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Students
Tuition Fee
GBP 18,600
Per year
Start Date
Medium of studying
Duration
Program Facts
Program Details
Degree
Masters
Major
Animation | Illustration
Area of study
Arts
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 18,600
Intakes
Program start dateApplication deadline
2024-09-01-
2025-01-01-
2025-05-01-
About Program

Program Overview


Coventry University's Illustration and Animation MA program empowers students to develop their unique artistic voice and technical skills in both digital and physical mediums. Through a combination of lectures, workshops, and industry-standard tools, the program prepares graduates for careers in diverse fields such as animation, film, and scientific illustration. Students benefit from access to specialist facilities, internationally acclaimed faculty, and the opportunity to gain professional experience.

Program Outline


Degree Overview


Overview:

The Illustration and Animation MA program at Coventry University aims to expand your knowledge and skills in both digital and physical illustration and animation. The program helps you develop your own individual voice and style while fostering critical thinking and problem-solving skills.


Objectives:

  • Provide students with a comprehensive understanding of the creative process and its role in visual communication.
  • Develop expertise in traditional and digital illustration and animation techniques.
  • Encourage students to develop a unique visual signature and compelling visual voice.
  • Equip students with the necessary skills and knowledge to enter the professional design industry.

Structure:

The program is delivered through a combination of lectures, seminars, tutorials, presentations, group projects, and workshops. It can be studied on a full-time or part-time basis.


Modules:

  • Collaboration in Practice 1: This module examines research methods and ethical practices in art, architecture, and design.
  • Illustration and Animation Specialism 1: This module focuses on time as a creative element in visual imagery.
  • Professional Context 2: This module explores the professional context of creative disciplines, considering creativity, innovation, problem-solving, and entrepreneurship.
  • Illustration and Animation Specialism 2: This module explores space, location, process, and visualization as creative elements.
  • Creative Futures and Social Change: This module helps students understand the changing world of work and develop the skills needed to thrive in it.
  • Illustration and Animation Specialist Investigation: This module requires students to produce a detailed report analyzing their Illustration and Animation Final Project.
  • Illustration and Animation Final Project: This module allows students to apply their acquired knowledge and skills to create a final project reflecting their personal and professional interests.

Other:

  • The program integrates industry-standard practices and toolsets.
  • Students have access to specialist facilities, including laser cutters, 3D printers, screen printing equipment, and computer suites.
  • Internationally acclaimed faculty contribute to the program.
  • Students have the opportunity to apply for a professional experience opportunity to further develop their skills and enhance their employability.

Outline


Overall Program:

  • Full-time: 1 year
  • Part-time: 2 years
  • 16-24 months (with professional experience)

Modules:

  • Collaboration in Practice 1: 30 credits
  • Illustration and Animation Specialism 1: 30 credits
  • Professional Context 2: 20 credits
  • Illustration and Animation Specialism 2: 30 credits
  • Creative Futures and Social Change: 10 credits
  • Illustration and Animation Specialist Investigation: 30 credits
  • Illustration and Animation Final Project: 30 credits

Professional Experience Opportunity:

  • Optional
  • Length: 1 semester (16 months), 2 semesters (20 months), or 3 semesters (24 months)
  • Additional tuition fees apply
  • Subject to availability and requirements

Assessment


Assessment Methods:

  • Group work
  • Presentations
  • Portfolio
  • Projects
  • Coursework
  • Individual assignments

Assessment Strategy:

  • Ensures fair and consistent assessment
  • Monitors student progress towards learning outcomes

Teaching


Teaching Methods:

  • Lectures
  • Seminars
  • Tutorials
  • Presentations
  • Group projects
  • Workshops

Contact Hours:

  • Approximately 8 hours per week for full-time students
  • Varies depending on the module and program structure

Self-Directed Learning:

  • Students are expected to undertake significant self-directed study hours (approximately 24 hours per week)
  • Requires self-monitoring and evaluation

Delivery Methods:

  • May include blended learning, online technologies, and face-to-face teaching

Faculty:

  • Internationally acclaimed staff with industry experience

Teaching Approaches:

  • Focus on developing practical skills alongside theoretical knowledge
  • Encourage individual expression and experimentation

Careers


Career Paths:

  • Education
  • Curation
  • Film and television
  • Games development
  • Print and publishing
  • Animation
  • Film
  • Scientific and technical illustration
  • Storyboarding and character generation

Transferable Skills:

  • Information gathering
  • Communication technology
  • Professional practice
  • Time management
  • Project management
  • Self-promotion

Graduate Opportunities:

  • Employment in diverse industries
  • Further study at PhD level
  • Freelance business ventures

Other


Studio Environment:

  • Dedicated workspaces for practical activities
  • Collaboration opportunities with students from other disciplines

Games Technology Lab:

  • High-end gaming PCs
  • Virtual reality game development equipment
  • Motion capture technology

Printing Studio:

  • Historic printing presses
  • Facilities for screen printing and etching

Delia Derbyshire Building:

  • Hyper studio for cross-disciplinary projects
  • Immersive studios with virtual and mixed reality technologies
  • Gallery space
  • Events atrium

Graduate Destinations:

  • Games-based industries
  • Scientific fields
  • Televisual production
  • Educational institutions

Tuition Fees and Payment Information:

  • UK, Ireland , Channel Islands or Isle of Man: £11,200 | £15,200 (with prof. experience)
  • £18,600 | £22,600 (with prof. experience) per year without EU support bursary
  • International: £18,600 | £22,600 (with prof. experience)
SHOW MORE
About University
PhD
Masters
Bachelors
Diploma
Foundation
Courses


Overview:

  • Founded in 1843 as the Coventry School of Design
  • Received university status in 1992
  • Over 30,000 students from over 150 countries
  • Campuses in Coventry, London, and Scarborough
  • Known for its focus on practical, industry-focused education

Student Life:

  • Over 150 student clubs and societies
  • Sports teams in various disciplines
  • Student support services include counseling, mental health support, and disability support
  • Campus facilities include a gym, swimming pool, and student union

Academics:

  • Offers undergraduate and postgraduate degrees in a wide range of subjects
  • Faculty with industry experience and research expertise
  • Teaching methodologies include lectures, seminars, workshops, and project-based learning
  • Academic support services include writing centers, math labs, and peer mentoring
  • Unique academic programs include:
    • Centre for Applied Science and Technology
    • Centre for Business in Society
    • Centre for Intelligent Systems

Top Reasons to Study Here:

  • Ranked among the top 150 universities in the UK (Times Higher Education World University Rankings 2023)
  • Excellent industry connections and partnerships
  • Specialized facilities such as the National Transport Design Centre and the Centre for Advanced Manufacturing
  • Notable alumni include:
    • Sir Frank Whittle, inventor of the jet engine
    • Sir David Attenborough, naturalist and broadcaster
    • Sir Patrick Stewart, actor

Services:

  • Counseling and mental health support
  • Health center
  • Accommodation services
  • Library with over 1 million books and resources
  • Technology support
  • Career development services

Total programs
698
Admission Requirements

Entry Requirements:

UK/EU Students:

  • Applicants must hold an honours degree (2:2 or higher) in a relevant subject like Graphics/Design.
  • Relevant qualifications from other disciplines may be considered if a strong portfolio demonstrating suitable skills and experience is submitted.
  • Irish and other EU citizens are eligible for the UK support bursary, reducing their tuition fees to the same level as UK students.
  • # International Students:
  • Applicants require an honours degree (equivalent to a UK 2:2 or above) in a relevant field like Graphics/Design, or an equivalent qualification.
  • A compelling portfolio showcasing design skills is essential for applicants without the exact academic qualification.

Language Proficiency Requirements:

  • Applicants whose first language is not English must provide evidence of English Language proficiency.
  • The required level is IELTS 6.5 overall (with at least 5.5 in each component).
  • If necessary, pre-sessional English language programs can help you achieve the required level before starting your course.
  • You can find more detailed information about English language requirements on the Coventry University website.

Additional Notes:

  • The entry requirements provided here are for informational purposes only and are subject to change.
  • Please refer to the official Coventry University website for the most up-to-date information.
  • For further guidance and support regarding entry requirements, you can contact the university directly or chat with an online advisor.
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