Students
Tuition Fee
GBP 17,000
Per year
Start Date
2026-01-01
Medium of studying
Game Design
Duration
12 months
Details
Program Details
Degree
Masters
Major
Game Design | Computer Graphics | Digital Arts
Area of study
Game Design | Computer Graphics | Digital Arts
Education type
Game Design | Computer Graphics | Digital Arts
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,000
Intakes
Program start dateApplication deadline
2025-09-01-
2026-01-01-
About Program

Program Overview


3D Games Art MA

Overview

Our MA 3D Games Art has a strong focus on preparing you for working in the industry through technical implementation of creative digital artwork for games. The course has been designed by current staff and industry professionals with a wide variety of professional experience in the games industry in the UK and internationally.


Course Structure

Core Modules

  • 3D Optimisation
    • Game graphics continue to increase in complexity, but the need for optimised assets continues. You explore the production of efficient and effective game-ready art assets that meet the high visual expectations of users and the technical limitations of various game platforms, such as consoles, mobile and pc. You focus on model topology, texel density, and shader network optimization. You also explore UV and textures as a tile-able and reusable resource.
    • 100% assessment with two elements - an asset submission based on a brief and an illustrated report.
  • Game Group Project
    • You explore the prototyping aspects of computer games development within a contemporary game engine, focusing on the principles of art and design. You look at different ways of creating, designing and developing interactive and accessible content specific to modern gaming platforms. Working in small teams, you develop a real game from concept through to fully demonstrable prototype.
  • Lighting and Rendering
    • You explore strategies for the technical implementation and artistic considerations for real-time efficiency in different lighting, visual style and environment scenarios for games. You use this and hone your practice and asset management strategies in preparation for professional practice. You develop lighting skills and art direction, specifically for real-time environments and assets presentation.
    • Assessment is an ICA – you create a single scene from a cinematic inspired brief and reflect on the result in a presentation.
  • Master's Project
    • You undertake a major, in-depth, individual study in an aspect of 3D games art. Your project is drawn from appropriate problem areas in the games art or closely related fields. The project involves research and investigation in relevant aspects of a very specific area of study followed by the production of a major deliverable portfolio of relevant practice based materials from the area of 3D games art. You also produce a written report that contextualises and critically evaluates your final outputs.
    • Assessment 100% ICA. The major deliverable(s) are assessed through a viva. You also produce an accompanying report with research, project process and evaluation, which contextualises and evaluates the creative output.
  • Material Creation
    • You focus on creating high quality cost effective game asset materials by developing new skills and building advanced knowledge in procedural and custom asset generation for complex material workflows. Appropriate software is used to produce real-time game assets.
    • 100% assessment - a portfolio of 3D assets, report and poster.
  • Modelling and Sculpting
    • Explore how hard surface and digital sculpting software is used to create sophisticated 3D assets for 3D games production. You require skills in basic 3D modelling and UV unwrapping, sculpting and understanding of proper topology.
    • 100% ICA - the construction of a hard surface and organic scene within a relevant 3D modelling / digital sculpting software.
  • R & D (Research and Development)
    • You explore and define the parameters of your own professional practice and research interests. You are encouraged to: develop understanding and gain experience in research as an academic discipline and as part of the creative process; define and develop ideas through creative exploration; consider and evaluate the potential of project proposals for future realisation; engage in activities, projects and networking appropriate to plans and aspirations; gain relevant experience; explore local, regional, national and global opportunities; research and reflect upon the social, philosophical and professional contexts in which you are working; test possibilities and develop the enterprise potential of your ideas.

Advanced Practice (2 year full-time MA only)

  • Internship
    • The internship options are:
      • Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge.
      • Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.

How You Learn

You learn about key game art production concepts and methods primarily through keynote lectures and tutorials using case studies and examples. You can choose to specialise in environment, character, mechanical asset development through the development of a portfolio built around your module work.


How You Are Assessed

The programme assessment strategy has been designed to assess your subject specific knowledge, cognitive and intellectual skills and transferable skills applicable to the workplace. The strategy ensures that you are provided with formative assessment opportunities throughout the programme which support your summative assessments. There is a mix of practical work (usually in the form of a portfolio), poster and viva presentations, written reports. Formative feedback is typically given during lectures, tutorials and summative feedback using on-line methods. The assessments can include individual or group work. The assessment criteria, where appropriate, will include assessment of presentation skills and report writing.


Entry Requirements

  • At least a UK 2.2 honours degree in games art or equivalent.
  • Other first degree subjects may be accepted when combined with a portfolio of creative work at an acceptable standard.
  • In addition, international students will require IELTS 6.0 or equivalent.

Employability

Career Opportunities

Many of our graduates in the games art area are working at a variety of studios including Ubisoft, Supermassive Games, Creative Assembly, Splash Damage, and Sumo Digital.


We prepare you for a career in industry. In addition to your taught classes, we create opportunities for you to meet and network with our industry partners through events such as our ExpoSeries, which showcases student work to industry. ExpoTees is the pinnacle of the ExpoSeries with over 100 businesses from across the UK coming to the campus to meet our exceptional students, with a view to recruitment.


We also offer start-up business support to help you develop your own business in games through our innovative Power UP Indie Games Accelerator.


Information for International Applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country.


Fees

Full-time

  • Fee for UK applicants: £8,365 a year
  • Fee for international applicants: £17,000 a year
  • Length: within 1 year (September start), 16 months (January start) or 2 years with advanced practice (September or January start)
  • Start date: January or September

Part-time

  • Fee for UK applicants: £930 for each 20 credits
  • Length: 2 years
  • Start date: January or September

Choose Teesside

  • Stand out from other job applicants with your higher level qualification, specialist knowledge and expanded networks.
  • Improve your project management, critical thinking, research skills, time management, presentation skills and teamwork.
  • The median salary for working-age postgraduates (£45,000) was £6,500 more than for working-age (those aged 16 to 64) graduates (£38,500) in 2022. (Graduate labour market statistics, tees.ac.uk/source)
  • Study in our friendly town-centre campus with £280m of recent investment.
  • Study at Europe's first Adobe Creative Campus and develop your creative and digital skills.
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