Tuition Fee
Start Date
Medium of studying
Duration
18 months
Program Facts
Program Details
Degree
Masters
Major
Computer Graphics | Game Design | Web Design
Area of study
Information and Communication Technologies
Course Language
English
Intakes
Program start date | Application deadline |
2025-03-03 | - |
About Program
Program Overview
The Master of Creative Technologies at AUT empowers students to transform their creative ideas into reality through a personalized research project. The program combines technical and creative disciplines, emphasizing entrepreneurship and innovation. Graduates are well-prepared for careers in the creative industries, including technology start-ups, artificial intelligence, and digital media.
Program Outline
Degree Overview:
- Overview: The Master of Creative Technologies degree at AUT is a studio-based, highly flexible program that empowers students to transform their creative ideas into reality through a master's research project. The program is designed for individuals who envision themselves as creative entrepreneurs.
- Objectives:
- Enable students to develop their creative and technical skills through a personalized path tailored to their interests.
- Encourage the exploration of future-oriented themes and innovative concepts.
- Foster a culture of entrepreneurship and innovation, inspiring students to identify potential commercial applications of their research projects.
- Program Description:
- Provides students with the freedom to choose their research project, ensuring alignment with their passions and career aspirations.
- Combines multiple technical and creative disciplines, offering a comprehensive and interdisciplinary learning experience.
- Emphasizes practical application, incorporating elements such as animation, transmedia storytelling, performance technologies, biofeedback systems, smart textiles, virtual environments, and intelligent agents into student projects.
Outline:
- Program Content:
- Courses: Students complete 60 points of coursework, including:
- CTEC801 Systems Thinking (15 points)
- CTEC806 Post-Material Practices (15 points)
- CTEC808 Special Topic A (15 points)
- CTEC810 Transdisciplinary Research Methods (15 points)
- Students may also have the opportunity to select a course from another program, subject to approval by the program leader.
- Research Thesis: Students undertake a 120-point research thesis, which forms the core of the program. The thesis allows students to delve deeply into their chosen topic and develop a substantial body of research. The thesis can incorporate both written and practical components, depending on the research topic.
- Course Schedule: The program can be completed full-time in 1.5 years or part-time over a longer duration. The course schedule is designed to provide students with the flexibility to balance their studies with other commitments.
- Individual Modules:
- CTEC801 Systems Thinking: This module introduces students to systems thinking concepts and methodologies. Students learn how to apply systems thinking to understand complex problems and develop innovative solutions.
- CTEC806 Post-Material Practices: This module explores the emerging field of post-material practices. Students examine the use of new materials and technologies in creative practice and consider the ethical and environmental implications of these practices.
- CTEC808 Special Topic A: This module allows students to delve into a specific topic of their choice, under the guidance of a supervisor. Students design their own research project and develop a deep understanding of their chosen topic.
- CTEC810 Transdisciplinary Research Methods: This module provides students with the skills and knowledge necessary to conduct transdisciplinary research. Students learn how to integrate methods from multiple disciplines to address complex research questions.
- CTEC999 Thesis: This module is the culmination of the Master's program. Students conduct independent research under the supervision of a faculty member and produce a substantial thesis that makes an original contribution to the field of creative technologies.
Assessment:
- Assessment Methods: The program employs a variety of assessment methods to evaluate student learning, including:
- Coursework assignments, such as essays, presentations, and creative projects
- Research proposals and progress reports
- Oral examinations
- Final thesis defense
- Assessment Criteria: Student assessments are based on the following criteria:
- Clarity of research question and methodology
- Depth of research and analysis
- Originality and innovation
- Communication skills (written and oral)
- Ability to critically evaluate and reflect on research findings
Teaching:
- Teaching Methods: The program utilizes a range of teaching methods to cater to diverse learning styles, including:
- Lectures
- Seminars
- Workshops
- One-on-one supervision
- Group projects
- Guest lectures from industry professionals
- Faculty: The program is taught by a team of experienced and passionate faculty members who are actively involved in research and creative practice. They provide students with expert guidance and support throughout their studies.
- Unique Approaches: The program's unique features include:
- Emphasis on entrepreneurship and innovation: Students are encouraged to explore the commercial potential of their research projects and develop skills in business and marketing.
- Interdisciplinary Collaboration: Students have the opportunity to collaborate with students and researchers from other disciplines, fostering a cross-disciplinary exchange of ideas and perspectives.
- Industry Engagement: The program maintains strong connections with industry partners, providing students with valuable networking opportunities and access to real-world projects.
Careers:
- Career Paths: Graduates of the Master of Creative Technologies program are well-prepared for a wide range of careers in the creative industries, including:
- Technology start-ups
- Regenerative design
- Artificial intelligence
- Augmented and virtual reality
- Sensory design
- Creative technologies
- Digital media
- Electronic music and sound
- Games and interaction
- Internet of things
- Smart textiles
- Wearable technologies
- Materials design
- Career Opportunities: Graduates can pursue roles such as:
- Creative director
- UX designer
- User experience researcher
- Interaction designer
- Game designer
- Web developer
- Mobile app developer
- Product designer
- Entrepreneur
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