BA (Hons) Games Development
London , United Kingdom
Visit Program Website
Tuition Fee
GBP 17,000
Per year
Start Date
2026-09-01
Medium of studying
On campus
Duration
36 months
Details
Program Details
Degree
Bachelors
Major
Game Design | Game Development | Software Development
Area of study
Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,000
Intakes
| Program start date | Application deadline |
| 2025-09-01 | - |
| 2026-09-01 | - |
| 2027-09-01 | - |
About Program
Program Overview
BA (Hons) Games Development
Course Overview
The BA (Hons) Games Development program is designed for aspiring game makers who wish to create imaginative games and gaming stories through a variety of mediums. This reputable multidisciplinary gaming degree focuses on game engine technologies, games culture, and game design fundamentals.
Ideal for...
Aspiring game makers who wish to create imaginative games and gaming stories through a variety of mediums.
Course Details
- Starts: Sep 2025
- Duration: 3 years
- Mode: Full time
- UCAS code: I600
- Fees: UK: £9,535 (2025/26) / INT: £17,000 (2025/26)
Why Study This Games Development Degree?
- Games-first approach, putting making at the centre of teaching
- Prepares you for a career as a computer games maker
- Truly understand the needs and desires of computer games players
- Flexibility to specialise in your favourite games development discipline
- Build a critical language and understanding of games development
- Develop a diverse understanding of games technologies
Key Study Topics
- Game engine technologies
- Games culture and practice
- Game design fundamentals
Course Structure
Year 1
- Students are introduced to the fundamentals of games programming, architecture, and the relevant media skills essential for games development.
- Modules include:
- Programming 1
- Design of Play
- Engines and Pipelines
- Environments and Levels
- Professional Life Practice: "Developing your Practice"
- Professional Life Practice: "Exploring your Practice"
Year 2
- Progressing from the essential foundations of games development, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities.
- Modules include:
- Narrative and World Building
- Character Design for Games
- Games Studio
- Professional Life Practice: "Applying your Practice"
- Work-based learning
Year 3
- Students in their final year are given the opportunity to undertake a significant and sustained individual development project.
- Modules include:
- Pre-production
- Production
- Professional Life Practice: "Situating your Practice"
- Post-production
Entry Requirements
- At Ravensbourne we accept a wide range of qualifications for entry onto our courses, whilst also considering the context in which they were achieved.
- For this course, we would usually require a GCSE Grade 4 or above in English in addition to any of the below;
- Three A Levels at grade CCC or above
- BTEC Extended Diploma at grade MMM
- UAL Level 3 Extended Diploma
- T Level (pass or above)
- Access to Higher Education Diploma
- International Baccalaureate at grade 24 or above
- Other/Mixed qualifications equivalent to 96 UCAS Tariff points
Career Pathways
- You will graduate with strong concept skills and technical expertise.
- Graduates go on to a wide range of roles, including but not limited to:
- Game Developer
- Level/ Map Developer
- Game Programmer/Software Engineer/ Game Scriptor
- 3D Artist/Modeler
- Animator
- UI/UX Developer
- Sound Designer/Audio Engineer
- Quality Assurance Tester
- Game Producer/Project Manager
- Technical Artist
Industry Connections
- You can’t learn in a vacuum. At Ravensbourne University London, industry connection is ingrained into everything we do.
- We will equip you for success in the creative and digital industries, ensuring you are truly industry ready upon graduation.
- Our tutors are respected academics and practitioners with substantial experience and industry links.
Facilities
- Production control rooms
- TV Studio
- Print shop at Ravensbourne University
- Kit Store at Ravensbourne
- iMac suite at Ravensbourne
- Prototyping suite
- Materials library
- Library at Ravensbourne
Lecturers
- Oliver O'Keeffe
- Carlos Bott
- Bradley O'Neill
Course News
- Student creates fully immersive game to showcase work
- Nick Rodriguez: my life in the computer games industry
- Inside the games community at Ravensbourne
- Digital explorers
Unistats Details
- 90% say staff value students views and opinions about the course
- 95% of students say teaching staff have supported their learning well
- 80% in work or doing further study 15 months after the course
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