Students
Tuition Fee
Start Date
Medium of studying
Duration
Details
Program Details
Degree
Masters
Major
Game Design | Game Development | Software Development
Area of study
Information and Communication Technologies
Course Language
English
About Program

Program Overview


M.A. in Game Design

Description

This program is designed for those enthusiastic about video games and who have always dreamed of making their a career out of their passion.


We are looking for independent designers, capable of devising and structuring solid game systems and incredible environments, capable of prototyping them in the most demanded development engines in the industry: Unity 3D and Unreal Engine 4.


Our designers will be able to actively and directly participate in the implementation of development processes and stages. The training is fundamentally hands-on. It culminates in the master’s final project, in which you and the students of the other video game master’s programs will form your own development studio. You will live and contend with the experience of creating your first video game from start to finish, allowing you to enrich your knowledge with that of your peers. You will all develop the skills expected of an industry professional.


Career Opportunities

  • Game Director.
  • Game Designer.
  • Level Designer.
  • Gameplay Designer.
  • Scripter.
  • Writer.
  • Gamification Designer.
  • QA Lead.
  • Diseñador de Mecánicas.
  • Game Journalist.
  • Project Manager Assistant.
  • Associate Producer.

Paths to Entry

  • Professionals who wish to specialize in the field of video games and interactive digital leisure.
  • Those interested in the creation and development of video games, who are eager to develop a deep knowledge of game rules, mechanics and inner workings.
  • Individuals who are self-taught in game design and conceptualization.

Where Our Alumni Work

Our students are highly valued by the industry.


Our Professional Development Services is responsible for facilitating student insertion into the various companies that contact us looking for highly specialized professionals. We have students working in companies like Reflections, Rockstar North, Ubisoft, Novorama, Mediatonic, Tequila, Ericsson, Genera Games, King, Mercury Steam, PlayGiga, Splash Damage, Purple Lamp Studios, Rebellion Developments, Elite 3D, Pendulo Studios, Gameloft, Saber Interactive, Smartick, Black Forest…


Partner Companies

Study Plan

  • Location: U-tad
  • Modality: In campus
  • Hours: Monday – Thursday
  • Duration: October-October (1,000 hours)
  • Language: Spanish

Course Structure

  • COURSE NAME
    • FUNDAMENTALS
      • Video Game Analysis
      • Video Game Logic
      • Production Fundamentals
      • Publishing
      • Graphic Fundamentals
      • Art Direction
    • VIDEO GAME DESIGN
      • Mechanics
      • Dynamics
      • Video Game Design
      • Level Design
    • TECHNICAL BASICS
      • Scripting Fundamentals
      • Programming Fundamentals
      • Unreal Engine
      • Unity
    • SPECIALIZATION
      • Gamificación
      • Narrative Direction
    • WORKSHOP
      • Professionals Skills Workshops
    • PROJECT
      • Master’s Thesis

Competencies

  1. Visualizing, designing, planning and developing the design of a video game, from its conception to its completion.
  2. Tackling interactive product design on any platform or medium in the interactive entertainment industry.
  3. Controlling the production process, from the conceptualization to the marketing.
  4. Mastering the narrative, usability and user experience, and methodologies to create and maintain the emotional experience of a video game.
  5. Implementing the mechanics and features of product design using the core techniques and tools of video game development, including tasks such as: level creation, interface, characters, progression and difficulty curves, economy and monetization.
  6. Conceiving, conceptualizing and communicating all aspects of video game design, from the fundamental building blocks to the finer details.
  7. Designing and transferring video game concepts to other industries (Gamification).
  8. Understanding game design techniques and mechanics for problem solving in other domains.

Faculty

  • Guillermo Jiménez Ortiz
    • Director of the Master’s in Game Design
    • Lead Game Designer at Tequila Works
  • Víctor Cerezo Olmo
    • Video Game Dynamics and Mechanics Teacher
    • Senior Game Designer at Electronics Arts
  • Belen Gómez
    • Serious Games, Gamificación and Publishing teacher
    • Serious Games Evangelis at Lingo Kids

Students' Projects and Awards

  • Your Project: your best letter of recommendation
    • The audiovisual entertainment sector, particularly when it comes to video games, is an industry that requires highly qualified professionals. The best way to showcase your preparation is with a high-quality portfolio. It is for this reason that at U-tad, we replicate the workflow and demands of a professional studio. In addition to a quality education, our students graduate with a clear understanding of industry mechanics. The Final Master’s Project is a group project developed with colleagues from other master’s degrees. Together, you form a real studio while at university. Students take charge of creative decisions, but you will have the continuous support of an industry professional team.
  • Talent Awards
    • U-tad is the Spanish educational center with the highest number of PlayStation Awards, with 15 in just seven years. The first to achieve this was Rolling BOB , which won the “Innovation Award”. It was the first U-tad game to be released on the PS4 Store. We are currently on our sixth.

Students' Feedback

  • Dámaris Herrera
    • Game Designer at Saber Interactive
    • During my studies at U-tad, I took part in a project through which I learned the basics necessary to work in the industry.
  • Jorge Gómez Povedano
    • Cloud Imperium Games
    • In short: I am where I am thanks to the master's project I developed with my teammates. We learned a lot in the process and not only on a technical level. We learned how a real videogame studio works, dealing with production issues and all it entails, as well as teamwork between different departments, achieving objectives and milestones, etc.
  • Enkeo Orio
    • Game Designer at Asobo Studio
    • Without my year at U-tad, it's hard to imagine that I would have had access to top studios in the industry. During the master’s program, I learned to work in a development team under the supervision of the experienced teaching team. This enabled me to develop my professional and personal skills.
  • Gustavo Alurralde
    • Technical Designer CI Games
    • The work you do alongside peers at U-tad, guided by experienced faculty, gives you a great perspective and an advantage when it comes time to look for a job in the industry. Everything I learned was fundamental in securing my first job at Tequila Works, and still sticks with me at my job at CI Games.
  • Pablo Lafora Rey
    • Mission Designer at Black Forest Games
    • My time at U-tad: A year in which "going to class" meant meeting with teachers as nerdy as I am and learning as much as possible. I would absolutely do it again. What contributed the most to my career: graduating from my master's degree with a commercial project for PS4 already in development.
  • Antonio Villaescusa Martín
    • Technical Game Designer at Digital Extremes
    • The Master's degree was the push I needed to break into the industry. The Master's thesis was the perfect showcase of my skills and an incredible opportunity to meet people.
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