the promotional skills to stand out in a competitive field, along with an understanding of the ethical, professional, and cultural concerns facing modern esports and livestreaming.
- You'll be based within Falmouth's renowned Games Academy, in a professional-standard esports lab equipped with high-end kit.
- You'll gain hands-on experience in preparation for a career as a livestreaming and event professional, collaborating with Falmouth games students to broadcast real matches and experiment with independent content creation.
- You'll learn from experts across our creative courses, including esports, media communications, business, and games.
- Throughout your degree, you'll have opportunities to gain experience in a variety of roles within esports and livestreaming, both behind and in front of the camera.
Course Details
Year One
- Development Foundations: Engage with the foundational collaborative steps involved in the development and delivery of digital products and services.
- Livestreaming Tools: Develop an understanding of the components and tools that make up a live networked streaming setup designed for online spectatorship.
- Digital Creativity: Explore digital media formats including text, image, and sound.
- Data Fundamentals: Learn to use computer systems to process and analyze data.
- Multidisciplinary Teamwork: Collaborate in multi-skilled teams to deliver a proof-of-concept for a digital product or service.
- Esports Production: Explore the components that make up streamed content designed for online spectatorship.
Year Two
- Individual Esports Project: Strike out on your own to explore content creation and media production as part of a solo project.
- Media Lab: Explore the creative opportunities and ethical implications of media technologies and advertising platforms.
- Esports Event: Plan and produce an esports event while considering wider questions surrounding audience engagement and effective working practice.
- Esports Studies: Explore the historical context, theories, and concepts that surround esports and related disciplines.
- Social Media Marketing: Be introduced to the principles of content and social media marketing.
Year Three
- Professional Portfolio: Advance and consolidate your knowledge of the enterprise and employment context of your relevant industry through the completion of a professional portfolio.
- Future Skills: Cultivate your professional journey, developing an understanding of your skills in the context of industry and employment.
- Esports Live Performance: Plan, rehearse, and deliver the inaugural broadcast that will kickstart a series of esports broadcasts.
- Future of Games: Build a greater awareness of the evolving nature of games and esports.
- Major Collaboration: Develop professional autonomy as you collaborate in multi-skilled teams to produce a market-viable service or product based on your own intellectual property.
Facilities
- The Games Academy has one of the largest dedicated game development studio spaces of any UK university.
- Our students have access to spacious, team-focused, professional-standard studios; as well as a dedicated craft room, breakout spaces, and a range of industry-standard software and tools.
How You'll Learn & Be Assessed
- The delivery of esports events requires a broad-ranging skillset. While you'll predominantly learn from staff within the Games Academy, you'll also tap into the expertise of lecturers from the wider University.
- You'll learn through lectures, seminars, and practical workshops in an esports lab – getting hands-on experience with streaming live matches.
- 100% of your assessment will be coursework.
- Assessment methods include short-form theory essays, business cases, and group and solo practical projects.
Staff
- You'll learn from staff with expertise across a range of disciplines including business, audio-visual equipment management, computer science, games studies, as well as practical industry experience relating to esports.
- Our staff also have strong connections to sports organizations and production companies.
Careers
- The following companies and roles could be potential destinations for graduates:
- Esports production companies such as ESL, PGL Esports, Esports Engine, or Dreamhack.
- Esports white label companies such as those that help set up events like BlizzCon.
- Community management positions at developer-publishers such as Activision Blizzard, Supercell, or Riot games.
- Adjacent live streaming opportunities working for non-esports broadcasters and content creation hubs.
- Streaming platforms such as Twitch and YouTube.
- Specific potential roles include:
- Live streaming producer.
- Event manager.
- Technical/camera director.
- AV/lighting technician.
- Graphics director.
- Replay operator/in-game observer.
- Floor manager.
- Technical manager.
- Esport strategy analyst.
- Esport community manager.
- Shoutcaster/host.
- Independent live streamer/content creator.
- PR/marketing agent.
- Esports product manager.
How to Apply
- You can apply for our undergraduate degrees via UCAS.
- You'll need our university UCAS code (F33) as well as your course code (which you'll find on your course page) for your application.
- Apply via UCAS.
Application Advice & Interview Information
- Go to Toolkit.
- Deadlines:
- For starting your studies in 2025:
- UK applications: 29 January 2025 (for equal consideration).
- Applications after the 29 January will be considered on a first-come, first-served as long as there are places available.
- International fee payers:
- International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.
- For starting your studies in 2025:
Entry Requirements
- We consider all applications on their own individual merit and potential.
- We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field.
- Applicants will also be able to show their portfolio or give a performance depending on the course.
- We welcome applications from all subject backgrounds, whether you've specialized in STEM, the arts, or humanities.
- Course routes & entry requirements:
- BA/BSc(Hons) three-year degree: 104 – 120 UCAS Tariff points.
- BA/BSc(Hons) four-year degree with professional placement: 104 – 120 UCAS Tariff points.
Language Requirements
- For applicants whose first language is English, we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
- If English is not your first language, you will need to meet the same standard, which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking, and Listening.
Fees, Costs & Funding
- Tuition fees for students starting the course in September 2025:
- Annual tuition fee: £9,535 per year (Full-time UK).
- Annual tuition fee: £17,950 per year (Full-time EU/international).
- Annual tuition fee: £1,905 per professional placement year (Full-time UK and EU/international).
- Tuition fees for students starting the course in September 2024:
- Annual tuition fee: £9,250 per year (Full-time UK).
- Annual tuition fee: £17,950 per year (Full-time EU/international).
- Annual tuition fee: £1,850 per professional placement year (Full-time UK and EU/international).
- Typical course costs:
- One-off costs for the duration of the course:
- £1500 - Personal computer.
- £30-£150 - Headset with microphone.
- £25-£100 - Webcam.
- £70 - Optional reading.
- One-off costs for the duration of the course:
Funding
- For information about funding available, please visit our student funding pages.
Ask a Student
- What better way to find out about life at Falmouth University than by asking our current students?
- From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have.
- Simply set up your account, send them a question, and they'll get back to you within 24 hours.
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