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Students
Tuition Fee
AUD 38,840
Per year
Start Date
Medium of studying
Duration
48 months
Program Facts
Program Details
Degree
Bachelors
Major
Computer Science | Game Development | Software Development
Area of study
Information and Communication Technologies
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
AUD 38,840
Intakes
Program start dateApplication deadline
2024-07-29-
2025-03-03-
About Program

Program Overview


The Bachelor of Computer Science (Professional) with a major in Games Development is a four-year undergraduate degree that combines theoretical foundations in computer science with practical skills in game design and programming. Students will learn about the fundamental concepts of computer science, as well as specialized courses in game design, programming, and development. In addition to coursework, students will participate in a 12-month paid work placement in the games industry. Graduates of the program will be prepared for a variety of careers in the games industry, including game designer, game programmer, level designer, technical artist, game producer, and game tester.

Program Outline

Degree Overview:


Overview:

The Bachelor of Computer Science (Professional) with a


major in Games Development

is a four-year undergraduate degree that combines theoretical foundations in computer science with practical skills in game design and programming. The program is designed to provide students with the knowledge and expertise necessary to develop and produce cutting-edge video games.


Objectives:

Upon completion of the program, students will be able to:

  • Design and develop video games using industry-standard software and technologies
  • Apply principles of computer science to the development of game engines, graphics, and artificial intelligence
  • Understand the creative and technical aspects of game development
  • Collaborate effectively in teams to produce high-quality games

Program Description:

The program consists of a core curriculum in computer science, as well as specialized courses in game design, programming, and development. Students will learn about the fundamental concepts of computer science, including data structures, algorithms, operating systems, and networking. They will also develop skills in game design, level design, and programming languages such as C++, Java, and Python. In addition to coursework, students will participate in a 12-month paid work placement in the games industry. This experience will provide them with hands-on experience in the development of commercial video games.


Outline:


Year 1

  • Semester 1
  • > Computer Systems > Introduction to Programming > Computing Technology Inquiry Project
  • Semester 2
  • > Technology in an Indigenous Context Project > Object Oriented Programming > Networks and Switching > 3D Modelling for Objects and Environments

Year 2

  • Semester 1
  • > Artificial Intelligence for Games > Computing Technology Design Project > Elective > Elective
  • Semester 2
  • > Software Development for Mobile Devices > Games Programming > Computing Technology Innovation Project > Elective

Year 3

  • Professional Work Placement
  • > Work Experience In Industry A > Integrated Professional Placement A - Information and Communication Technology > Work Experience in Industry B > Integrated Professional Placement B - Information and Communication Technology

Year 4

  • Semester 1
  • > Computing Technology Project A > Software Architectures and Design > Elective > Elective
  • Semester 2
  • > Computing Technology Project B > Software Deployment and Evolution > Elective > Elective

Assessment:

Students will be assessed through a variety of methods, including:

  • Assignments
  • Projects
  • Quizzes
  • Exams
  • Presentations
  • Work placement reports

Teaching:

The program is taught by a team of experienced faculty members who are active in the games industry. Students will learn through a combination of lectures, tutorials, and hands-on projects. The program also utilizes industry-standard software and technologies.


Careers:

Graduates of the program will be prepared for a variety of careers in the games industry, including:

  • Game designer
  • Game programmer
  • Level designer
  • Technical artist
  • Game producer
  • Game tester
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Admission Requirements

Entry Requirements:

  • Successful completion of the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
  • Completion or partial completion of an approved tertiary qualification (including certificates IV (completed), diplomas, advanced diplomas, associate degrees and degrees).

Language Proficiency Requirements:

  • Satisfactory completion of one of the following:
  • IELTS overall band of 6.5 (Academic Module) with no individual band below 6.0
  • Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 70%, all skills 65%
  • or equivalent measures available at English language requirements.
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