Applied Immersive Technology (Creative Industries) MA draft
Program start date | Application deadline |
2023-09-01 | 2023-07-09 |
2024-01-01 | 2023-11-26 |
2024-09-01 | - |
2025-01-01 | - |
Program Overview
The Applied Immersive Technology (Creative Industries) MA program at [Institution Name] equips students with the knowledge and skills to apply immersive technologies in creative fields such as games, animation, and film. Through project-based learning and hands-on experience, students develop expertise in virtual reality, augmented reality, and immersive user experience design. The program offers career opportunities in various sectors, including entertainment, education, and the creative industries.
Program Outline
Applied Immersive Technology (Creative Industries) MA
Degree Overview:
- Develop the knowledge and skills to apply immersive interactive technologies in the creative sector, including games, animation, visual effects, film, television, marketing, public relations, journalism, graphic design and production design.
- This program offers a unique combination of site-specific virtual sets and production design, games development and production, and immersive digital technologies such as virtual reality and augmented reality.
- Project based learning allows you to experiment with early prototypes and work-in-progress showings.
- A range of underpinning theories and models steer the content of creative immersive work towards real engagement with a new type of audience, viewer, gamer or participant.
Outline:
- Module: Augmented Reality Introduces fundamental concepts and approaches of AR development, exploring existing tools, environments, design considerations, and deployment platforms.
- Module: Immersive Reality Project Deep dive into research, development, and production of an immersive reality product. Builds on existing knowledge and experience to create interactive immersive content in a professional quality.
- Module: Immersive User Experience Explores user interactions with immersive experiences, covering user experience design, interface design, and emergent technology. Considers spatial considerations, best practices, personal and virtual spaces, and their relation to interactive narrative structures and development.
- Module: Interactive Entertainment Explores the use of immersive development tools in entertainment, play and games. Investigates concepts of play and narrative driven design to develop a small prototype project. Looks at engagement and participation in the commercial leisure sector and examines intrinsic and extrinsic motivation in immersive interactive experiences.
- Module: Master's Project: Applied Immersive Technology Major, in-depth individual study in an area of your course. Project draws from commercial, industrial, artistic, or research-based problem areas and involves research and investigation, culminating in a major portfolio of relevant practice-based materials from the applied immersive technology field. Also produces a written report that contextualizes and critically evaluates the final outputs.
- Module: Virtual Production Management Investigates immersive technology tools, including VR, AR, and MR, to develop creative immersive productions, such as games development, 360 video production, app development, creative animation, and immersive media. Learns how to take a specification, identify and apply tools, and deliver an immersive reality product to a client. Focuses on the production pipeline, planning, role identification and allocation, and the development of a creative artifact with a defined audience and timeline.
- Module: Virtual Reality Multidisciplinary group project where you apply your expertise to VR or AR platforms. Focuses on integrating and applying existing skills from multiple disciplines in VR context. Researches and develops VR, AR or immersive experience, synthesizes and reflects on own contribution to immersive systems within the discipline. Assessment is 100% ICA, including group project, product demonstration, actual immersive experience, individual portfolio, and individual written report.
Assessment:
Assessments are 100% assignment based, both individual and group projects. Individual and group project show essential skills in the field.
Teaching:
You learn through hands-on project-based activity, events management, and public engagement. Enhance your creative skills by learning and developing digital tools and new strategies for immersive production, including VR, media production and composition. Understand current networks, funding opportunities, institutional frameworks and freelance opportunities surrounding creative immersive production.
Careers:
- Creative production skills relevant to various sectors, including education, charitable organizations (museums, galleries), and the creative industries in television, film production, event organization, event management, marketing and advertising.
- Support to arrange a professional placement with an industry partner, if desired.
Other:
- This MA is full-time or part-time, starting in September or January.
- This program is Europe's first Adobe Creative Campus.
Please note
I did not find information regarding international applicants or the fees associated with the program.
Tuition Fees and Payment Information:
Full-time
2024/25 entry Fee for UK applicants £7,365 a year Fee for international applicants £17,000 a year
Part-time
2024/25 entry Fee for UK applicants £820 for each 20 credits