BA (Hons) User-Experience and User-Interface Design
Program start date | Application deadline |
2025-09-01 | - |
Program Overview
BA (Hons) User-Experience and User-Interface Design
Course Overview
The BA (Hons) User-Experience and User-Interface Design program is a three-year course that focuses on the design of future-facing digital platforms, products, and services. The course explores the fundamentals of user research, experience design, interaction design, visual design, and information architecture.
Why Study This Degree?
- Develop a multidisciplinary design and digital skillset
- Understand user behavior and design products and services that optimize the user's experience
- Develop a portfolio based on user-centered research and design experimentation
- Design products and services that optimize user experience
- Learn from the best minds in the industry and tap into exceptional industry connections
Key Study Topics
- User research
- Experience design
- Interaction design
- Visual design
- Information architecture
- Design thinking
- Human-centered design and technology
Year 1
This design-led introduction explores core competencies in graphic and information design and in design and coding for the web.
Modules include:
- Understanding Users
- Creative Coding
- Exploring Experience
- Making Machines
- Professional Life Practice: "Developing your Practice"
- Professional Life Practice: "Exploring your Practice"
Year 2
Year 2 explores more advanced interactivity through play and experimentation in coding. Encouraging a personal approach, the course enables and supports the application of both individual and group design propositions to real-world and imagined scenarios.
Modules include:
- Insight Interaction
- Immersive Worlds
- Expanding Experience
- Professional Life Practice: "Applying your Practice"
- Work-based learning
Year 3
The culmination of three years of study is channeled into practical projects, which become increasingly professional in scope.
A range of self-directed projects along with a major project of the final body of work forms the third year of study. Final work is appropriate to applied contexts within the creative industries.
Modules include:
- Creative Impact
- Major Project
- Professional Life Practice: "Situating your Practice"
- Hello World
Entry Requirements
- Two A Levels at grade CC or above
- BTEC Extended Diploma at grade MPP
- UAL Level 3 Extended Diploma
- T Level (pass or above)
- Access to Higher Education Diploma
- International Baccalaureate at grade 24 or above
- Other/Mixed qualifications equivalent to 64 UCAS Tariff points
Selection Criteria
We will consider a wide range of applicants who show creativity and curiosity in the areas of design, technology, research, and more specifically digital experiences and interfaces. You do not need to have any coding or specific design software knowledge to be considered for the course.
Interview and Portfolio
Admission onto this course is also subject to successful completion of an interview and portfolio (or showreel).
Your portfolio may include:
- App and website design
- Posters/books/other print-based projects
- Experiments with code and programming
- Working with materials and technology
- Games design projects
- Photography, video, animation, media projects
- Fine arts projects
- Relevant academic work in social science subjects
Career Pathway
UX/UI designers are in huge demand from industry across all sectors helping to define and create the future products, services, and experiences people want and enjoy.
Graduates will find work in a number of roles such as UX designer, UX researcher, UI designer, interaction designer, service designer, visual designer, and creative technologist.
Industry Connections
You can't learn in a vacuum. At Ravensbourne University London, industry connection is ingrained into everything we do. We will equip you for success in the creative and digital industries, ensuring you are truly industry-ready upon graduation.
Fees and Funding
Find out more about our tuition fees and whether you qualify for financial support during your studies.
Lecturers
- Alyas Latif, BA (Hons) Dip MA Arch
- Cecilia Mezzi, BA, MA, FHEA
- Blanca Regina, BA, MA, PhD
Facilities
Our facilities are open to every student. One of the best things about our facilities is that they are open to all students no matter what course they are studying.
- Print shop
- Prototyping suite
- iMac suite
- Materials library
- Library
- Kit Store
Unistats Details
- 71% say staff value students' views and opinions about the course
- 87% of students say teaching staff have supported their learning well
- 84% in work or doing further study 15 months after the course
Program Outline
Objectives:
- Develop a multidisciplinary design and digital skill set.
- Understand user behavior and design products and services that optimize the user's experience.
- Build a portfolio based on user-centered research and design experimentation, showcasing creative, analytical, and technical expertise.
- Design products and services that optimize user experience.
- Learn from leading industry experts and tap into exceptional industry connections.
Description:
This practice-led UX/UI design course explores the fundamentals of user research, experience design, interaction design, visual design, and information architecture. Students will learn how to identify, investigate, inform, and interrogate these components professionally. The program also emphasizes design thinking, human-centered design, and the creative and innovative use of technology to drive organizational growth and inspire positive change.
Key Study Topics:
- User research
- Experience design
- Interaction design
- Visual design
- Design thinking
- Human-centered design and technology
Outline
Year 1:
- Introduction to core competencies in graphic and information design.
- Develop fundamental skills of a UX/UI designer in structuring visual information and building a digital skill set.
- Explore fundamentals of UX and UI design through a series of projects and workshops.
- Modules may include:
- Understanding Users
- Creative Coding
- Exploring Experience
- Making Machines
- Professional Life Practice: "Developing your Practice" & "Exploring your Practice".
Year 2:
- Explore advanced interactivity through play, experimentation, and coding.
- Apply design skills and knowledge to real-world and imagined scenarios.
- Modules may include:
- Insight Interaction
- Immersive Worlds
- Expanding Experience
- Professional Life Practice: "Applying your Practice" & "Work-based learning".
Year 3:
- Channel three years of study into practical projects that grow in scope and professionalism.
- Develop a range of self-directed projects and a major project to showcase professional skills.
- Modules may include:
- Creative Impact
- Major Project
Teaching
Teaching methods:
- Lectures
- Seminars
- Workshops
- Tutorials
- Project work
- Group work
Faculty:
The program boasts experienced and respected academics and practitioners with substantial industry experience and links.
Unique approaches:
- Industry-led projects and collaborations
- Strong emphasis on user-centered design and research
- Access to cutting-edge technology and facilities
- Dedicated careers support and guidance
Careers
Career pathway:
Graduates of the program are highly sought after in the industry across various sectors, shaping the future of products, services, and experiences. Potential roles include:
- UX designer
- UX researcher
- UI designer
- Interaction designer
- Service designer
- Visual designer
- Creative technologist
Career support:
The program offers dedicated careers support, including interview preparation, portfolio development, and industry networking opportunities.
Other
The program enjoys strong industry connections with various high-profile companies, including Apple, Barclays, the BBC, European Space Agency, Marks & Spencer, Museum of London, the Royal Shakespeare Company, Samsung, and many more.