Program Overview
Game Design and Development Bachelor of Science Degree
Overview
RIT’s game design BS is ranked 6th among Top 50 Undergraduate Game Design Degrees, according to the 2024 international rankings from The Princeton Review.
Why Study Game Design and Development at RIT
- Gain Real-World Experience: Two blocks of cooperative education provide you with full-time, paid experience in the games industry.
- Specialization Opportunities: Pursue advanced studies that can be customized to suit your individual interests and career goals.
- Industry Connections: Take advantage of Creative Industry Day, hosted by RIT’s Office of Career Services and Cooperative Education hosts, which connects students majoring in art, design, film and animation, photography, and select computing majors with companies, organizations, creative agencies, design firms, and more.
- Studio Access: Create and commercialize your own games at RIT’s MAGIC Spell Studios.
- Accelerated Bachelor’s/Master’s Available: Earn both your bachelor’s and your master’s in less time and with a cost savings, giving you a competitive advantage in your field.
- STEM-OPT Visa Eligible: The STEM Optional Practical Training (OPT) program allows full-time, on-campus international students on an F-1 student visa to stay and work in the U.S. for up to three years after graduation.
RIT’s Game Design and Development Major
The game design bs emphasizes game programming within a core computing education to prepare you for careers in the game, simulation, modeling, training, and visualization industries. The emphasis on computing fundamentals gives you more career options and prepares you for graduate school.
In the context of computational game development, you gain a breadth of knowledge in:
- Game design
- Interactive media
- User interaction
- Animation
- Modeling
- Math
- Science
- Design
In addition to the core of required course work in the game design bs, you can pursue advanced studies that can be customized to your individual interests and career goals. You can further specialize by taking electives in areas such as:
- Game design
- Production
- Engines and systems
- Graphics programming and animation
- Mobile
- Web
- Audio
This depth of course work enables you to build a robust portfolio of games and other interactive projects.
Furthering Your Education in Game Design
Combined Accelerated Bachelor’s/Master’s Degrees
Today’s careers require advanced degrees grounded in real-world experience. RIT’s Combined Accelerated Bachelor’s/Master’s Degrees enable you to earn both a bachelor’s and a master’s degree in as little as five years of study, all while gaining the valuable hands-on experience that comes from co-ops, internships, research, study abroad, and more.
- Game Design and Development/Game Design and Development MS: The accelerated BS/MS pathway in game design and development provides you with the skills and hands-on experiences you need to develop and release your own games. Both the BS and MS degrees are Top-10 nationally-ranked programs, and our students are attractive recruits to major games studios, or independent upstarts. Following a foundation in game design and development and experiences working in professional facilities like MAGIC Spell Studios, you will focus on nurturing and growing new companies and publishing and distributing your own projects.
- +1 MBA: Students who enroll in a qualifying undergraduate degree have the opportunity to add an MBA to their bachelor’s degree after their first year of study, depending on their program. Learn how the +1 MBA can accelerate your learning and position you for success.
Careers and Experiential Learning
Typical Job Titles
- Associate Front End Engineer
- Associate Game Designer
- Associate UI Engineer
- Developer
- Engineer Programmer
- Game Designer
- Game Developer
- Junior Software Engineer
- Level Designer
- Mobile Developer
- Programmer
- Quality Assurance Engineer
- Software Developer
- Software Development Engineer
- Software Engineer
- Tech Artist
- UI/UX Designer
- Web Developer
Industries
- Aerospace
- Defense
- Electronic and Computer Hardware
- Health Care
- Internet and Software
- Journalism, Media, and Publishing
- Movies, TV, and Music
Post-Graduation Salary and Career Info for Game Design and Development BS
Cooperative Education
What’s different about an RIT education? It’s the career experience you gain by completing cooperative education and internships with top companies in every single industry. You’ll earn more than a degree. You’ll gain real-world career experience that sets you apart. It’s exposure–early and often–to a variety of professional work environments, career paths, and industries.
Co-ops and internships take your knowledge and turn it into know-how. Your computing co-ops will provide hands-on experience that enables you to apply your computing knowledge in professional settings while you make valuable connections between classwork and real-world applications.
Students in the game design degree are required to complete two blocks of cooperative education experience. This may start after their second year of study. Although students usually complete co-ops during the summer term, they may also be completed during the academic year.
Creative Industry Day
RIT’s Office of Career Services and Cooperative Education hosts Creative Industry Day, which connects students majoring in art, design, film and animation, photography, and select computing majors with companies, organizations, creative agencies, design firms, and more. You’ll be able to network with company representatives and interview directly for open co-op and permanent employment positions.
Co-op and Experiential Learning Options for Game Design and Development BS
Featured Work and Profiles
- The Joy of Being a Game Dev Student
- First-year game design and development ‘wonders’ win hackathon category
- Build new worlds in our GDD program
- Publish your games and present them at top conferences
- What Lurks in Space
- UnHoly Roller
Curriculum for Game Design and Development BS
Game Design and Development, BS degree, typical course sequence
- First Year
- IGME-105: Game Development and Algorithmic Problem Solving (General Education)
- IGME-106: Problem Solving with Data Structures and Algorithms for Games (General Education)
- IGME-110: Introduction to Interactive Media (General Education)
- IGME-119: 2D Animation and Asset Production
- MATH-131: Discrete Mathematics (General Education – Mathematical Perspective A)
- MATH-185: Mathematics of Graphical Simulation I (General Education – Mathematical Perspective B)
- PHYS-111: College Physics I (General Education – Natural Science Inquiry Perspective)
- YOPS-010: RIT 365: RIT Connections
- General Education – First Year Writing (WI)
- General Education – Social Perspective
- Second Year
- IGME-099: Co-op Preparation Workshop
- IGME-202: Interactive Media Development
- IGME-209: Development for Real-Time Simulations and Games I
- IGME-219: 3D Animation and Asset Production
- IGME-220: Game Design & Development I
- IGME-235: Introduction to Web Technology for Game Developers
- IGME-236: Experience Design for Games & Media (WI-PR)
- IGME-499: Undergraduate Co-op (summer)
- General Education – Ethical Perspective
- General Education – Artistic Perspective
- General Education – Scientific Principles Perspective
- Third Year
- IGME-309: Data Structures & Algorithms for Games & Simulations II
- IGME-320: Game Design & Development II
- IGME-330: Rich Media Web Application Development I
- IGME-499: Undergraduate Co-op (summer)
- General Education – Immersion 1, 2
- General Education – Elective
- General Education- Global Perspective
- Advanced Elective
- Open Electives
- Fourth Year
- Advanced Electives
- Open Electives
- General Education – Immersion 3
- General Education – Electives
Advanced Electives
- GCIS-410: Vertically Integrated Projects (VIP) for Computing II
- GCIS-610: Vertically Integrated Projects (VIP) for Computing
- IGME-340: Multi-platform Media App Development
- IGME-350: International Game Industry
- IGME-420: Level Design
- IGME-422: Level Design 2
- IGME-423: Games for Change
- IGME-424: Tools and Techniques for Video Game Modification
- IGME-430: Rich Media Web Application Development II
- IGME-431: Digital Video for the Web
- IGME-450: Casual Game Development
- IGME-451: Systems Concepts for Games and Media
- IGME-460: Data Visualization
- IGME-470: Physical Computing & Alternative Interfaces
- IGME-480: Current Topics in Interactive Development
- IGME-484: Geographic Visualization
- IGME-529: Foundations of Interactive Narrative
- IGME-531: Aesthetics and Computation
- IGME-540: Foundations of Game Graphics Programming
- IGME-542: Game Graphics Programming II
- IGME-550: Foundations of Game Engine Design and Development
- IGME-560: Artificial Intelligence for Game Environments
- IGME-570: Digital Audio Production
- IGME-571: Interactive Game Audio
- IGME-580: IGM Production Studio
- IGME-588: New Media Interactive Development Capstone II
- IGME-589: Research Studio
- IGME-590: Undergraduate Seminar in IGM
- IGME-599: Independent Study
- IGME-601: Game Development Processes
- IGME-602: Game Design
- IGME-603: Gameplay and Prototyping
- IGME-621: Board and Card Game Design and Development
- IGME-622: Game Balance
- IGME-623: Theory and Design of Role Play and Interactive Narrative
- IGME-624: Tabletop Role-Playing Game Design and Development
- IGME-670: Digital Audio Production
- IGME-671: Interactive Game and Audio
- IGME-680: IGM Production Studio
- IGME-690: IGM Seminar
- IGME-704: Research Methods: Human-Centered Research in Games
- IGME-730: Game Design and Development for Casual and Mobile Platforms
- IGME-740: Game Graphics Programming
- IGME-742: Level Design
- IGME-750: Game Engine Design and Development
- IGME-753: Console Development
- IGME-760: Artificial Intelligence for Gameplay
- IGME-790: Graduate Seminar in IGM
- IGME-796: Advanced Topics in Game Design
- IGME-797: Advanced Topics in Game Development
- IGME-799: Independent Study
- CSCI-610: Foundations of Computer Graphics
- CSCI-711: Global Illumination
- CSCI-712: Computer Animation: Algorithms and Techniques
- CSCI-713: Applied Perception in Graphics and Visualization
- GCIS-610: Vertically Integrated Projects (VIP) for Computing - Graduate
Combined Accelerated Bachelor's/Master's Degrees
Game Design and Development, BS/MS degree, typical course sequence
- First Year
- IGME-105: Game Development and Algorithmic Problem Solving (General Education)
- IGME-106: Problem Solving with Data Structures and Algorithms for Games (General Education)
- IGME-110: Introduction to Interactive Media (General Education)
- IGME-119: 2D Animation and Asset Production
- MATH-131: Discrete Mathematics (General Education – Mathematical Perspective A)
- MATH-185: Mathematics of Graphical Simulation I (General Education – Mathematical Perspective B)
- PHYS-111: College Physics I (General Education – Natural Science Inquiry Perspective)
- YOPS-010: RIT 365: RIT Connections
- General Education – First Year Writing (WI)
- General Education – Social Perspective
- Second Year
- IGME-099: Co-op Preparation Workshop
- IGME-202: Interactive Media Development
- IGME-209: Data Structures and Algorithms for Games and Simulations I
- IGME-219: 3D Animation and Asset Production
- IGME-220: Game Design & Development I
- IGME-235: Introduction to Web Technology for Game Developers
- IGME-236: Experience Design for Games & Media (WI-PR)
- IGME-499: Undergraduate Co-op (summer)
- General Education – Ethical Perspective
- General Education – Artistic Perspective
- General Education – Scientific Principles Perspective
- Third Year
- IGME-309: Data Structures & Algorithms for Games and Simulations II
- IGME-320: Game Design & Development II
- IGME-330: Rich Media Web Application Development I
- IGME-499: Undergraduate Co-op (summer)
- General Education – Immersion 1, 2
- General Education – Elective
- General Education- Global Perspective
- Advanced Elective
- Open Electives
- Fourth Year
- IGME-601: Game Development Processes
- IGME-602: Game Design
- IGME-695: Colloquium in Game Design and Development
- IGME-795: Game Industry Themes and Perspectives
- Advanced Elective
- Open Elective
- General Education – Immersion 3
- General Education – Electives
- Fifth Year
- IGME-603: Gameplay and Prototyping
- IGME-695: Colloquium in Game Design and Development
- IGME-788: Capstone Design
- IGME-789: Capstone Development
- Graduate IGM Electives
- Graduate Research Elective
IGM/Graduate Advanced Electives
- IGME-621: Board and Card Game Design and Development
- IGME-622: Game Balance
- IGME-623: Theory and Design of Role Play and Interactive Narrative
- IGME-624: Table Top Role-Playing Game Design and Development
- IGME-670: Digital Audio Production
- IGME-671: Interactive Game and Audio
- IGME-680: IGM Production Studio
- IGME-690: IGM Seminar
- IGME-704: Research Methods: Human-Centered Research in Games
- IGME-730: Game Design and Development for Casual and Mobile Platforms
- IGME-740: Game Graphics Programming
- IGME-742: Level Design
- IGME-750: Game Engine Design and Development
- IGME-753: Console Development
- IGME-760: Artificial Intelligence for Gameplay
- IGME-790: Graduate Seminar in IGM
- IGME-796: Advanced Topics in Game Design
- IGME-797: Advanced Topics in Game Development
- IGME-799: Independent Study
- CSCI-610: Foundations of Computer Graphics
- CSCI-711: Global Illumination
- CSCI-712: Computer Animation: Algorithms and Techniques
- CSCI-713: Applied Perception in Graphics and Visualization
- GCIS-610: Vertically Integrated Projects (VIP) for Computing - Graduate
Admissions and Financial Aid
This program is STEM designated when studying on campus and full time.
First-Year Admission
First-year applicants are expected to demonstrate a strong academic background that includes:
- 4 years of English
- 3 years of social studies and/or history
- 4 years of mathematics is required and must include algebra, geometry, algebra 2/trigonometry, and pre-calculus. Calculus ispreferred.
- 2-3 years of science is required and must include chemistryor physics; both arepreferred.
- Computing electives are preferred.
Transfer applicants should meet these minimum degree-specific requirements:
- A minimum of precalculus is required. Calculus ispreferred.
- Chemistry or physics is required.
- Computing courses are preferred.
Financial Aid and Scholarships
100% of all incoming first-year and transfer students receive aid.
RIT’s personalized and comprehensive financial aid program includes scholarships, grants, loans, and campus employment programs. When all these are put to work, your actual cost may be much lower than the published estimated cost of attendance.
Faculty
- Sean Boyle: Principal Lecturer
- Elouise Oyzon: Associate Professor
- Eric Baker: Senior Lecturer
All Program Faculty
Facilities
- Center for Worldbuilding and Storytelling
- Wegmans Theater
Related News
- RIT student video game creations take top prizes at GameFest 2025
- RIT named a top 5 university to study game design
- Graduate finds her niche at RIT and on TikTok
More Program News
Contact
Program Contact
- Elouise Oyzon
- Associate Professor
- School of Interactive Games and Media
- Golisano College of Computing and Information Sciences
- 585‑475‑5910
Offered within the
School of Interactive Games and Media
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Rochester, NY 14623
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