Students
Tuition Fee
GBP 9,535
Per year
Start Date
2026-09-15
Medium of studying
On campus
Duration
36 months
Details
Program Details
Degree
Bachelors
Major
Animation
Area of study
Arts
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 9,535
Intakes
Program start dateApplication deadline
2025-09-15-
2026-09-15-
2027-09-15-
About Program

Program Overview


Animation and Games Art BA (Hons)

Overview

The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D as well as the core principles of character-led animation.


Why us?

  • This course gives a strong foundation in traditional animation principles while also teaching key digital skills in both 2D and 3D.
  • Our graduates are working in the film, VFX, games and television industries on projects including Grand Theft Auto, Hey Duggee, Miffy, Corpse Bride, Harry Potter and The Lord of the Rings.
  • Our industry contacts, including Game Republic Ltd provide opportunities to work on live briefs, access placements, studio visits, workshops and game jams.
  • You’ll have the creative freedom to work in any medium and technique allowing you to find and develop your personal style.

Course structure

Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.


Year 1 (national level 4):

  • Fundamentals of Animation (40 credits)
    • Learn the core principles of animation using both traditional hand drawn techniques and digital studio techniques via a range of practical tasks.
    • Build upon the traditional core skills learnt and expand this into a range of digitally refined animations.
    • Take part in weekly life drawing classes where you’ll study the human form to enhance your figurative and imaginative drawing and character design skills.
    • Engage in research that will support and enhance your practical work.
  • Fundamentals of Games Art (20 credits)
    • Learn the core principles of games art using a range of current digital studio practices via a range of practical tasks.
    • Develop a solid understanding of colour contrast, shape theory, form, composition, and tone as well as other key aspects of design in various digital forms.
    • Partake in collaborative game jams with a view to extend and enhance links with other creative practitioners and students across university disciplines to enhance your portfolio and employability.
  • Creative Exploration (40 credits)
    • Create short sequences as part of a team using a variety of traditional techniques such as Pixillation, Direct animation, Smudge ‘n Click, Cut-out and Stop Motion, building on the principles and skills learnt in semester 1 and exploring visual storytelling further.
    • Produce a short film for a student-led competition and public screening to showcase your first year’s work.
    • Continue to attend weekly life drawing classes looking at expressive and experimental drawing techniques.
    • Be introduced to 3D software and tools in a series of creative workshops and have the opportunity to collaborate with BSc (Hons) Game Development students and participate in local Game Jams.
  • Design Theories, Practitioners and Context (20 credits)
    • Develop a knowledge and understanding of the important theoretical and historical contexts which have shaped modern design, opening up creative possibilities in your work.
    • Gain a broad view of design disciplines, through lectures and seminars intended to provoke wider debate.
    • Develop analytical and research skills by exploring subjects in design theory and history through assignments.
    • Finish the module with an understanding of various historical and theoretical ideas, intended to encourage you to challenge conventional thinking.

Year 2 (national level 5):

  • Advanced 3D (40 credits)
    • Work collaboratively to produce a collection of 3D animations culminating in an interactive, playable character.
    • Produce a 3D digitally sculpted model and environment.
    • Produce a short, animated lip-sync performance sequence working to a pre-recorded soundtrack.
  • Preproduction Practice (20 credits)
    • Follow the preproduction pipeline for creating either a pitch bible for a children’s tv series or a games document for a 7-PEGI game from visual and contextual research through concept art, story art, character design, environments, assets, linear and non-linear storytelling.
    • Create an animatic or walkthrough to demonstrate your concept’s viability.
    • Pitch your idea in a short presentation at the end of the module.
    • Work individually or as part of a creative team.
    • Collaborate further with BSc (Hons) Game Development students.
  • Advanced VFX and Motion Graphics (20 credits)
    • Create a music video for an artist of your own choosing either as part of a collaboration, or working alone.
    • Study the application of advanced After Effects e.g. rotoscoping, tracking techniques, using green screen and keylight - and choose to apply any creative technique to your work.
    • Explore the genre and contextual background to music and animation in film and games, to the title sequence as an art form as well as create an ident for yourself.
    • Help to organise a showcase of your work at a public screening at the end of the academic year.
  • Global Challenges and the Ethical Designer (20 credits)
    • Develop a critical understanding of important issues linked to design such as the environment, globalisation, gender representation, equality and diversity.
    • Be encouraged to consider your ethical role as a developing designer.
    • Be introduced to ways of considering a major piece of written work (the dissertation in Stage 3), based on a subject relevant to your own practice.
    • Finish the module with a developing design philosophy that potentially impacts on your ways of working and thinking in terms of studio practice.
  • Experiencing the Creative Industries (20 credits)
    • Experience a short work placement with an employer.
    • Alternatively, gain other experience of working in the creative industries.
    • Examples include: live jobs; competition briefs; a creative placement; and a collaboration with fellow students from relevant subject areas.

Facilities

The David Puttnam Media Centre provides well-equipped facilities and industry-standard design software so it's easy to make a seamless transition from your studies to the workplace.


  • Personal studio space for each student
  • HTC VIVE and Oculus headsets for VR work
  • Motion capture suite
  • Shadow Motion Capture system
  • Green screen TV Studio
  • Digital design suite with 24 Macs and Wacom Cintiqs
  • Industry standard sound recording studios and editing facilities
  • A dedicated stop motion room with 3 portable workstations, each with Dragon Stop Motion software
  • Line-testing room with 6 rostrum cameras, a multiplane camera and light boxes for 2D work on paper, cut-out and other mixed media techniques
  • Two 16mm projectors for direct animation
  • Software includes: Toon Boom Harmony Premium, Autodesk Maya, Adobe Creative Suite including After Effects, Illustrator and Photoshop, Pixologic Z Brush, Blender and Unity.
  • Our specialist technical staff, including qualified Adobe and Maya Certified Instructors, offer back-up and help you make the most of the software.

Entry requirements

Our typical offer is:


  • Irish Leaving Certificate: 112 UCAS points – Students must have H1-H7 or O1-O4 in Maths & English.
  • QQI/FETAC 5: Pass profile overall. For entry we also require H1-H7 or O1-O4 in Maths and English from Irish Leaving Certificate.

If your qualification is not listed above, please contact the Student Administration team at for further advice.


Fees and finance

  • The annual, full-time fee for this course is:
    • £9,535 if you are from the UK*/Europe
    • £16,500 if you are an international student

Career ready

Our graduates have gone on to work throughout the film, special effects, games, and television industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Creature Comforts, Miffy and Hey Duggee. Recent employers have included: animation studios such as Cartoon Saloon, Aardman and Studio AKA; TV companies such as Cartoon Network, CBeebies and CITV; games companies such as Rockstar, Ubisoft and Sumo Digital.


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