Program Overview
This four-year course provides a comprehensive education in game creation, covering design, development, and industry skills. Students create games from year one through four, develop teamwork skills, and gain practical experience through internships or study abroad options. Graduates pursue careers as game designers, developers, artists, programmers, and other roles in the gaming industry.
Program Outline
Degree Overview:
This four-year course focuses on the creation and study of games. It covers the design and development of digital and analogue games, including PC, mobile, Web, card and board games. Topics include in-depth analysis of games, practical hands-on development experience and theoretical game studies. Along the way, you’ll also learn important industry skills such as programming, game design, digital media asset creation, project management and game publishing. You will develop an in-depth understanding of the concepts, theories and models of game design and how they can be applied to both commercial and serious game development. You will be able to analyse and determine multiple approaches to game design, gameplay mechanics, UI controls and the context within which they’re used. You’ll use advanced skills from specialist areas to achieve goals, including the design and implementation of complex game systems, documentation of the design process, testing and publishing games. In Year 3, this is a focus on gaining real-world experience. Students will have the opportunity to get experience working with an external serious game partner, industry work experience or study abroad through an Erasmus exchange. During the course, you will be continuously making games, from Year 1 to Year 4. You will work on both individual and team projects. Teamwork is an essential skill in the games industry and you will work in different teams to develop important soft skills such as communications and group decision making. In your final year, you will complete a major game project demonstrating your full range of design and development skills.
Outline:
Year One
- Semester 1
- Design Practice [Mandatory]
- Game Design 1 [Mandatory]
- Game Production 1 [Mandatory]
- Gameplay and Ludology [Mandatory]
- Games Programming 1 [Mandatory]
- Semester 2
- Game Design 1 [Mandatory]
- Games Programming 1 [Mandatory]
- Game Tools 1 [Mandatory]
- Game Story and Character Design [Mandatory]
- Critical Play [Mandatory]
Year Two
- Semester 1
- Game Design 2 [Mandatory]
- Game Programming 2 [Mandatory]
- Game Tools 2 [Mandatory]
- Digital Storytelling [Mandatory]
- Introduction to Academic Writing [Mandatory]
- Semester 2
- Game Design 2 [Mandatory]
- Games in Society, Culture and Context [Mandatory]
- Game Programming 2 [Mandatory]
- Production Studio [Mandatory]
- Digital Storytelling [Mandatory]
- Media Ethics [Mandatory]
Year Three
- Semester 1
- Game Asset Design [Elective]
- Games Engines 1 [Elective]
- Internship [Elective]
- Introduction to Media Theory [Elective]
- Prototyping Studio [Elective]
- Semester Away [Elective]
- Work Placement [Elective]
- Semester 2
- Dissertation Research and Preparation [Mandatory]
- Group Project [Mandatory]
- Games Engines 2 [Elective]
- Game Asset Implementation [Elective]
Year Four
- Semester 1
- Dissertation [Mandatory]
- Business & Distribution of Games [Mandatory]
- Individual Major Project [Mandatory]
- Narrative Design [Elective]
- Sound and Audio Design [Elective]
- Semester 2
- Business & Distribution of Games [Mandatory]
Careers:
- Animator
- Audio and Video Programmer
- Audio Designer
- Entrepreneur/Business Set-up
- Game Artist
- Game Designer
- Game Manager
- Game Programmer
- Game Researcher
- Game Software Development
- Game Tester
- Games Analyst
- Games Quality Assurance
- Indie Game Developer
- Level Designer
- Game Producer
- Media Content Developer
- Product Manager
- Production Manager
- Project Manager
- Realtime Visualisation Artist
- Technical Artist
- Unity Game Developer
- Virtual Reality/Augmented Reality Developer
- 3D Modeller
- 2D Game Artist
Other:
- A personal laptop of sufficient specifications for game development is highly recommended. In general, most mid-high end gaming laptops should suffice for development. VR/AR development may require higher spec machines.
Technological University Dublin: A Summary
Overview:
Technological University Dublin (TU Dublin) is a public university located in Dublin, Ireland. It offers a wide range of undergraduate and postgraduate programs across various disciplines. TU Dublin is known for its strong focus on practical learning and its commitment to providing students with the skills and knowledge they need to succeed in their chosen careers.
Services Offered:
Student Life and Campus Experience:
TU Dublin boasts a vibrant campus life with a diverse student body. Students can enjoy a range of activities and societies, including sports clubs, music groups, and drama societies. The university also offers a variety of support services, such as career counseling, academic advising, and student health services.
Key Reasons to Study There:
Practical Learning:
TU Dublin emphasizes practical learning, providing students with hands-on experience and industry connections.Diverse Programs:
The university offers a wide range of programs across various disciplines, catering to diverse interests and career aspirations.Vibrant Campus Life:
Students can enjoy a lively campus environment with numerous clubs, societies, and events.Strong Industry Links:
TU Dublin has strong connections with industry, providing students with opportunities for internships, placements, and career development.Academic Programs:
TU Dublin offers a wide range of undergraduate and postgraduate programs, including:
Undergraduate:
Arts, Business, Engineering, Science, Health Sciences, and more.Postgraduate:
Master's degrees, PhD programs, and professional development courses.Other:
TU Dublin has five locations in Dublin, including Grangegorman, Blanchardstown, Tallaght, City Centre, and Rathmines. The university is committed to sustainability and has over 400 sustainable businesses.
Entry Requirements:
Leaving Certificate Requirements
- Minimum Number of Subjects: 6
- Higher Level: 2H5's
- Minimum Grade in Maths: O4/H7
- Minimum Grade in English OR Irish: O4/H7
QQI/FET Requirements
- QQI/FET Award Required:
- Level 5:
- 1 OF THE FOLLOWING AWARDS:
- 5M2146 Multimedia Production
- 5M5048 Creative Media
- 5M0529 / 5M17817 Software Development
- Level 6: Full level 6 award in a relevant discipline
- DISTINCTION(S) REQUIRED:
- CITXX - 5 DISTINCTIONS WHICH MUST INCLUDE:
- C20012 Computer Architecture
- AND
- C20013 Computer Programming
- OR
- 5M2146 / 5M5048 - 5 DISTINTIONS WHICH MUST INCLUDE:
- 5N1603 Computer 3D Modelling & Animation
- OR
- 5N5029 3 Dimensional Computer Graphics
- AND
- 5N1651 Games Analysis Design
- OR
- 5M0529 / 5M17817 - 5 DISTINCTIONS WHICH MUST INCLUDE:
- 5N0541 / 5N17785 Fundamentals of Object Oriented Programming
- AND
- 5N1651 Games Analysis Design
Language Proficiency Requirements:
Applicants for this course should have a minimum IELTS (Academic Version) English Proficiency of 6 overall (or equivalent) with nothing less than 6 in each component.