Program Overview
Learning Technologies Degree
Overview
The Bachelor of Applied Science (B.A.S.) in Learning Technologies is designed to meet the increasing workforce demand to support schools, businesses, and industries, with a particular emphasis on Science, Technology, Engineering, and Mathematics (STEM). This degree prepares students for careers through a broad knowledge of tools, techniques, and methods used by learning technology professionals.
Program Details
- Program Type: Bachelor of Applied Science (B.A.S.)
- Format: On Campus, Online
- Estimated Time to Complete: 4 years
- Credit Hours: 120
Why Earn a Learning Technologies Degree?
With this degree, you'll be prepared for your career through a broad knowledge of tools, techniques, and methods used by learning technology professionals. Some of the areas of focus include:
- Game design
- Information processing
- Instructional systems
- Technologies for internet development
The learning technologies program helps you develop critical thinking and problem-solving skills for selecting, using, and implementing a variety of technology tools in STEM fields. Coursework focuses on learning strategies that allow students with a natural inclination toward STEM to pursue their passions in applied contexts.
Marketable Skills
- Design/development technology solutions
- Problem-solving with technology
- Use of instructional technology
- Oral and written communication
- Enhanced learning through online content
Learning Technologies Degree Highlights
- Faculty members within the department continue this leadership role through scholarship, grant acquisition, teaching, and service activities.
- You can complete this degree as a traditional undergraduate student or as a transfer student with earned post-secondary hours.
- You may apply approved technical or formal coursework from your AAS, Military Training, or STEM-Related Field, and you have the option of following your passion in a variety of professional STEM concentrations approved by the LT Program.
- Our faculty and staff will assist you in developing a unique degree plan, which optimizes credit from previously completed coursework and/or experiences.
What Can You Do With a Learning Technologies Degree?
After completing your degree, you may find yourself taking a leadership role with a position such as:
- Computer graphic designer
- Game designer
- Instructional design specialist
- Network administrator
- Organizational development specialist
- Project manager
- Software developer
- Web master
Learning Technologies Degree Courses You Could Take
- Web Authoring (3 hrs): Creation of web-based materials incorporating text, graphics, and multimedia elements. Emphasis on use of standards-based technologies for creating content for web-based delivery.
- Technology Integration (3 hrs): Computers in education; computer topics covered in formal and informal learning. Motivation and objectives in computer education; some programming language. Instructional uses of the computer, topics in curriculum integration.
- Organizational Development and Performance Improvement (3 hrs): Explores the need for organizational change by examining the process of needs analysis, intervention selection, implementation, and evaluation. Focus is on performance improvement and organizational development.
- Project Management and Applied Technology Performance Improvement (3 hrs): Explores the life cycle of defining, planning, executing, and delivering a project. Students learn and apply the processes and methods of project planning, management, and evaluation through a simulation activity. The use of technology applications is addressed to improve human performance.
- Advanced Computer Applications in Education and Training (3 hrs): Designed as an advanced preparation for students preparing to enter organizations in education or training that utilize modern computer-based technologies that include: graphic applications, telecommunications, networking, programming, and computer-based training.
- Computer Graphics in Education and Training (3 hrs): Application of computer graphics to the preparation of multimedia and web-based materials. Includes principles of graphics communication, concepts in computer graphics, graphics input systems, graphics manipulation software, and graphics output systems.
