Blender 3D Skills Development - for Architecture
Program start date | Application deadline |
2023-07-27 | 2023-04-01 |
2023-10-01 | 2023-07-01 |
2024-01-05 | 2023-10-01 |
2024-04-01 | 2024-01-01 |
Program Overview
Introduction:
Blender 3D is a powerful free open-source 3D creation software which allows for 3D asset creation, animation, and rendering.
It can be used in any field that requires a digital 3D asset and is easily transferable to many other software’s such as TwinMotion, Unreal Engine, Unity, AR/VR, rendering etc.
On this course you will learn the basics of using Blender 3D Creation Suite for 3D environments, which introduces modern digital asset creation techniques and can be utilised across creative industries such as architecture, product design and fashion.
You will learn and explore various methods for 3D digital architectural models and creating simple environments, basic world effects, lighting, and materials.
This course is suitable for architects who are beginners to digital asset creation or those who have little knowledge of Blender and would like to explore how to use Blender for architectural concepts.
By the end of the course, you will have 3D Digital language skills and be able to create, edit and scale geometry in Blender.
You'll learn how to apply materials, textures, and texture paint to your models, understand how to UV unwrap and position textures for a realistic effect and set up an environment, lighting, and camera.
You'll leave having completed a project of your choice with final renders and a basic camera animation, and have an understanding of industry pipelines.
Program Outline
What you’ll study
The course is divided into six sections:
Section one
Section two
Section three
Section four
Section five
Section six
You will continue to create your own assets and scenes with guidance.
You will finalise your scenes and create your own 2D render.
How you’re taught
The course will be a combination of lectures, discussions and informal learning spaces that allow for exploration, discussion, critique and shared learning.
Tutor profile:
Sarah Kay Beardsley
started their early education and career in London as a free-lance Model-Maker creating detailed prototypes for Product Design, Advertising and Architecture.They developed digital abilities to maintain a future effective skill base, working at Nottingham University and Ravensbourne University London teaching Additive Manufacturing, CAD/CAM and Rhino3D.
Sarah taught Digital Fashion with undergraduate Fashion students during lockdown and was one of the first Universities to present a Digital only fashion collection, appear in Forbes, Vogue and WWD and create a specific Digital Fashion pathway.
Sarah has been co-developer and trainer with the Hobs3D Academy for the last four years, which promotes and teaches an analogue to digital workflow through various realities, teaching 3D digital language, asset, and environment creation (Blender3D, Rhino3D & Photogrammetry) and helps students to navigate our ever-changing digital world.