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Students
Tuition Fee
Start Date
Medium of studying
Duration
Program Facts
Program Details
Degree
Bachelors
Major
Computer Science | Game Design | Game Development
Area of study
Information and Communication Technologies
Course Language
English
About Program

Program Overview


The Doble Grado Diseño de Videojuegos e Ingeniería Informática is a double degree program that trains professionals in computer systems, design, and development of video games. This program is 5.5 years long and it is ideal for individuals passionate about programming, creating video games, and software development. The program emphasizes experiential learning, with students working on real-world projects from day one.

Program Outline


Degree Overview:

The Doble Grado Diseño de Videojuegos e Ingeniería Informática is a double degree program designed to train professionals in computer systems, design, and development of video games. The program aims to equip students with a multidisciplinary profile highly sought after by companies in a rapidly growing sector. It is ideal for individuals passionate about programming, creating video games, and software development.


Outline:

The program is structured as follows:

  • Course Schedule:
  • Duration:
  • 5.5 years
  • ECTS Credits:
  • 396
  • Start Date:
  • September 16, 2024
  • Location:
  • Creative Campus, Madrid
  • Modules:
  • First Year:
  • Bases de la Informática:
  • 6 ECTS, Obligatory, Spanish
  • Evolución y Perspectiva Histórica de Videojuegos:
  • 6 ECTS, Obligatory, Spanish
  • Dibujo Artístico:
  • 6 ECTS, Obligatory, Spanish
  • Análisis Matemático:
  • 6 ECTS, Obligatory, Spanish
  • Tecnología de Videojuegos y Diseño de Escenarios Virtuales:
  • 6 ECTS, Obligatory, Spanish
  • Estructura de Videojuegos: Jugabilidad y Niveles:
  • 6 ECTS, Obligatory, Spanish
  • Teoría del Color y de la Luz:
  • 6 ECTS, Obligatory, Spanish
  • Fundamentos de Programación:
  • 6 ECTS, Obligatory, Spanish
  • Diseño Vectorial e Ilustración Digital:
  • 6 ECTS, Obligatory, Spanish
  • Diseño de Personajes y Concept Art:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Videojuegos I:
  • 6 ECTS, Obligatory, Spanish
  • Estructura de Computadores:
  • 6 ECTS, Obligatory, Spanish
  • Second Year:
  • Eficacia Personal y Profesional:
  • 6 ECTS, Obligatory, Spanish
  • Narrativa y Guión de Videojuegos:
  • 6 ECTS, Obligatory, Spanish
  • Modelado 3D I Forma:
  • 6 ECTS, Obligatory, Spanish
  • Programación Orientada a Objetos:
  • 6 ECTS, Obligatory, Spanish
  • Introducción a la Ingeniería del Software:
  • 6 ECTS, Obligatory, Spanish
  • Rigging:
  • 6 ECTS, Obligatory, Spanish
  • Animación 2D Digital:
  • 6 ECTS, Obligatory, Spanish
  • Álgebra:
  • 6 ECTS, Obligatory, Spanish
  • Entornos de Desarrollo en 3D:
  • 6 ECTS, Obligatory, Spanish
  • Tecnología de Servidores y Bases de Datos:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Videojuegos II:
  • 6 ECTS, Obligatory, Spanish
  • Fundamentos de Física para Ingeniería:
  • 6 ECTS, Obligatory, Spanish
  • Third Year:
  • Técnicas de Creatividad:
  • 6 ECTS, Obligatory, Spanish
  • Marketing de Videojuegos:
  • 6 ECTS, Obligatory, Spanish
  • Diseño de Sonido y Fundamentos Musicales:
  • 6 ECTS, Obligatory, Spanish
  • Redes y Entornos Multijugador:
  • 6 ECTS, Obligatory, Spanish
  • UX e Interfaces de Usuario:
  • 6 ECTS, Obligatory, Spanish
  • Análisis de Circuitos:
  • 6 ECTS, Obligatory, Spanish
  • Modelado 3D II Personajes:
  • 6 ECTS, Obligatory, Spanish
  • Impacto e Influencia Relacional:
  • 6 ECTS, Obligatory, Spanish
  • Inteligencia Artificial:
  • 6 ECTS, Obligatory, Spanish
  • Animación 3D I Layout:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Videojuegos III:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Ingeniería:
  • 6 ECTS, Obligatory, Spanish
  • Fourth Year:
  • Programación con Estructuras Lineales:
  • 6 ECTS, Obligatory, Spanish
  • Programación Concurrente y Distribuida:
  • 6 ECTS, Obligatory, Spanish
  • Programación Avanzada:
  • 6 ECTS, Obligatory, Spanish
  • Sistemas Operativos:
  • 6 ECTS, Obligatory, Spanish
  • Redes de Ordenadores:
  • 6 ECTS, Obligatory, Spanish
  • Sistemas Inteligentes y Representación del Conocimiento:
  • 6 ECTS, Obligatory, Spanish
  • Estadística y Optimización:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Informática I:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Informática II:
  • 6 ECTS, Obligatory, Spanish
  • Realidad Virtual y Realidad Aumentada:
  • 6 ECTS, Obligatory, Spanish
  • Desarrollo para Dispositivos Móviles:
  • 6 ECTS, Obligatory, Spanish
  • Seguridad Informática:
  • 6 ECTS, Obligatory, Spanish
  • Fifth Year:
  • Empresa y Legislación:
  • 6 ECTS, Obligatory, Spanish
  • Administración de Sistemas:
  • 6 ECTS, Obligatory, Spanish
  • Grandes Volúmenes de Datos:
  • 6 ECTS, Obligatory, Spanish
  • Ingeniería del Software:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Computación I:
  • 6 ECTS, Obligatory, Spanish
  • Desarrollo Web y de Apps:
  • 6 ECTS, Obligatory, Spanish
  • Compiladores y Lenguajes Formales:
  • 6 ECTS, Obligatory, Spanish
  • Proyecto de Computación II:
  • 6 ECTS, Obligatory, Spanish
  • Liderazgo Emprendedor:
  • 6 ECTS, Obligatory, Spanish
  • Producción de Videojuegos:
  • 6 ECTS, Obligatory, Spanish
  • Prácticas Externas:
  • 12 ECTS, Obligatory, Spanish
  • Sixth Year:
  • Trabajo Fin de Grado Informática:
  • 12 ECTS, Obligatory, Spanish
  • Trabajo Fin de Grado Videojuegos:
  • 18 ECTS, Obligatory, Spanish

Teaching:

  • Teaching Methods: The program emphasizes experiential learning, with students working on real-world projects from day one.
  • Faculty: The program is taught by professionals in the field, ensuring students receive up-to-date knowledge and industry insights.
  • Unique Approaches:
  • Tech Factory:
  • A dedicated space equipped with powerful computers and professional software licenses, allowing students to create their reels with complete freedom.
  • Club Game Studio 4.0: Students can participate in a club that has developed and launched several professional video games, achieving 3 million views.
  • Title in UNITY + UNREAL for Video Game Design and Animation: The program offers a proprietary title that complements the degree, providing practical training in Unity, Unreal, and AI applied to video games.

Careers:

  • Potential Career Paths:
  • Game Designer
  • Level Designer
  • Monetization Designer
  • UX Designer
  • UI Designer
  • Concept Designer
  • Concept Artist
  • Environment Artist
  • Generalist Artist
  • 2D Illustrator
  • Matte Painter
  • 2D Animator
  • 3D Modeler
  • Texturer
  • 3D Animator
  • Rigger
  • Graphic Designer
  • Technical Artist
  • Sound Designer
  • Level Editor
  • Lighting Artist
  • Narrative Designer
  • Scriptwriter
  • Storyboarder
  • Localizer
  • QA
  • Serious Games Designer
  • App Programmer
  • AI Programmer
  • Simulator Programmer
  • Physical Systems Programmer
  • The Atrium: A space for students, professors, and professionals to gather for exhibitions, presentations, performances, master classes, and screenings.
  • XR Lab: Equipped with motion capture suits for experimenting with virtual and augmented reality.
  • Wacom Classrooms, Chroma Room, Editing Studios, Production Rooms with Professional Cameras, FABLab, Innovation Workshop in Design: These facilities provide students with a professional environment to develop their skills.
  • Demo Reel of Animation and Video Games 2022/23: Showcases student work from the Design of Video Games and Animation degrees.
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