Media Arts and Sciences (Extended Reality Technologies), MS
Mesa , United States
Tuition Fee
Start Date
Medium of studying
Duration
Program Facts
Program Details
Degree
Masters
Major
Computer Graphics | Software Development | Web Development
Area of study
Information and Communication Technologies
Course Language
English
About Program
Program Overview
The program prepares graduates for diverse career paths in emerging media industries, including content creation, development, design, engineering, and research.
Program Outline
Students will gain a fundamental understanding of how these technologies can be used to create virtual worlds and explore their applications in various fields. The curriculum also covers programming languages, software applications, project management, collaboration, and ethical considerations.
Objectives:
- Equip students with the skills to create content, software, and hardware for VR, AR, and MR.
- Develop transdisciplinary approaches to applying these technologies in socially engaged contexts.
- Prepare students for diverse career paths in emerging media industries.
Program Description:
- Focuses on the application of XR technologies in simulation, visualization, interaction, computer vision, HCI, experience design, AI, and ML.
- Provides a foundation in programming languages and software applications relevant to XR production workflows.
- Develops skills in project management, teamwork, and creative problem-solving.
- Encourages reflection on the ethical, cultural, and social implications of XR technologies.
Outline
Required Courses (33 credit hours):
- Required Core (9 credit hours):
- AME 520: Movement and Computing (3)
- AME 530: Philosophy of Media Technology (3)
- AME 532: Creating Interactive Media (3)
- Concentration (9 credit hours):
- AME 550: Prototyping Futures (3)
- AME 551: Designing Extended-Reality Experiences (3)
- HDA 581: Emerging Media Colloquium (3)
- Electives (9 credit hours):
- Choose from a range of courses offered in the program.
- Other Requirements (3 credit hours):
- Choose from AME 584 (Internship), AME 590 (Reading and Conference), AME 592 (Research), or HDA 580 (Practicum).
- Culminating Experience (3 credit hours):
- Complete the AME 593 Applied Project course.
- Students can choose to focus on specific areas within the XR field through elective courses.
- The program emphasizes hands-on learning and project-based work.
- Opportunities for faculty-led research, individualized instruction, public program development, and internships are available.
Assessment
Assessment methods:
- Coursework assignments and projects
- Exams and quizzes
- Presentations and demonstrations
- Culminating project
Assessment criteria:
- Understanding of key concepts and theories
- Ability to apply knowledge and skills to real-world problems
- Creativity and innovation
- Technical proficiency
- Communication and collaboration skills
Teaching
Teaching methods:
- Lectures
- Seminars
- Workshops
- Hands-on labs
- Individual and group projects
Faculty:
- The program features experienced faculty with expertise in XR technologies, media arts, computer science, design, and engineering.
- Faculty are actively involved in research and industry collaborations.
Unique approaches:
- The program emphasizes transdisciplinary learning and encourages collaboration between students from diverse backgrounds.
- Students have access to state-of-the-art facilities and equipment for XR development.
- The curriculum is constantly evolving to keep pace with the rapidly changing field of XR.
Careers
Career opportunities:
- XR Content Creator
- XR Developer
- XR Designer
- XR Engineer
- XR Researcher
- XR Educator
- XR Consultant
Graduates are prepared for careers in a variety of industries, including:
- Entertainment
- Gaming
- Education
- Healthcare
- Training and simulation
- Architecture and design
- Urban planning
- Career services are available to help students with job search and career development.
- The program is designed for students with a background in media arts, engineering, design, or a related field.
- The program is STEM-OPT eligible, allowing international students on F-1 visas to extend their work authorization in the U.S. for up to 36 months.
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Admission Requirements
Entry Requirements:
EU Home Students and International Students (outside EU):
- **A bachelor's or master's degree in media arts, engineering, design, or a related field from a regionally accredited institution.
- **A minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in the last 60 hours of their first bachelor's degree program or a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in an applicable master's degree program.
- Portfolio: Applicants should submit a portfolio showcasing their skills and experience relevant to the program. The portfolio can include examples of games designed and programmed by the applicant, music composed by the applicant, performances (submitted as video), and websites programmed by the applicant.
- Letter of Intent: The letter of intent should detail the applicant's professional goals and how the program aligns with those goals.
- Resume: Applicants should submit a resume outlining their educational background, work experience, and other relevant skills and achievements.
- Three Letters of Recommendation: Applicants should submit three letters of recommendation from individuals who can attest to their academic ability and potential for success in the program.
- TOEFL: 80 overall with a minimum score of 20 in each section (reading, writing, listening, and speaking)
- IELTS: 6.5 overall with a minimum score of 6.0 in each section (reading, writing, listening, and speaking)
- PTE Academic: 58 overall with a minimum score of 50 in each section (reading, writing, listening, and speaking)
- The application deadline for the fall semester is March 7th.
- Graduates of the program are well prepared for careers in various fields related to the application of extended reality technologies and practices, including virtual and augmented reality, entertainment, gaming, workforce development, research, urban planning, healthcare, and education.
- The program is approved for the STEM-OPT extension, which allows international students on F-1 visas to extend their stay in the United States for up to 36 months for optional practical training.
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