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Students
Tuition Fee
Start Date
Medium of studying
Duration
18 months
Program Facts
Program Details
Degree
Masters
Major
Computer Graphics | Game Design | Web Design
Area of study
Information and Communication Technologies
Course Language
English
Intakes
Program start dateApplication deadline
2025-03-03-
About Program

Program Overview


The Master of Creative Technologies at AUT empowers students to transform their creative ideas into reality through a personalized research project. The program combines technical and creative disciplines, emphasizing entrepreneurship and innovation. Graduates are well-prepared for careers in the creative industries, including technology start-ups, artificial intelligence, and digital media.

Program Outline

Degree Overview:

  • Overview: The Master of Creative Technologies degree at AUT is a studio-based, highly flexible program that empowers students to transform their creative ideas into reality through a master's research project.
  • The program is designed for individuals who envision themselves as creative entrepreneurs.
  • Objectives:
  • Enable students to develop their creative and technical skills through a personalized path tailored to their interests.
  • Encourage the exploration of future-oriented themes and innovative concepts.
  • Foster a culture of entrepreneurship and innovation, inspiring students to identify potential commercial applications of their research projects.
  • Program Description:
  • Provides students with the freedom to choose their research project, ensuring alignment with their passions and career aspirations.
  • Combines multiple technical and creative disciplines, offering a comprehensive and interdisciplinary learning experience.
  • Emphasizes practical application, incorporating elements such as animation, transmedia storytelling, performance technologies, biofeedback systems, smart textiles, virtual environments, and intelligent agents into student projects.

Outline:

  • Program Content:
  • Courses:
  • Students complete 60 points of coursework, including:
  • CTEC801 Systems Thinking (15 points)
  • CTEC806 Post-Material Practices (15 points)
  • CTEC808 Special Topic A (15 points)
  • CTEC810 Transdisciplinary Research Methods (15 points)
  • Students may also have the opportunity to select a course from another program, subject to approval by the program leader.
  • Research Thesis:
  • Students undertake a 120-point research thesis, which forms the core of the program. The thesis allows students to delve deeply into their chosen topic and develop a substantial body of research. The thesis can incorporate both written and practical components, depending on the research topic.
  • Course Schedule:
  • The program can be completed full-time in 1.5 years or part-time over a longer duration. The course schedule is designed to provide students with the flexibility to balance their studies with other commitments.
  • Individual Modules:
  • CTEC801 Systems Thinking:
  • This module introduces students to systems thinking concepts and methodologies. Students learn how to apply systems thinking to understand complex problems and develop innovative solutions.
  • CTEC806 Post-Material Practices:
  • This module explores the emerging field of post-material practices. Students examine the use of new materials and technologies in creative practice and consider the ethical and environmental implications of these practices.
  • CTEC808 Special Topic A:
  • This module allows students to delve into a specific topic of their choice, under the guidance of a supervisor. Students design their own research project and develop a deep understanding of their chosen topic.
  • CTEC810 Transdisciplinary Research Methods:
  • This module provides students with the skills and knowledge necessary to conduct transdisciplinary research. Students learn how to integrate methods from multiple disciplines to address complex research questions.
  • CTEC999 Thesis:
  • This module is the culmination of the Master's program. Students conduct independent research under the supervision of a faculty member and produce a substantial thesis that makes an original contribution to the field of creative technologies.

Assessment:

  • Assessment Methods: The program employs a variety of assessment methods to evaluate student learning, including:
  • Coursework assignments, such as essays, presentations, and creative projects
  • Research proposals and progress reports
  • Oral examinations
  • Final thesis defense
  • Assessment Criteria: Student assessments are based on the following criteria:
  • Clarity of research question and methodology
  • Depth of research and analysis
  • Originality and innovation
  • Communication skills (written and oral)
  • Ability to critically evaluate and reflect on research findings

Teaching:

  • Teaching Methods: The program utilizes a range of teaching methods to cater to diverse learning styles, including:
  • Lectures
  • Seminars
  • Workshops
  • One-on-one supervision
  • Group projects
  • Guest lectures from industry professionals
  • Faculty: The program is taught by a team of experienced and passionate faculty members who are actively involved in research and creative practice.
  • They provide students with expert guidance and support throughout their studies.
  • Unique Approaches: The program's unique features include:
  • Emphasis on entrepreneurship and innovation:
  • Students are encouraged to explore the commercial potential of their research projects and develop skills in business and marketing.
  • Interdisciplinary Collaboration:
  • Students have the opportunity to collaborate with students and researchers from other disciplines, fostering a cross-disciplinary exchange of ideas and perspectives.
  • Industry Engagement:
  • The program maintains strong connections with industry partners, providing students with valuable networking opportunities and access to real-world projects.

Careers:

  • Career Paths: Graduates of the Master of Creative Technologies program are well-prepared for a wide range of careers in the creative industries, including:
  • Technology start-ups
  • Regenerative design
  • Artificial intelligence
  • Augmented and virtual reality
  • Sensory design
  • Creative technologies
  • Digital media
  • Electronic music and sound
  • Games and interaction
  • Internet of things
  • Smart textiles
  • Wearable technologies
  • Materials design
  • Career Opportunities: Graduates can pursue roles such as:
  • Creative director
  • UX designer
  • User experience researcher
  • Interaction designer
  • Game designer
  • Web developer
  • Mobile app developer
  • Product designer
  • Entrepreneur
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