Program start date | Application deadline |
2025-09-01 | - |
Program Overview
Animation, BA Hons
Our degree in animation is designed to provide all the skills you need to get into the film, TV, visual FX or video game industries.
This animation degree covers a range of subjects, from 2D and 3D animation and storytelling to the technical computer graphic skills you need for animation practice. Our modules help you develop specific skills for work in games, VFX, film and television. These skills are also useful for other industries, such as design, advertising, or architecture and medical imaging.
To join this degree, you should ideally have a background in art/design and have attempted creative production of some kind, such as photography, video or fine art. The key is to show great visual communication skills. Popular career options for animation graduates include VFX and video games companies, animation and advertising studios, and interactive media companies.
UCAS points
112 (view full requirements)
Course/institution codes
GW42 G BA/3DDD
Interested in a different year?
Select your preferred year of entry to view up to date information.
School
Design
Location
Greenwich Campus
Duration
- 3 years full-time
- 4 years sandwich
Start month
September
Home/international fees 2025/26
- £9,535 / £17,500
What you should know about this course
- Gain the key skills and practices of animation in a collaborative setting, and learn more about the entire production process
- Combine general animation with the specialist skills you need for the VFX, games, film and TV industries
- Develop creative aesthetics across multiple areas of general animation, such as character design, 3D modelling, motion graphics, etc.
- The course reflects the multidisciplinary nature of the animation industry. It will suit a variety of backgrounds in traditional / digital art and design
- The degree offers interrelated subjects in 3D modelling and animation, 2D animation practice, digital sculpting, and software / hardware skills.
What you will study
Full time
Sandwich
- Full time
- Sandwich
Year 1
Students are required to study the following compulsory modules.
- Animation Principles (30 credits)
- Experimental Animation Practices (30 credits)
- Design and Modelling (30 credits)
- Storytelling for Animation (30 credits)
Year 2
Students are required to study the following compulsory modules.
- Animation Practice (30 credits)
- VFX Principles (30 credits)
- Innovative Storytelling (30 credits)
- Game Design Principles (30 credits)
Year 3
Students are required to study the following compulsory modules.
- Animation Studio (30 credits)
- Animation & Professional Practice (30 credits)
- Animation Research Project (60 credits)
Year 1
Students are required to study the following compulsory modules.
- Animation Principles (30 credits)
- Experimental Animation Practices (30 credits)
- Design and Modelling (30 credits)
- Storytelling for Animation (30 credits)
Year 2
Students are required to study the following compulsory modules.
- Animation Practice (30 credits)
- VFX Principles (30 credits)
- Innovative Storytelling (30 credits)
- Game Design Principles (30 credits)
Year 3
Students are required to study the following compulsory modules.
- CPDA Professional Practice Placement
Year 4
Students are required to study the following compulsory modules.
- Animation Studio (30 credits)
- Animation & Professional Practice (30 credits)
- Animation Research Project (60 credits)
Entry requirements
UK citizens and permanent residents
- 112 UCAS Tariff points. We accept A Levels, T Levels, BTECs, Access to HE and all other qualifications with UCAS Tariff points.
Contextual Admissions
- We make Contextual offers to this programme. Applicants that meet specific eligibility criteria will be made a contextual offer with a reduced tariff of up to 16 UCAS Tariff points. Other entry requirements such as GCSEs, Interview, etc., will still need to be met. For further information, please see our Contextual Admissions Policy.
International entry requirements
The University of Greenwich accepts a broad range of international qualifications for admission to our courses.
For detailed information on the academic and English language requirements, please find your country in our directory.
Alternatively, please contact us at .
How you will learn
Teaching
Learning takes place through a combination of timetabled learning and independent study.
You can view more information about how each module is taught within our 'What you will study' section.
Seminars and workshops enable you to discuss and develop your understanding of topics covered in lectures in smaller groups. You will also be able to meet your personal tutor. Timetabled learning may fall between 9am and 9pm depending on your courses and tutorials.
Class sizes
The typical student intake per year averages 35-40. Lectures are normally attended by larger groups, and seminars/tutorials by smaller groups. Students may be in a module that has a cross-school intake, however, so they may be in lectures of 100-150 students depending on the module.
Independent learning
Outside of timetabled sessions, you are also expected to dedicate time to self study. This may involve further reading and research for preparing coursework and presentations. You can use Stockwell Street Library and online resources to support you in these activities.
In addition, during the week you can also:
- Attend additional support classes in some modules
- Attend guest lectures from industry experts
- Take part in employability and enterprise workshops
- Join student societies.
Overall workload
If you are studying full-time, you should expect the workload to be similar to a full-time job. For part-time students, this will reduce in proportion with the number of courses you are studying.
Each module you study towards this degree is worth 30-credits except for one 60-credit module in the final year. These represent around 300 or 600 study hours respectively.
If you receive 72 contact hours for a 30-credit module, you should expect to commit 228 hours to independent study to complete it successfully.
Assessment
You can view how each module is assessed within our 'What you will study' section.
Each course has formal assessments which count towards your grade. Some courses may also include 'practice' assignments, which help you monitor progress and do not count towards your final grade.
Feedback summary
We aim to give feedback on assignments within 15 working days.
Dates and timetables
The academic year runs from September to June.
Full teaching timetables are not usually available until term has started. For any queries, please use our contact form.
Fees and funding
Tuition fees
Cohort | Full time | Part time | Distance learning
---|---|---|---
Home* | £9,535 | N/A | N/A
International | £17,500 | N/A | N/A
University is a great investment in your future. English-domiciled graduate annual salaries were £10,500 more than non-graduates in 2023 - and the UK Government projects that 88% of new jobs by 2035 will be at graduate level.
(Source: DfE Graduate labour market statistics: 2023/DfE Labour market and skills projections: 2020 to 2035).
Other costs
- Trips: Any compulsory field trips are funded by the school.
- Resources: For Architecture, Landscape and Design courses, you will produce portfolios of large format plots plus CNC/3D printed models etc. Costs will vary but could reach £250 a year for printing, £100 for model making, and £50 for visiting the sites.
- Software: We provide Adobe software and Lynda.com online video tutorials. You will also have access to Nvivo, SPSS Modeler and SPSS Amos. Any licenses for software outside of our range will come at your own cost.
Scholarships and bursaries
We offer a wide range of financial help including scholarships and bursaries.
The Greenwich Bursary
This bursary is worth £700 for new undergraduate students with a low household income, entering Year 0 or 1 who meet the eligibility criteria.
EU Bursary
Following the UK's departure from the European Union, we are supporting new EU students by offering a substantial fee-reduction for studying.
Careers and placements
Will I have a work placement?
This course can be taken in sandwich mode, which means you can take a year to work in industry between your second and final years of study. Sandwich placements are relevant to your degree subject and are paid roles. It is the very best way of preparing you for successfully finding a job quickly when you graduate.
How long is my placement?
Sandwich placements last for between 9-13 months. Work-based learning module placements are normally one day a week for either one or two terms depending on the number of credits available from the module.
What are the financial arrangements?
Sandwich placements are paid roles whereas work-based learning module placements are normally unpaid.
What sort of careers do graduates pursue?
The growth of digital media and the computer arts industries has created a high demand for talented designers and animators. Our animation graduates work in a range of creative industries. These include VFX for film and TV, the video game industry, and areas such as product design and visual imaging.
This degree also prepares you well for other design-related fields that need 3D skills, such as product or urban design, architecture or landscape. You may also choose to specialise in digital animation, digital arts, post-production or visual effects.
Are internships available?
Students are encouraged to take up Summer internships during the Summer holidays, though it is up to the student to find them. Support is available to students from the Employability and Careers Service when applying for placements and internships.
Do you provide employability services?
Employability activities take place all the time at Greenwich and students are encouraged to take part in as many opportunities as possible. The central Employability and Careers Service provides support for students preparing to apply for placements and graduate roles, such as CV clinics, mock interviews and employability skills workshops. In addition, your School has a dedicated Employability Officer who will be organising work-related activities throughout the year which will help you to build you industry knowledge and networks.
Accommodation
Greenwich
Living in halls of residence is a great way to make new friends and get into the social side of university life. With four great locations, all minutes away from the campus and the centre of historic Greenwich , you will be at the heart of one of the most beautiful university settings in the UK.
Rooms start at £146.30/wk and include Wi-Fi, utility bills, access to our on-campus gym and 24-hour security - and just a 10-minute train journey to central London. Students based at our Greenwich campus can also choose to live the Student Village at Avery Hill, which is only a short ride on our free shuttle bus.
Support and advice
Academic skills and study support
We want you to make the most of your time with us. You can access study skills support through your tutor, our subject librarians, and our online academic skills centre.
Where appropriate, we provide support in academic English and mathematics. If you need to use particular IT packages for a specific module, we provide training for this.
Do you provide employability services?
Employability activities take place all the time at Greenwich and students are encouraged to take part in as many opportunities as possible. The central Employability and Careers Service provides support for students preparing to apply for placements and graduate roles, such as CV clinics, mock interviews and employability skills workshops. In addition, your School has a dedicated Employability Officer who will be organising work-related activities throughout the year which will help you to build you industry knowledge and networks.
Program Outline
Animation, BA Hons - University of Greenwich
Degree Overview:
This degree in animation is designed to equip students with the skills necessary to enter the film, TV, visual FX, or video game industries. It covers a wide range of subjects, including 2D and 3D animation, storytelling, and technical computer graphic skills. The modules are designed to develop specific skills for work in games, VFX, film, and television. These skills are also transferable to other industries such as design, advertising, architecture, and medical imaging. The program emphasizes the multidisciplinary nature of the animation industry and is suitable for students with backgrounds in traditional or digital art and design. It offers interrelated subjects in 3D modeling and animation, 2D animation practice, digital sculpting, and software/hardware skills.
Outline:
Full-time:
- Year 1:
- Animation Principles (30 credits)
- Experimental Studio Practices (30 credits)
- Design and Modelling (30 credits)
- Storytelling for Animation (30 credits)
- Year 2:
- Animation Practice (30 credits)
- VFX Principles (30 credits)
- Innovative Storytelling (30 credits)
- Game Design Principles (30 credits)
- Year 3:
- Animation Studio (30 credits)
- Animation Research Project (60 credits)
- Professional Practice and Portfolio (30 credits)
Sandwich:
- Year 1:
- Animation Principles (30 credits)
- Experimental Studio Practices (30 credits)
- Design and Modelling (30 credits)
- Storytelling for Animation (30 credits)
- Year 2:
- Animation Practice (30 credits)
- VFX Principles (30 credits)
- Innovative Storytelling (30 credits)
- Game Design Principles (30 credits)
- Year 3:
- CPDA Professional Practice Placement
- Year 4:
- Animation Studio (30 credits)
- Animation Research Project (60 credits)
- Professional Practice and Portfolio (30 credits)
Assessment:
The assessment methods vary depending on the modules chosen. Each course has formal assessments that contribute to the final grade. Some courses may also include practice assignments that help students monitor progress but do not count towards the final grade.
Teaching:
- Teaching Methods:
- Learning takes place through a combination of timetabled learning and independent study.
- Timetabled learning includes lectures, seminars, and workshops.
- Seminars and workshops provide opportunities for discussion and development of topics covered in lectures in smaller groups.
- Students can also meet their personal tutors during these sessions.
- Timetabled learning may fall between 9am and 9pm depending on the courses and tutorials.
- Faculty:
- Students are taught by an experienced team of senior academics, artists, practitioners with extensive industry experience, and technical demonstrators.
- Postgraduate researchers may also contribute to teaching.
- Graduates work in a range of creative industries, including VFX for film and TV, the video game industry, and areas such as product design and visual imaging.
- The degree also prepares students for other design-related fields that require 3D skills, such as product or urban design, architecture, or landscape.
- Graduates may specialize in digital animation, digital arts, post-production, or visual effects.
Other:
- The program emphasizes collaborative learning.
- Students develop creative aesthetics across multiple areas of general animation, such as character design, 3D modeling, motion graphics, etc.
- The course reflects the multidisciplinary nature of the animation industry.
- The degree offers interrelated subjects in 3D modeling and animation, 2D animation practice, digital sculpting, and software/hardware skills.
- Students are encouraged to take up Summer internships during the Summer holidays.
- The Employability and Careers Service provides support for students preparing to apply for placements and graduate roles, such as CV clinics, mock interviews, and employability skills workshops.
- The School has a dedicated Employability Officer who organizes work-related activities throughout the year to help students build industry knowledge and networks.
Home/international fees 2024/25 £9,250 /£17,000