Students
Tuition Fee
GBP 13,320
Per year
Start Date
Medium of studying
On campus
Duration
Details
Program Details
Degree
Bachelors
Major
Horticulture | Mime | Packaging Design | Painting and Finishing | Education Science
Area of study
Business and Administration | Manufacturing and Processing
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 13,320
Intakes
Program start dateApplication deadline
2023-09-012023-08-01
2024-09-01-
About Program

Program Overview


BA Sustainable Fashion and management is a needed, educational directive that focuses on re-contextualising the process of design analysis, development and production in fashion education. Consumption of new clothing is at an all-time high in the UK. We consume over 10kg more per capita than any other country within Europe. (Fixing Fashion – 2019 gov. report). The culture of throw away products is now an area of grave concern, with Barnados alone receiving around 100,000 bags a week of used garments. (R. Clark 2019). The professional designer of today and tomorrow need to focus on their ability to design systems and products that utilise existing garments and digital technologies in order to tackle the humanitarian crisis of overconsumption. BA Sustainable Fashion and Management focuses on the use of existing garments as a material resource. Collaborating with companies that have expertise in the area in order to develop a curriculum that would include garment analysis, consumer analysis, circular systems, production management and 3-dimensional exploration. The course explores theoretical approaches that underpin the relevance of ‘circular system’ fashion production and the areas of ‘repair and re-use’. The course will be utilising the expertise of existing fashion staff and industry experts in order to maintain a relevant curriculum that offers skills and attributes relevant to the industry. The course will explore the utilisation of 3D modelling and rendering software in order to develop a rapid prototyping discipline that drastically minimises the need for material resource and offers a key driver in specific digital skill sets that are relevant to cross-disciplinary subjects within the field of Arts and Digital Industries.

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