Applied Immersive Technology (Creative Industries) (with Advanced Practice) MA draft
Program start date | Application deadline |
2023-09-01 | 2023-07-09 |
2024-01-01 | 2023-11-26 |
Program Overview
Course overview
Immersive technology
Explore our postgraduate courses in immersive technology and hear from our academic staff.
You gain a creative and technical understanding of events production, audience experience and approaches to the creation of artistic content for immersive experiences, learning how to apply immersive technologies to creative productions.
The course offers a unique combination of content in site-specific virtual sets and production design, games development and production, and immersive digital technologies such as virtual reality and augmented reality. Project based learning allows you to experiment with early prototypes and work-in-progress showings. A range of underpinning theories and models steer the content of creative immersive work towards a real engagement with a new type of audience, viewer, gamer or participant.
You are taught by experienced professionals who are involved in international research and development in immersive production and virtual technologies, working with global partners and producing international outputs.
The individual project and Advanced Practice (Internship) module allow you to apply both your practical and theoretical skills in your chosen specialism and to gain real-world experience in industry or research.
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Program Outline
Applied Immersive Technology (Creative Industries) (with Advanced Practice) MA Course - Teesside University
Degree Overview:
This program offers a unique blend of content encompassing site-specific virtual sets, production design, game development, and various immersive technologies like VR and AR. The curriculum revolves around:
- Creative and technical understanding: Mastering the skills required to produce events, understand audience experiences, and create content for immersive projects.
- Project-based learning: This approach empowers you to experiment with prototypes and refine your work through ongoing demonstrations.
- Theoretical frameworks: These models underpin your creative practice and ensure engagement with new audiences in VR/AR experiences.
Outline:
The program comprises several core modules:
- Augmented Reality: Explore the fundamental concepts and tools within AR development environments, design considerations, and deployment platforms.
- Immersive Reality Project: Design and develop a professional-quality immersive project, building on your existing knowledge and experience.
- Immersive User Experience: Investigate how users interact with immersive experiences, covering considerations like spatial interfaces, personal/virtual spaces, and narrative structures.
- Interactive Entertainment: Leverage immersive tools in the realm of entertainment and games, exploring game narrative design with the aim of creating a small-scale prototype for a specific commercial audience.
- Master's Project: Conduct an in-depth individual study on a chosen area within the field, culminating in a portfolio of practice-based materials and a critical evaluation report.
- Virtual Production Management: This module empowers you to take a client specification, identify appropriate immersive tools (VR/AR/MR), and deliver a finished project through creative production pipelines, planning, role allocation, and audience definition.
- Virtual Reality: Engage in a multidisciplinary group project, integrating diverse skill sets to research, develop, and critically evaluate a VR/AR immersive experience.
Assessment:
Assessments employ a 100% coursework-based approach, including individual and group projects showcasing essential skills in the field.
Teaching:
Learning encompasses hands-on project-based activities, event management, public engagement, and development of essential digital tools. The program fosters your understanding of the creative immersive production landscape, including networks, funding opportunities, and freelance opportunities.
Careers:
Graduates from this program find lucrative opportunities in various sectors:
- Education: Teaching and engaging students with immersive technologies.
- Charitable organizations: Museums, galleries, and other non-profit institutions utilize VR/AR for impactful storytelling and experience creation.
- Creative industries: Roles exist across television, film production, event management, marketing, advertising, and related domains.
Other:
- The program equips you with skills highly relevant to a wide range of sectors, enhancing your employability and professional opportunities.
- You are supported in arranging professional placements with industry partners, offering valuable work experience.
- Graduates from this program enjoy significant earning potential, exceeding the national average for postgraduate degree holders.
Conclusion:
The Applied Immersive Technology (Creative Industries) (with Advanced Practice) MA at Teesside University offers a comprehensive and industry-relevant program equipping graduates with the knowledge and skills to excel in the rapidly growing field of immersive technologies. With a focus on hands-on learning, project-based activities, and a strong emphasis on career development, this program provides a valuable pathway to a successful and fulfilling professional journey.
Tuition Fees and Payment Information:
Full-time UK Students:
- Fee per year: £4,770
Full-time International Students:
- Fee per year: £10,000
Payment:
- Apply online for a full-time course:
- UK applicants
- International applicants
- Current students (fast-track)
Additional Information:
- More details about our fees
- More details about our fees for international applicants
Please note:
This information is for the 2024/25 academic year. Tuition fees may be subject to change for future years.