Program start date | Application deadline |
2025-09-01 | - |
Program Overview
Certificate in Music Production for Games
Overview
This programme is supported by the Springboard+ initiative. This means eligible learners will be 100% financially supported for programme fees. For more information on Springboard, visit: www.springboardcourses.ie or contact springboard@griffith.ie.
To learn more about European Funding visit www.esf.ie.
Learn the skills required to succeed as a modern-day Music Producer with this unique, industry-focused programme.
Our Certificate in Music Production for Games course is run in partnership with Pulse College and has uniquely been designed by the industry, for the industry.
Why Study Music Production for Games at Griffith College?
Our Certificate in Music Production for Games is available part-time over a one-year period. The aim of the course is to equip students with a high level of competence in specific skills for the areas of applications technology, games development, sound design, and much more.
- Delivered by academic leaders and industry professionals to international industry standard
- Gain a deep understanding of how games are created by studying game development and game interactivity learners gain
- Develop creative strategies by underpinning practical and theoretical knowledge of games music production techniques through creative assignments and industry relevant projects.
- Students will have access to state of the art facilities and Technologies.
- Pulse College, Windmill Lane Recording Studios and Griffith College have a strong network of games based companies.
Intake Dates
- Dublin - Part-Time - September 2025
What our students say
The CPMG course at Griffith College in association with Pulse College is a lifeline. It has provided incredible insight into the world of Gaming & Film music & has taught me so much over the last 5 months. Each module has been carefully crafted to go hand in hand with the others and after completing the course I will have acquired the necessary skills to pursue a more exciting and sustainable career in music production.
Neil Eurelle Certificate in Music Production for Games
This course is an excellent resource for those wishing to embark on new musical endeavours, pursue a new career path, or finetune their craft. It is well structured, and delivered to a high standard; it allows for both creative and practical development through a diverse curriculum. I am grateful to be a participant on this course, it is a truly valuable experience.
Aileen Wallace Certificate in Music Production for Games
Related Courses
- BA (Hons) in Music Production
- BA (Hons) in Communications and Media Production
- Bachelor of Arts in Film, Television and Screen Media Production
Related Articles
- Everything You Need To Know About Springboard+ 2025 | Free and Funded Courses
- Why Study Music Production?
Course Details
Course Modules
Music Technology
The module sets out to enable learners to set up the hardware and software of a music production suite to record, edit and mix. It provides a foundation in audio and music technology. It also provides the requisite understanding of MIDI to facilitate a live performance.
Applications Technology
The objectives of the module are to enable the learner to use industry standard DAW software to record and edit audio and MIDI, managing sessions from conception to final mix-down using appropriate effects, automation, corrective techniques and professional workflow.
Music and Image
This module aims to familiarise the learner with the essential processes involved in writing for visual media; for different styles and their associated techniques. It also aims to expand the learner’s musical vocabulary and analytical skills through studying the craft of composing to image. This will be achieved foremost by exposing them to an extremely wide range of study examples from early cartoon scores to current Hollywood scores, international TV series and current games. Learners learn the technical skills for using software to marry images and music, and compose music to two pieces of provided footage using the relevant equipment and software. Throughout the module the emphasis is placed on developing the learner’s practical compositional techniques and their ability to write for both electronic and acoustic instruments.
Sound Design for Games
This module aims to provide learners with detailed knowledge of the technologies and practical skills central to the professional production and postproduction of sound for virtual environments, with a focus on interactive media and gaming. Learners will examine the role of audio and visual effects in the creation of virtual environments in linear, interactive and dynamically-changing applications.
Learners will apply their skills in the creation of sound for interactive media and games. They will investigate various recording techniques and the hardware and software associated with designing and implementing game audio and mobile applications. Learners will also demonstrate the creative potential of the sound studio while creating a sound effects and Foley library.
Music Composition for Games
The module enables learners to explore, through lectures and tutorials the use of main themes, motif use, underscoring and the harmonic languages of soundtracks. Learners develop compositional and technical skills as applied to writing to image, with particular emphasis on techniques and workflows used in the production of music for games. The module explores the audio requirements of various game environments, including adaptive music techniques. The module encourages learners to be imaginative in composing to picture, enabling learners to consider the role of music when used with visual and interactive media.
Games Development
The module introduces learners to a variety of computer games. Learners are encouraged to explore, experience and evaluate games and their characteristic features. Learners are introduced to how games function, how to construct experiences using rule design, play mechanics, game balancing, and the integration of visual, audio and textual elements into the game. Learners examine the distinct roles performed by the different members of games design teams, and are encouraged to develop defensible views of their own in relation to the increasing role played by games within society.
Interactive Storytelling
This module explores the difference between traditional linear narrative in storytelling and the challenges of interactive narrative. The learners will be given a solid understanding of traditional narrative theory, character development, plot, back-story and dialogue. Non-technology based experimental approaches will be introduced briefly and the opportunities that technology provides for experimentation in non-linear forms will be examined.
Course Contact
Debbie Smith
Music and Multimedia Programme Director
- Dublin Main Campus
Timetables
Timetables will be made available closer to the starting date.
How to Apply
Springboard+
For 2025/26, Springboard+ funding is available for this course. If you wish to avail of Springboard+ funding for this course, please apply through Springboard's website or below.
How to Apply
All applicants will have to complete an interview with Pulse College.
Applicants under 23 years of age:
- Photo ID (passport/driving licence)
- GNIB card or Irish Residence Permit if applicable
- Leaving Certificate/High School diploma results
Applicants over 23 years of age (Mature students):
- Photo ID (passport/driving licence)
- GNIB card or Irish Residence Permit if applicable
All Certificate in Music Production for Games applicants are required to present for an interview, and are expected to demonstrate the following:
- A proven interest in music creation and music production (e.g. through recordings, portfolio, performance, etc.)
- A basic understanding of musical keys, tempi and rhythmic notation
- Knowledge of the basic use of computers at approximately ECDL level
- Musical open-mindedness and a willingness to explore new musical ideas
- A positive attitude and enthusiasm for the programme and the gaming field
- Commitment to learning, both directed and independent
- Self-organisation skills.
All candidates applying for the CMPG programme are required to have prior music ability, experience, or training. This may be evidenced in a variety of forms: evidence of music production experience, recordings of performances, manuscripts of compositions, membership of orchestras/ ensembles, music creation for image etc.
Fees
For purposes of fee calculation, residence is counted from the time of application.
Springboard+
For 2025/26, Springboard+ funding is available for this course. Visit Springboard+ for more details.
100% Funding for Level 6:
- Springboard+ funding covers all Level 6 courses in their entirety.
If you are not eligible for Springboard+ you can apply directly to Griffith here.
If you have any questions about fees, please contact Pulse College directly.
Progression
Academic Progression
Graduates of the Certificate in Music Production for Games programme are eligible for entry into level 7 and level 8 programmes nationally, with advanced standing where appropriate in respect of the modules they have completed.
Career Progression
Graduates of the Certificate in Music Production for Games programme may find employment within Ireland's rapidly growing games design and games development sector. Roles will centre on their specialist contribution to the music and sound aspects of games. Both Windmill Lane Recording Studios and Griffith College have a strong network of games based companies. Both institutions work closely with employers on a regular basis in sourcing and placing graduates on their behalf. In return these companies continue to inform the design and development of our programmes.
Program Outline
Degree Overview:
Overview:
The Certificate in Music Production for Games is a one-year part-time program designed to equip students with the skills and knowledge needed to succeed in the music production industry, with a specific focus on games. The program is offered in partnership with Pulse College and has been developed by industry professionals to meet the current demands of the market.
Objectives:
- Provide students with high-level competence in specific skills related to applications technology, games development, sound design, and more.
- Equip students with a deep understanding of how games are created through studying game development and game interactivity.
- Develop students' creative strategies by underpinning practical and theoretical knowledge of games music production techniques.
- Provide students with access to state-of-the-art facilities and technologies.
- Leverage the strong network of games-based companies that Pulse College, Windmill Lane Recording Studios, and Griffith College have established.
Program Description:
The program is delivered by academic leaders and industry professionals, ensuring students receive the most up-to-date knowledge and skills. Students will gain hands-on experience through a variety of projects and assignments, culminating in a final project that showcases their abilities.
Outline:
Course Modules:
- Music Technology: This module covers the fundamentals of audio and music technology, providing students with the necessary knowledge to set up a music production suite and record, edit, and mix music.
- Music and Image: This module explores the essential processes involved in writing music for visual media, including different styles and their associated techniques. Students will create sound effects and Foley libraries, and investigate the use of audio and visual effects in creating virtual environments. Students will develop their skills in composing to picture, considering the role of music in visual and interactive media.
- Games Development: This module introduces students to a variety of computer games, exploring their features and functionalities. They will learn how games operate, construct experiences using game design principles, and integrate visual, audio, and textual elements.
- Interactive Storytelling: This module explores the differences between traditional linear storytelling and interactive narrative, providing students with a solid understanding of traditional narrative theory, character development, plot, and dialogue. They will investigate the opportunities that technology offers for experimenting with non-linear storytelling techniques.
Structure:
The program is delivered on a part-time basis over one year. Students will attend classes one evening per week and complete additional independent study.
Course Schedule:
The specific course schedule for each module will be provided to students upon enrollment.
Assessment:
Assessment methods may vary depending on the module, but may include:
- Exams: Assessing students' theoretical knowledge and understanding of key concepts.
- Assignments: Practical projects and tasks that demonstrate students' ability to apply their learning.
- Presentations: Opportunities for students to present their work and receive feedback from their peers and instructors.
Teaching:
Teaching Methods:
The program utilizes a variety of teaching methods, including:
- Lectures: Providing students with foundational knowledge and theoretical concepts.
- Tutorials: Offering smaller group sessions for more personalized learning and support.
- Workshops: Hands-on sessions where students can apply their skills and receive feedback.
- Guest lectures: Industry professionals sharing their expertise and insights.
Faculty:
The program is delivered by a team of experienced and qualified lecturers who are active in the music production industry.
Unique Approaches:
The program offers a unique approach by:
- Focusing on games music production: Providing students with specialized knowledge and skills relevant to the games industry.
- Industry-led curriculum: The program is designed to meet the current needs of the industry, ensuring students graduate with the skills employers are looking for.
- Strong industry connections: The program benefits from the extensive network of games-based companies that Pulse College, Windmill Lane Recording Studios, and Griffith College have established.
Careers:
Potential Career Paths:
Graduates of the Certificate in Music Production for Games program may find employment in the rapidly growing games design and development sector. They may pursue careers as:
- Game Sound Designer
- Music Composer
- Audio Engineer
- Foley Artist
Opportunities:
The program prepares students for a variety of opportunities, including:
- Working on major game projects
- Collaborating with talented game developers
- Creating innovative and immersive audio experiences
Outcomes:
Graduates of the program will be equipped with the skills and knowledge needed to:
- Secure employment in the games industry
- Contribute to the creation of high-quality games
- Develop successful careers in music production
Other:
- Students will have access to state-of-the-art facilities and technologies.
- The program is available part-time, making it accessible to students with other commitments.
- Graduates are eligible for entry into level 7 and level 8 programs nationally, with advanced standing where appropriate.
For purposes of fee calculation, residence is counted from time of application.
Tuition Fees
Irish/EU citizens, living in Ireland Study Mode: Full-Time Dublin: EUR 6,900.00 Irish/EU citizens, living abroad Study Mode: Full-Time Please refer to the Irish/EU Living Abroad Fees section. International Study Mode: Full-Time Post: Student Fees, Griffith College Dublin, South Circular Road, Dublin 8 Email: accounts@griffith.ie
2% Learner Protection Charge
All QQI accredited programmes of education and training of 3 months or longer duration are covered by arrangements under section 65 (4) of the Qualifications and Quality Assurance (Education and Training) Act 2012 whereby, in the event of the provider ceasing to provide the programme for any reason, enrolled learners may transfer to a similar programme at another provider, or, in the event that this is not practicable, the fees most recently paid will be refunded.
QQI Award Fee
Please note that a QQI Award Fee applies in the final year of all QQI courses.
Griffith College
Overview:
Griffith College is a private higher education institution with campuses in Dublin, Cork, and Limerick. It offers a wide range of undergraduate and postgraduate programs, with a focus on providing students with a flexible and supportive learning environment.
Services Offered:
Flexible Study Modes:
Griffith College offers a variety of study modes, including full-time, part-time, blended, and online learning options.City Centre Campuses:
Students can benefit from the convenience of studying in the heart of Dublin, Cork, and Limerick.Global Community:
Griffith College boasts a large alumni network, connecting graduates across the world.Student Life and Campus Experience:
Key Reasons to Study There:
Small Class Sizes:
Griffith College prides itself on its low lecturer-to-student ratio, allowing for personalized attention and support.Diverse Course Options:
Students have a wide selection of courses to choose from, with over 200 programs available.City Centre Locations:
The college's campuses offer easy access to city amenities and cultural experiences.Academic Programs:
Faculties:
Griffith College offers programs across various faculties, including Business, Arts, Science, and Technology.Springboard+:
The college provides Springboard+ programs, which are government-funded upskilling and reskilling initiatives.Postgraduate Programs:
Griffith College offers a range of postgraduate programs, including Masters and PhD degrees.Other:
Open Days:
Griffith College hosts open days to allow prospective students to explore the campuses and learn more about the institution.News & Events:
The college regularly updates its website with news and events, showcasing student achievements and highlighting key developments.Entry Requirements:
Irish/EU Applicants:
- Leaving Certificate with a minimum of five subjects at Ordinary Level D3 or higher, or equivalent qualifications.
- Completion of an approved QQI Level 5 award in a relevant area.
- Mature students (23 years or over) may be considered for entry on the basis of their work experience and/or completion of relevant training courses.
Non-EU Applicants:
- Leaving Certificate with a minimum of five subjects at Ordinary Level D3 or higher, or equivalent qualifications.
- Completion of an approved QQI Level 5 award in a relevant area.
- Mature students (23 years or over) may be considered for entry on the basis of their work experience and/or completion of relevant training courses.
- Non-EU students are required to demonstrate English language proficiency at IELTS 6.0 or equivalent.
All Applicants:
- Applicants are required to have a strong interest in music production and games development.
- Applicants are also required to have a good understanding of music theory and composition.
- It is recommended that applicants have some experience with music production software and hardware.
- Applicants will be required to attend an interview with Pulse College.
Non-EU Applicants:
- Non-EU students are required to demonstrate English language proficiency at IELTS 6.0 or equivalent.