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Students
Tuition Fee
GBP 17,650
Per year
Start Date
2025-09-01
Medium of studying
On campus
Duration
36 months
Program Facts
Program Details
Degree
Bachelors
Major
Animation | Digital Media | Game Design
Area of study
Arts | Information and Communication Technologies
Education type
On campus
Timing
Full time
Course Language
English
Tuition Fee
Average International Tuition Fee
GBP 17,650
Intakes
Program start dateApplication deadline
2025-09-01-
About Program

Program Overview


Games Design and Production

Overview

The Games Design and Production course at the University of Salford is a three-year undergraduate program that prepares students for a career in the digital creative industries. The course focuses on the development of skills and experience in game design, art, and programming, with an emphasis on teamwork, problem-solving, and industry-standard practices.


Course Details

Year One

  • Game Design Fundamentals: Students learn the fundamentals of game design, including theory, design methods, and process.
  • Visual Arts: Students engage with creative processes and practices, developing their independent creative capabilities.
  • Entertainment Technologies: Students study technologies from the past, present, and future, and conceptualize and build interactive prototypes.
  • Principles of Digital Game Design: Students work in production teams to build their first 2D digital game.
  • Digital Graphics: Students learn about photographic theory, composition, digital image theory, and image retouching.
  • Introduction to Programming: Students receive a solid introduction to the foundations of computer programming.

Year Two

  • Game Development Foundations: Students work in production teams to build their first 3D digital game.
  • Human Data Interaction: Students learn about the theoretical principles of human-computer and data interaction.
  • Advanced Gameplay Development: Students work in groups to produce functional polished product.
  • Optional Modules:
    • Digital Environment Art: Students learn to design, develop, and deploy 3D virtual games environments.
    • Games Engine Programming: Students learn to build an understanding of more complex underlying programming paradigms.

Year Three

  • Creative Portfolio: Students focus on the realities of finding meaningful employment in the digital creative industries.
  • Final Project Proposal and Prototyping: Students define their own production groups, genre, narrative, and technology.
  • Final Project Development: Students work on a full-scale production of their game prototype.
  • Practice-Based Dissertation: Students develop a purely written or practice-based dissertation.

Assessment

  • 60% Coursework
  • 40% Presentations

Teaching

  • Production-based modules are delivered primarily through workshops.
  • Theory modules are delivered through combined lecture/seminar sessions.
  • Project work allows students to produce work tailored to their individual interests.

Facilities

  • TV studios
  • Green screen facilities
  • Audio production
  • MakerSpace
  • Stop-frame studio
  • Computer Suites and Editing Studios
  • Equipment stores

Employment and Stats

  • Graduates have gone on to work at world-renowned development companies, including Rockstar, Sony, EA, Saga, and Namco.
  • 90% of students are in work or doing further study 15 months after the course.

Requirements

  • GCSE English and maths grade C/grade 4 or above.
  • UCAS tariff points: 104-112 points.
  • A-level: 104-112 points.
  • T-level: Pass (C in core subject).
  • BTEC National Diploma: MMM-DMM.
  • Access to HE: 104-112 UCAS Tariff points.
  • International Baccalaureate: 28 points.
  • European Baccalaureate: Pass in Diploma of at least 73-78% overall in a relevant subject.

Tuition Fees

  • Full-time home: £9,535 per year (2025/26), £9,535 per year (2026/27).
  • Full-time international: £17,650 per year (2025/26), £18,120 per year (2026/27).

Scholarships

  • International students may be eligible for scholarships.

Related Courses

  • BA (Hons) Animation
  • DipHE Creative and Digital Media
  • BSc (Hons) Creative Computing

Student Information

  • Terms and conditions
  • UCAS information: Course ID G470, Institution S03

Data

  • 78% of students say staff value students' views and opinions about the course.
  • 74% of students say teaching staff have supported their learning well.
  • 90% of students are in work or doing further study 15 months after the course.

Program Outline


Degree Overview:


In a nutshell:

  • The Games Design and Production program focuses on preparing students for employment in the rapidly growing video game industry.
  • The program is designed for students interested in becoming game designers, producers, programmers, or artists.
  • The curriculum combines both theoretical and practical elements, with an emphasis on building functional games in a multidisciplinary team environment.

Objectives:

  • To equip students with the skills and knowledge required for a successful career in the games industry.
  • To provide students with real-world experience in game development through group projects and placements.
  • To foster a supportive and collaborative learning environment.

Description:

  • The program offers a comprehensive curriculum covering the fundamentals of game design, programming, art, and production.
  • Students will learn how to concept, design, prototype, and produce games using industry-standard tools and technologies.
  • The program culminates in a final year project where students will develop a fully functional game prototype.
  • The program also includes a placement module, providing students with the opportunity to gain valuable industry experience.

Outline:


Year One:

  • Game Design Fundamentals: Learn the theories and principles of game design, prototyping, and testing.
  • Visual Arts: Develop skills in traditional and digital art techniques, including drawing, painting, and 3D modeling.
  • Introduction to Programming: Gain a foundation in computer programming, including code structures, principles, and basic game engine concepts.
  • Digital Graphics: Learn digital art techniques, including image editing, retouching, pixel art, and vector art.

Year Two:

  • Game Development Foundations: Build your first 3D game using industry-standard tools and technologies.
  • Human Data Interaction: Understand the principles of human-computer interaction and data analysis in game design.
  • Advanced Gameplay Development: Design and implement advanced gameplay mechanics, including AI, physics, and narrative systems.
  • Optional Modules: Choose from a range of specialized modules, including Digital Environment Art or Games Engine Programming.

Year Three:

  • Personal Portfolio: Develop a professional portfolio showcasing your skills and experience in game design and development.
  • Final Project Proposal and Prototyping: Plan and prototype a final year game project in a simulated industry environment.
  • Final Project Development: Develop a fully functional game prototype, incorporating all aspects of game design and production.
  • Practice-Based Dissertation: Conduct research and produce a written or practical dissertation on a topic related to game design and development.

Assessment:

  • Assessment methods include coursework, projects, presentations, and examinations.
  • Coursework may include game prototypes, design documents, and written assignments.
  • Projects may involve the development of full-fledged games or smaller game components.
  • Presentations allow students to showcase their work and receive feedback from tutors and peers.
  • Examinations typically assess students' theoretical knowledge and understanding of key concepts.

Teaching:

  • Classes are taught by experienced game designers, programmers, artists, and producers.
  • The program uses a blended learning approach, combining lectures, workshops, and self-directed study.
  • Students have access to industry-standard facilities and software.
  • There is a strong emphasis on group work and collaboration.
  • Students receive regular feedback and support from tutors.

Careers:

  • The program prepares students for a variety of careers in the games industry, including:
  • Game designer
  • Game producer
  • Programmer
  • Artist
  • Tester
  • Quality assurance specialist
  • Project manager
  • Many graduates have gone on to work for major game studios, including Rockstar, Sony, EA, Saga, Namco, Travellers Tales, and Team 17.
  • The campus is home to industry-standard facilities, including TV studios, green screen facilities, audio production studios, and a MakerSpace.
  • The program has strong links to the games industry, with regular guest lectures and live briefs from industry partners.
  • The program is open to students from all backgrounds and disciplines.

| Type of study | Year | Fees | |---|---|---| | Full-time home | 2024/25 | £9,250.00 per year | | Full-time international | 2024/25 | £17,040.00 per year | | Full-time home | 2025/26 | £9,250.00 per year | | Full-time international | 2025/26 | £17,650.00 per year |

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About University
PhD
Masters
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Foundation
Courses

University of Salford: A Summary


Overview:

The University of Salford is a public university located in Salford, Greater Manchester, England. It is known for its strong focus on practical learning and its close ties to industry. The university offers a wide range of undergraduate and postgraduate programs across various disciplines.


Student Life and Campus Experience:

The university provides a vibrant campus experience with a range of facilities and activities for students. These include:

    Accommodation:

    The university offers a variety of accommodation options, including on-campus residences and private apartments.

    Sports Centre:

    Students can stay active and healthy by joining the university's sports centre, which offers a wide range of activities.

    Clubs and Societies:

    Students can join a variety of clubs and societies to meet new people and pursue their interests.

    Library:

    The university library provides students with access to a wide range of resources, including books, journals, and online databases.

    Cafe and Dining:

    The campus has several cafes and dining options for students to enjoy.

Key Reasons to Study There:

    Practical Learning:

    The university emphasizes practical learning, with many programs incorporating hands-on experience and industry placements.

    Industry Connections:

    The university has strong ties to industry, providing students with opportunities for internships, placements, and networking.

    Location:

    The university is located in Salford, a vibrant city with easy access to Manchester city centre.

    Modern Facilities:

    The university has invested in modern facilities, including a state-of-the-art sports centre and a new library.

Other:

The university offers a variety of student support services, including academic advising, career counseling, and mental health support. It also has a strong commitment to research, with a focus on areas such as energy, healthcare, and technology.

Total programs
463
Admission Requirements

Entry Requirements:


University of Salford

  • GCSE: Grade C or 4 in English and Maths.
  • A Levels: 96 - 112 points
  • T Level: Pass (C in core subject)
  • BTEC National Diploma: MMM-DMM
  • Access to HE: 96-112 UCAS Tariff points from Level 3 QAA approved Access programme
  • Scottish Highers: 96 - 112 points
  • Irish Leaving Certificate: 96 - 112 points
  • International Baccalaureate: 28 points
  • European Baccalaureate: 73-78% overall in a relevant subject

University of Salford - Alternative Entry Scheme (SAES):

  • Applicants may be considered if they do not meet the above requirements but demonstrate the ability to pursue the course successfully.
  • There are two routes: review of prior learning or a formal test.

International Students:

  • Must demonstrate English proficiency.
  • IELTS score of 6.0 with no individual band below 5.5 is required.
  • Other accepted English language qualifications include:
  • Cambridge English: Advanced (CAE) at grade B
  • Cambridge English: First (FCE) at grade B
  • Pearson Test of English (PTE Academic): 50
  • Duolingo English Test (DET): 100

Language Proficiency Requirements:

  • International students must demonstrate English proficiency through one of the above accepted qualifications.
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