| Program start date | Application deadline |
| 2025-09-01 | - |
| 2026-09-01 | - |
Program Overview
Esports Business Management
Overview
Our innovative Higher National Diploma (HND) in Esports Business Management prepares future talent for careers in the rapidly growing esports industry. With over 3.24 billion gamers globally in 2021, esports is a global phenomenon.
Introduction
In a nutshell, our HND in Esports Business Management prepares future talent for careers in the rapidly growing esports industry. With over 3.24 billion gamers globally in 2021, esports is a global phenomenon.
Key Aspects
- Learn about and explore the eco-systems within the esports industry with a view to gaining an expert perspective of the environment.
- Develop awareness of the ethics and integrity that sustain the industry with a view to ensuring sustainable practices for esports communities.
- Learn how to plan and design an event tournament concept and pitch your ideas to an industry panel.
- Develop your broadcasting tech skills in a practical and safe environment which will enable you to host your own tournaments in a professional manner.
- Develop basic to intermediate content creation skills, digital business skills and have the opportunity to demonstrate these in live environments.
- Network with your peers, industry and academics in a safe and supportive environment using the University's brand new Esports Lab.
Become Industry Ready
The esports market has boomed in recent years with increasing demand from viewers wanting to watch the most popular gamers in the world. The coverage of esports is only increasing, with demand expected to grow to 640.8 million viewers of esports worldwide by 2025. In turn, this growth is creating thousands of jobs in this industry and fresh demand for graduates with specific skills and knowledge.
Course Details
All About the Course
This course will help you develop your creative, digital and sustainable skills with the view of entering a business role within the industry or to undertake your own entrepreneurial projects upon graduation.
Year One
- Digital Business Skills
- Esports Game Development Foundations
- Esports Eco Systems Pt 1 - Culture and Community
- Esports Entertainment Technology – Broadcast Technology Pt 1
- Esports Eco-Systems Pt 2 – Understanding Current Contexts and Environments
- Ethics and Integrity in Esports
Year Two
- Future Innovations and Technologies for Esports
- Esports Event Tournament; Planning and Pitching
- Esports Entertainment Broadcast Tech Pt II
- SBS Esports Tournament – LIVE PROJECT DELIVERY
- Esports Professional Development and Enterprise
- Esports Marketing Campaigns in Practice
What Will I Be Doing?
Teaching
Delivery of your programme will be conducted by an experienced team of tutors, with support from Industry partners and guests.
Skills for Learning
Don’t bypass the Clifford Whitworth library, it really is a beneficial resource for you. The friendly library team will help you develop the skills you need to be successful in your studies and in your work.
Assessment
We use different forms of assessment in different modules and wherever possible these will reflect the types of work you will do in the ‘real world’ for example, portfolios, presentations and business pitches. You will also organise and deliver a tournament which will make up part of your assessments.
Frequently Asked Questions
What is Esports?
Esports is the name given to the professional gaming industry. Typically, esports takes the form of organised competitions that fans can view either in person or via stream.
What is an Esports Management Course?
This innovative programme covers all sectors of the Esports industry. Students will have the chance to study modules on esports marketing, public relations, broadcasting, game development and event management as well as business modules in ethics and digital skills.
Is an Esports Course Worth It?
An esports course is worth pursuing if you are passionate about the gaming industry and want to pursue a career in this rapidly growing field.
A Global Community
Salford Business School aims to foster the next generation of leaders and create a new vision of innovative and entrepreneurial leadership. We are integrated into the local business community as a hub for knowledge creation and exchange.
Employment and Stats
What About After Uni?
After completion of the level 5 HND programme, you will have the choice to continue and refine your learning by completing a BSc top-up year in Esports Business Management.
Employment
This course provides you with the broad business understanding of the esports eco-system with a view of gaining entry into the industry via personal enterprise or applying for a career with an established esports company.
Requirements
Applicant Profile
This degree is perfect for those interested in all things Esports. Whether you want to get involved with organising tournaments, have an interest in the tech side of Esports, want to get involved with the business of Esports or even become a professional player, this course will provide you with the practical skills and knowledge to get you there.
Standard Entry Requirements
- GCSE: Maths and English at grade C or grade 4
- UCAS Tariff points: 72 UCAS Tariff points from a minimum of two A levels
- BTEC National Diploma: MMP (BTEC Extended Diploma)
- T level: Pass (D or E in the core subject)
- Scottish Highers: Equivalent to 72 UCAS Tariff points
- Irish Leaving Certificate: Equivalent to 72 UCAS Tariff points
Alternative Entry Requirements
Salford Alternative Entry Scheme (SAES)
We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.
How Much?
Tuition Fees
Your tuition fees are regulated by the UK government who has proposed changes to tuition fees for UK students studying in England from 1 August 2025. The fee stated reflects this proposed change, but remains subject to parliamentary approval. Your tuition fees may increase in your first and each subsequent year of your programme to the maximum amount permitted by UK law or regulation for that academic year.
- Type of study: Full-time home
- Year: 2025/26
- Fees: £8,760 per year
- Year: 2026/27
- Fees: £8,760 per year
Additional Costs
You should also consider further costs which may include books, stationery, printing, binding and other general expenses.
