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Students
Tuition Fee
Per course
Start Date
Not Available
Medium of studying
On campus
Duration
0 months
Program Facts
Program Details
Degree
Courses
Major
Landscape Architecture | Civil Engineering
Discipline
Architecture | Engineering
Minor
Structural Design
Education type
On campus
Timing
Full time
Course Language
English
Intakes
Program start dateApplication deadline
2023-07-272023-04-01
2023-10-012023-07-01
2024-01-052023-10-01
2024-04-012024-01-01
About Program

Program Overview


Introduction:

Blender 3D is a powerful free open-source 3D creation software which allows for 3D asset creation, animation, and rendering.

It can be used in any field that requires a digital 3D asset and is easily transferable to many other software’s such as TwinMotion, Unreal Engine, Unity, AR/VR, rendering etc.

On this course you will learn the basics of using Blender 3D Creation Suite for 3D environments, which introduces modern digital asset creation techniques and can be utilised across creative industries such as architecture, product design and fashion.

You will learn and explore various methods for 3D digital architectural models and creating simple environments, basic world effects, lighting, and materials.

  • This course is suitable for architects who are beginners to digital asset creation or those who have little knowledge of Blender and would like to explore how to use Blender for architectural concepts.
  • By the end of the course, you will have 3D Digital language skills and be able to create, edit and scale geometry in Blender.
  • You'll learn how to apply materials, textures, and texture paint to your models, understand how to UV unwrap and position textures for a realistic effect and set up an environment, lighting, and camera.
  • You'll leave having completed a project of your choice with final renders and a basic camera animation, and have an understanding of industry pipelines.
  • Program Outline


    What you’ll study

    The course is divided into six sections:

  • Section one

  • Section two

  • Section three

  • Section four

  • Section five

  • Section six

  • Introduction to digital language
  • Blender interface – modes, scenes, tabs and modifiers
  • Using transformation tools and traversing the workspace
  • Why knowing your asset size is important.
  • Working between blender modes - object/edit mode/sculpt
  • Creating and manipulating objects
  • Archimesh add-on for Blender
  • Fundamentals of import/exporting assets.
  • Materials and texture nodes – creating and applying digital textures
  • Texture painting – creating your own effects
  • UV maps – positioning textures to make them more look realistic.
  • Rendering - setting up the camera, lighting and environment
  • Camera movement and walk through
  • You will start to create your own assets and scenes.
  • You will continue to create your own assets and scenes with guidance.

    You will finalise your scenes and create your own 2D render.



    How you’re taught

    The course will be a combination of lectures, discussions and informal learning spaces that allow for exploration, discussion, critique and shared learning.


    Tutor profile:

    Sarah Kay Beardsley

    started their early education and career in London as a free-lance Model-Maker creating detailed prototypes for Product Design, Advertising and Architecture.

    They developed digital abilities to maintain a future effective skill base, working at Nottingham University and Ravensbourne University London teaching Additive Manufacturing, CAD/CAM and Rhino3D.

    Sarah taught Digital Fashion with undergraduate Fashion students during lockdown and was one of the first Universities to present a Digital only fashion collection, appear in Forbes, Vogue and WWD and create a specific Digital Fashion pathway.

    Sarah has been co-developer and trainer with the Hobs3D Academy for the last four years, which promotes and teaches an analogue to digital workflow through various realities, teaching 3D digital language, asset, and environment creation (Blender3D, Rhino3D & Photogrammetry) and helps students to navigate our ever-changing digital world.


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