Students
Tuition Fee
Not Available
Per year
Start Date
Not Available
Medium of studying
On campus
Duration
Not Available

You've viewed 1/5 programs/universities. You can view up to 5 programs/universities

Create a free account to unlock full content!

By registering, you agree to our Privacy Statement and Terms and Conditions.

Details
Program Details
Degree
Diploma
Major
Decorative Arts | Design | Editing | Film Studies | Museum Studies
Area of study
Information and Communication Technologies | Manufacturing and Processing
Education type
On campus
Timing
Full time
Course Language
English
About Program

Program Overview


Advanced Game Development is a full-time, two-year, cohort program comprised of industry-level courses covering game development’s core disciplines: art, design, programming and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.

In the design courses, students will learn crucial skills for designers, such as critical analysis, creative problem solving, communication and collaboration. While covering in-depth design theory, students also get hands on practical software skills with various industry standard engines and design tools, such as Unreal, Unity and the Adobe Creative Suite.

The art courses focus on environment and character modelling, texturing, animation, technical art and procedural art, while also teaching foundational artistic theory that can be applied to any creative medium. Students will be able to produce their own art assets for their games.

In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements


Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.


Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid

Term 1 Credits
ENTA 1130 Game Design 4
ENTA 1131 Technical Design in Game Development 4
ENTA 1132 Environment Art in Game Development 4
ENTA 1133 Introduction to Game Programming 4
Credits 16
Term 2
ENTA 1230 Level Design 4
ENTA 1231 Visual Scripting in Game Development 4
ENTA 1232 Character Art in Game Development 4
ENTA 1233 Intermediate Game Programming 4
Credits 16
Term 3
ENTA 1330 UI and UX Design in Game Development 4
ENTA 1331 Rapid Prototyping in Game Development 4
ENTA 1332 Character Animation in Game Development 4
ENTA 1333 Advanced Game Programming 4
Credits 16
Term 4
ENTA 2130 Systems Design in Game Development 4
ENTA 2131 Introduction to Rapid Game Development 4
ENTA 2132 Technical Art in Game Development 4
ENTA 2133 Shaders and Rendering in Game Development 4
Credits 16
Term 5
ENTA 2230 Storytelling and Narrative Design in Game Development 4
ENTA 2231 Advanced Rapid Game Development 4
ENTA 2232 Procedural Art in Game Development 4
ENTA 2233 Developing for XR 4
Credits 16
Term 6
ENTA 2331 Game Industry Project: Preproduction 4
ENTA 2332 Game Industry Project: First Production 4
ENTA 2333 Game Industry Project: Production 4
ENTA 2334 Game Industry Portfolio 4
Credits 16
Total Credits 96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Back To Top

  • Library
  • Teaching & Learning
  • Research
  • One.KPU
  • Services
  • Faculty & Staff
  • Employers
  • Work at KPU


General Information


Mailing Address

12666 72 Avenue

Surrey, BC V3W 2M8


Our Campuses

  • KPU Tech
  • KPU Surrey
  • KPU Richmond
  • KPU Langley

  • Website Feedback
  • Accessibility
  • Privacy Policy
  • Emergency
  • Contact
  • Social Media

© 2022-2023 Kwantlen Polytechnic University


Print Options

  • Send Page to Printer Print this page.
  • Download Page (PDF) The PDF will include all information unique to this page.

In the design courses, students will learn crucial skills for designers, such as critical analysis, creative problem solving, communication and collaboration. While covering in-depth design theory, students also get hands on practical software skills with various industry standard engines and design tools, such as Unreal, Unity and the Adobe Creative Suite.

The art courses focus on environment and character modelling, texturing, animation, technical art and procedural art, while also teaching foundational artistic theory that can be applied to any creative medium. Students will be able to produce their own art assets for their games.

In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts


Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements


Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.


Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid

Term 1 Credits
ENTA 1130 Game Design 4
ENTA 1131 Technical Design in Game Development 4
ENTA 1132 Environment Art in Game Development 4
ENTA 1133 Introduction to Game Programming 4
Credits 16
Term 2
ENTA 1230 Level Design 4
ENTA 1231 Visual Scripting in Game Development 4
ENTA 1232 Character Art in Game Development 4
ENTA 1233 Intermediate Game Programming 4
Credits 16
Term 3
ENTA 1330 UI and UX Design in Game Development 4
ENTA 1331 Rapid Prototyping in Game Development 4
ENTA 1332 Character Animation in Game Development 4
ENTA 1333 Advanced Game Programming 4
Credits 16
Term 4
ENTA 2130 Systems Design in Game Development 4
ENTA 2131 Introduction to Rapid Game Development 4
ENTA 2132 Technical Art in Game Development 4
ENTA 2133 Shaders and Rendering in Game Development 4
Credits 16
Term 5
ENTA 2230 Storytelling and Narrative Design in Game Development 4
ENTA 2231 Advanced Rapid Game Development 4
ENTA 2232 Procedural Art in Game Development 4
ENTA 2233 Developing for XR 4
Credits 16
Term 6
ENTA 2331 Game Industry Project: Preproduction 4
ENTA 2332 Game Industry Project: First Production 4
ENTA 2333 Game Industry Project: Production 4
ENTA 2334 Game Industry Portfolio 4
Credits 16
Total Credits 96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Back To Top

  • Library
  • Teaching & Learning
  • Research
  • One.KPU
  • Services
  • Faculty & Staff
  • Employers
  • Work at KPU


General Information


Mailing Address

12666 72 Avenue

Surrey, BC V3W 2M8


Our Campuses

  • KPU Tech
  • KPU Surrey
  • KPU Richmond
  • KPU Langley

  • Website Feedback
  • Accessibility
  • Privacy Policy
  • Emergency
  • Contact
  • Social Media

© 2022-2023 Kwantlen Polytechnic University


Print Options

  • Send Page to Printer Print this page.
  • Download Page (PDF) The PDF will include all information unique to this page.

The art courses focus on environment and character modelling, texturing, animation, technical art and procedural art, while also teaching foundational artistic theory that can be applied to any creative medium. Students will be able to produce their own art assets for their games.

In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts


Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements


Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.


Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid

Term 1 Credits
ENTA 1130 Game Design 4
ENTA 1131 Technical Design in Game Development 4
ENTA 1132 Environment Art in Game Development 4
ENTA 1133 Introduction to Game Programming 4
Credits 16
Term 2
ENTA 1230 Level Design 4
ENTA 1231 Visual Scripting in Game Development 4
ENTA 1232 Character Art in Game Development 4
ENTA 1233 Intermediate Game Programming 4
Credits 16
Term 3
ENTA 1330 UI and UX Design in Game Development 4
ENTA 1331 Rapid Prototyping in Game Development 4
ENTA 1332 Character Animation in Game Development 4
ENTA 1333 Advanced Game Programming 4
Credits 16
Term 4
ENTA 2130 Systems Design in Game Development 4
ENTA 2131 Introduction to Rapid Game Development 4
ENTA 2132 Technical Art in Game Development 4
ENTA 2133 Shaders and Rendering in Game Development 4
Credits 16
Term 5
ENTA 2230 Storytelling and Narrative Design in Game Development 4
ENTA 2231 Advanced Rapid Game Development 4
ENTA 2232 Procedural Art in Game Development 4
ENTA 2233 Developing for XR 4
Credits 16
Term 6
ENTA 2331 Game Industry Project: Preproduction 4
ENTA 2332 Game Industry Project: First Production 4
ENTA 2333 Game Industry Project: Production 4
ENTA 2334 Game Industry Portfolio 4
Credits 16
Total Credits 96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Back To Top

  • Library
  • Teaching & Learning
  • Research
  • One.KPU
  • Services
  • Faculty & Staff
  • Employers
  • Work at KPU


General Information


Mailing Address

12666 72 Avenue

Surrey, BC V3W 2M8


Our Campuses

  • KPU Tech
  • KPU Surrey
  • KPU Richmond
  • KPU Langley

  • Website Feedback
  • Accessibility
  • Privacy Policy
  • Emergency
  • Contact
  • Social Media

© 2022-2023 Kwantlen Polytechnic University


Print Options

  • Send Page to Printer Print this page.
  • Download Page (PDF) The PDF will include all information unique to this page.

In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts


Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements


Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.


Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid

Term 1 Credits
ENTA 1130 Game Design 4
ENTA 1131 Technical Design in Game Development 4
ENTA 1132 Environment Art in Game Development 4
ENTA 1133 Introduction to Game Programming 4
Credits 16
Term 2
ENTA 1230 Level Design 4
ENTA 1231 Visual Scripting in Game Development 4
ENTA 1232 Character Art in Game Development 4
ENTA 1233 Intermediate Game Programming 4
Credits 16
Term 3
ENTA 1330 UI and UX Design in Game Development 4
ENTA 1331 Rapid Prototyping in Game Development 4
ENTA 1332 Character Animation in Game Development 4
ENTA 1333 Advanced Game Programming 4
Credits 16
Term 4
ENTA 2130 Systems Design in Game Development 4
ENTA 2131 Introduction to Rapid Game Development 4
ENTA 2132 Technical Art in Game Development 4
ENTA 2133 Shaders and Rendering in Game Development 4
Credits 16
Term 5
ENTA 2230 Storytelling and Narrative Design in Game Development 4
ENTA 2231 Advanced Rapid Game Development 4
ENTA 2232 Procedural Art in Game Development 4
ENTA 2233 Developing for XR 4
Credits 16
Term 6
ENTA 2331 Game Industry Project: Preproduction 4
ENTA 2332 Game Industry Project: First Production 4
ENTA 2333 Game Industry Project: Production 4
ENTA 2334 Game Industry Portfolio 4
Credits 16
Total Credits 96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Back To Top

  • Library
  • Teaching & Learning
  • Research
  • One.KPU
  • Services
  • Faculty & Staff
  • Employers
  • Work at KPU


General Information


Mailing Address

12666 72 Avenue

Surrey, BC V3W 2M8


Our Campuses

  • KPU Tech
  • KPU Surrey
  • KPU Richmond
  • KPU Langley

  • Website Feedback
  • Accessibility
  • Privacy Policy
  • Emergency
  • Contact
  • Social Media

© 2022-2023 Kwantlen Polytechnic University


Print Options

  • Send Page to Printer Print this page.
  • Download Page (PDF) The PDF will include all information unique to this page.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts


Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements


Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.


Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid

Term 1 Credits
ENTA 1130 Game Design 4
ENTA 1131 Technical Design in Game Development 4
ENTA 1132 Environment Art in Game Development 4
ENTA 1133 Introduction to Game Programming 4
Credits 16
Term 2
ENTA 1230 Level Design 4
ENTA 1231 Visual Scripting in Game Development 4
ENTA 1232 Character Art in Game Development 4
ENTA 1233 Intermediate Game Programming 4
Credits 16
Term 3
ENTA 1330 UI and UX Design in Game Development 4
ENTA 1331 Rapid Prototyping in Game Development 4
ENTA 1332 Character Animation in Game Development 4
ENTA 1333 Advanced Game Programming 4
Credits 16
Term 4
ENTA 2130 Systems Design in Game Development 4
ENTA 2131 Introduction to Rapid Game Development 4
ENTA 2132 Technical Art in Game Development 4
ENTA 2133 Shaders and Rendering in Game Development 4
Credits 16
Term 5
ENTA 2230 Storytelling and Narrative Design in Game Development 4
ENTA 2231 Advanced Rapid Game Development 4
ENTA 2232 Procedural Art in Game Development 4
ENTA 2233 Developing for XR 4
Credits 16
Term 6
ENTA 2331 Game Industry Project: Preproduction 4
ENTA 2332 Game Industry Project: First Production 4
ENTA 2333 Game Industry Project: Production 4
ENTA 2334 Game Industry Portfolio 4
Credits 16
Total Credits 96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Back To Top

  • Library
  • Teaching & Learning
  • Research
  • One.KPU
  • Services
  • Faculty & Staff
  • Employers
  • Work at KPU


General Information


Mailing Address

12666 72 Avenue

Surrey, BC V3W 2M8


Our Campuses

  • KPU Tech
  • KPU Surrey
  • KPU Richmond
  • KPU Langley

  • Website Feedback
  • Accessibility
  • Privacy Policy
  • Emergency
  • Contact
  • Social Media

© 2022-2023 Kwantlen Polytechnic University


Print Options

  • Send Page to Printer Print this page.
  • Download Page (PDF) The PDF will include all information unique to this page.

Faculty's we

See More