BA (Hons) Game Design with Foundation Year
| Program start date | Application deadline |
| 2025-09-15 | - |
| 2026-09-15 | - |
| 2027-09-15 | - |
Program Overview
BA (Hons) Game Design with Foundation Year
Overview
Begin your journey into the exciting world of game design with our BA (Hons) Game Design with Foundation Year. This program provides a solid grounding in creative and technical skills, preparing you for success in the full Game Design degree and ultimately, the dynamic game industry.
Award
BA (Hons)
Start date(s)
15 September 2025
UCAS Code
I621
Course specifications
View course spec
Course length
Full-time (4 years), Part-time (6 years)
Campus location
University: City Campus
School
Wolverhampton School of Art
UCAS points calculator
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Why choose this course?
- 100% of part-time students were satisfied overall with their course.
- Tailored foundation year to build core creative and technical skills
- Smooth transition into full degree program
- Supportive learning environment for those new to game design
- Opportunity to explore various aspects of game creation before specializing
What happens on the course?
As a full-time student, you will be studying three modules per semester, which requires about 12 hours of attendance per week. The rest of the learning will be self-directed outside the formal sessions. You will study in well-equipped studios with access to all the necessary hardware and software you need to complete your work.
Modules and Assessment
All assessment on this course is based on coursework. There are no exams. You will be given an assignment brief at the beginning of the module. The assignment brief explains in detail what you are required to do, what you need to submit, and when the deadline is. It also explains the criteria used to assess the assignment.
New £5m Screen School
Wolverhampton Screen School will be the ambitious epicentre for stimulating screen-based culture, education, research, and industrial development within the region and beyond.
What skills will you gain?
You will develop a full understanding of Games Design as an industry, the practices involved in designing and making games, as well as the place of games design within global culture. You will understand your own role within the game design industry and will be able to adapt to new, unfamiliar situations and ways of working. You will have a wide range of software skills that will enable you to bring your game ideas into life.
Course Fees and Finance
| Location | Mode | Fee | Year |
|---|---|---|---|
| Home | Full-time | £9250 per year | |
| Home | Part-time | £4625 per year# | |
| International | Full-time | £14950 per year |
Entry Requirements
Key Entry Requirements
Either:
- A-levels: Grade profile of DD
- Access to HE Diploma (60 credits) of which a minimum of 45 must be at Level 3 (48 UCAS point equivalence, minimum 45 credits at pass)
- BTEC: Grade profile of PPP
- T-Level: Pass grade with a core component profile less than C.
- Tariff: Other Level 3 qualifications are accepted for entry. A minimum of 48 UCAS Tariff points will be required.
- UAL L3 Extended Diploma in Art and Design or Creative Media Production & Technology- grade P
- Other: We also consider applicants who have not achieved 48 UCAS points from prior level 3 qualifications. If you have a keen interest in this subject area or hold relevant experience, please make sure you outline this experience within your personal statement. This can be assessed through an alternative assessment route such as an academic essay.
Funding
Tuition Fees Loan(Home Fee Status):
Most students will be able to apply for loans to pay for these subject to eligibility. To find out more information, please refer to the government Student Finance website.
Changes for EU students:
The UK government has confirmed that EU students starting courses from 1 August 2021 will normally be classified as having Overseas Fee status. More information about the change is available at UKCISA:
What our students say
Graduate Success - Jason Barlow graduated in 2011:
Jason Barlow graduated from the University of Wolverhampton in 2011 and is now using the skills learned on his degree to lead a team of animators and 3D artists at a virtual reality simulation company.
