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Students
Tuition Fee
Per course
Start Date
Medium of studying
Duration
Program Facts
Program Details
Degree
Bachelors
Major
Animation
Area of study
Arts
Course Language
English
About Program

Program Overview


The Grado en Animación (Animation Degree) at Universidad Europea de Madrid provides comprehensive training in animation and digital art through experiential learning and a multidisciplinary approach. With state-of-the-art facilities, renowned faculty, and industry collaborations, the program prepares students for successful careers in film, television, video games, and other animation-related fields. Graduates acquire the technical skills and creative vision to contribute to the creation of innovative and engaging animated content in the evolving digital media landscape.

Program Outline


Degree Overview:

The Grado en Animación (Animation Degree) aims to train students in design, digital art, and interactive environments. The program focuses on experiential learning, with students working on real-world projects and cases. The program emphasizes multidisciplinary learning and provides access to top-notch facilities, including:

  • Tech Factory: A professional studio equipped with powerful computers and professional licenses.
  • Wacom Classrooms: Dedicated classrooms equipped with Wacom tablets for digital art creation.
  • Virtual and Augmented Reality Lab: A lab for experimenting with VR and AR technologies.
  • Digital Fabrication Lab (FabLab): A lab for digital fabrication and prototyping.
  • Chroma Room: A studio with a green screen for filming and compositing.
  • These facilities provide students with the necessary skills in digital animation to launch a successful career.

Outline:


Program Structure:

  • Duration: 4 years
  • ECTS Credits: 240
  • Delivery Mode: Presencial (On-Campus) and Online
  • Title: Official Degree awarded by the Universidad Europea de Madrid, School of Architecture, Engineering, and Design.

Course Schedule:

  • Start Date (On-Campus): September 16, 2024
  • Start Date (Online): September 30, 2024

Modules:


First Year:

  • Ética y eficacia profesional (Ethics and Professional Effectiveness): 6 ECTS, Basic, Spanish
  • Historia de la Animación (History of Animation): 6 ECTS, Basic, Spanish
  • Dibujo Artístico (Artistic Drawing): 6 ECTS, Basic, Spanish
  • Animación 2D Técnicas Clásicas (2D Animation Classic Techniques): 6 ECTS, Basic, Spanish
  • Teoría del Color y de la Luz (Theory of Color and Light): 6 ECTS, Basic, Spanish
  • Anatomía (Anatomy): 6 ECTS, Basic, Spanish
  • Animación 2D DIGITAL (2D Digital Animation): 6 ECTS, Compulsory, Spanish
  • Diseño Vectorial e Ilustración Digital (Vector Design and Digital Illustration): 6 ECTS, Basic, Spanish
  • Diseño de Personajes y Concept Art (Character Design and Concept Art): 6 ECTS, Basic, Spanish

Second Year:

  • Influencia e Impacto Relacional (Influence and Relational Impact): 6 ECTS, Compulsory, Spanish
  • Guión y Storyboard (Screenwriting and Storyboard): 6 ECTS, Compulsory, Spanish
  • FORM): 6 ECTS, Basic, Spanish
  • Composición Audiovisual (Audiovisual Composition): 6 ECTS, Basic, Spanish
  • Rigging: 6 ECTS, Compulsory, Spanish
  • CHARACTERS): 6 ECTS, Compulsory, Spanish
  • Animación 3D I.
  • LAYOUT (3D Animation I.
  • Proyecto Animación II (Animation Project II): 6 ECTS, Compulsory, Spanish

Third Year:

  • Técnicas de Creatividad (Creativity Techniques): 6 ECTS, Compulsory, Spanish
  • Modelado 3D IV.
  • ORGÁNICO (3D Modeling IV.
  • ORGANIC): 6 ECTS, Compulsory, Spanish
  • CHARACTERS): 6 ECTS, Compulsory, Spanish
  • Montaje y Edición (Editing and Editing): 6 ECTS, Compulsory, Spanish
  • Animación 3D III.
  • RENDERIZADO (3D Animation III.
  • RENDERING): 6 ECTS, Compulsory, Spanish
  • Efectos Visuales (Visual Effects): 6 ECTS, Compulsory, Spanish
  • Animación 3D IV.
  • FACIAL (3D Animation IV.
  • FACIAL): 6 ECTS, Compulsory, Spanish
  • Producción, Distribución y Exhibición (Production, Distribution, and Exhibition): 6 ECTS, Compulsory, Spanish
  • Proyecto Animación III (Animation Project III): 6 ECTS, Compulsory, Spanish

Fourth Year:

  • Liderazgo Emprendedor (Entrepreneurial Leadership): 6 ECTS, Compulsory, Spanish
  • Prácticas Externas (External Internships): 12 ECTS, Compulsory, Spanish
  • Trabajo Fin de Grado (Final Degree Project): 18 ECTS, Compulsory, Spanish
  • Diseño de Cabello y Vestuario (Hair and Costume Design): 6 ECTS, Optional, Spanish
  • Diseño de Fondos, Entornos y Arquitecturas (Background, Environment, and Architecture Design): 6 ECTS, Optional, Spanish
  • Entornos de Desarrollo en 3D (3D Development Environments): 6 ECTS, Optional, Spanish
  • Fotografía e Imagen Digital (Photography and Digital Image): 6 ECTS, Optional, Spanish
  • Narrativas transmediáticas (Transmedia Narratives): 6 ECTS, Optional, Spanish
  • Programación Gráfica (Graphic Programming): 6 ECTS, Optional, Spanish
  • Realidad Virtual y Realidad Aumentada (Virtual Reality and Augmented Reality): 6 ECTS, Optional, Spanish
  • Realización y Dirección Cinematográfica (Filmmaking and Directing): 6 ECTS, Optional, Spanish
  • Tecnología de Videojuegos y Diseño de Escenarios Virtuales (Video Game Technology and Virtual Scenario Design): 6 ECTS, Optional, Spanish
  • Teoría e Historia de los Medios Audiovisuales e Interactivos (Theory and History of Audiovisual and Interactive Media): 6 ECTS, Optional, Spanish
  • Ampliación de Prácticas Externas (Extension of External Internships): 6 ECTS, Optional, Spanish
  • Actividades UNIVERSITARIAS (University Activities): 6 ECTS, Optional, Spanish

Teaching:


Teaching Methods:

  • Experiential Learning: Students work on real-world projects and cases.
  • Multidisciplinary Approach: The program integrates various disciplines related to animation.
  • Practical Workshops: Students learn through hands-on experience in specialized labs and studios.

Faculty:

The program boasts a faculty with extensive experience in the animation industry, including:

  • Marta del Valle Canencia: 3D Animation Professor, Coordinator of Video Games and Animation Degrees.
  • Guillermo Castilla: Doctor in Engineering, Professor, and Researcher, Coordinator of Final Degree Projects.
  • Mayte Barranco: Professor of Traditional and Digital Modeling, specializing in sculpture and digital creation.
  • Antonio Barba Salvador: Doctor in Multidisciplinary Engineering, Professor, and CEO of SingularMotion engineering projects company.
  • María Socorro Pascual Nicolás: Professor of 2D and 3D Animation, specializing in art and design.
  • Álvaro Daza: Professor and Coordinator of Internships, with experience in the video game industry.
  • Verónica Rufo: Professor, specializing in visual paratranslation applied to video game development.
  • Luis Miguel Sánchez: Professor, specializing in 3D character modeling for film and video games.
  • Luis Gutiérrez Tamurejo: Professor, specializing in leadership, production, and marketing in the video game industry.
  • Araceli Pineda Izquierdo: Professor and rigger at Huhaa Studios, with experience in animation production.
  • Nerea Cuenca Orellana: Professor, specializing in gender studies in animation.
  • Gonzalo Mariscal Vivas: Director of the Department of Science, Computing, and Technology, with expertise in VR and AR technologies.
  • Joaquín Pérez Martín: Professor and Director of the Department of Communication and Marketing, specializing in video game design.
  • Esther Pizarro: Professor of Artistic Drawing, specializing in urban studies.
  • Francisco José Domouso: Professor and Subdirector of the STEAM School, specializing in architecture and engineering.
  • Pedro José Lara Bercial: Professor and Subdirector of the School of Architecture, Engineering, and Design, specializing in software engineering and innovation.
  • Rubén Morales González: Professor of Photography, specializing in image conservation.
  • María Fuencisla Gilsanz Muñoz: Coordinator of the Physics Degree, specializing in biomedicine and health sciences.
  • Carlos Moreno Martínez: Professor, specializing in IT management and human-computer interaction.

Unique Approaches:

  • UE Game Studio Club: Students can join this club to develop and launch professional video games.
  • Professional Demo Reel: Students graduate with a professional demo reel to showcase their work to potential employers.
  • Title in UNITY + UNREAL for Video Game and Animation Design: The program offers a specialized title in Unity, Unreal, and AI applied to video games.

Careers:


Potential Career Paths:

  • 2D and 3D Animator: Creating animated characters, objects, and environments for various media.
  • Animation Producer: Overseeing the production of animated projects.
  • Animation Director: Leading the creative vision and execution of animated projects.
  • Animation Writer: Developing scripts and storyboards for animated projects.
  • Art Director: Designing the visual style and aesthetics of animated projects.
  • Animation Distributor: Managing the distribution and marketing of animated projects.
  • Editor: Editing and assembling animated sequences.
  • Character Designer and Modeler: Designing and creating 3D models of characters.
  • Props Designer: Designing and creating 3D models of objects and props.
  • Background Designer: Designing and creating 3D models of environments and backgrounds.
  • Rigger: Creating digital skeletons and controls for animated characters.
  • In-betweeners: Creating intermediate frames for animated sequences.
  • Layout Artist: Planning and designing the layout of animated scenes.
  • Fondista: Creating sound effects and music for animated projects.
  • Lighting Artist: Creating lighting effects for animated scenes.
  • Illustrator: Creating illustrations for animated projects.
  • Storyboard Artist: Creating visual representations of animated sequences.
  • Color Script Artist: Designing the color palette for animated projects.
  • Background Clean-up Artist: Refining and cleaning up background artwork.
  • Graphic Designer: Creating visual materials for animated projects.

Opportunities:

Graduates of the program can find employment in various sectors, including:

  • Film and Television: Creating animated films, series, and commercials.
  • Video Games: Creating animated characters, environments, and cutscenes for video games.
  • Advertising: Creating animated commercials and marketing materials.
  • Education: Teaching animation and digital art.

Outcomes:

The program aims to equip students with the skills and knowledge necessary to:

  • Become successful professionals in the animation industry.
  • Contribute to the creation of innovative and engaging animated content.
  • Adapt to the evolving demands of the digital media landscape.

Other:

  • International Mobility: The program offers opportunities for students to study abroad through exchange programs with universities in various countries.
  • Student Projects: The program showcases student projects, demonstrating the creative work produced by students in various animation disciplines.
  • Industry Collaboration: The program collaborates with leading companies in the animation industry, providing students with opportunities for internships and networking.

Note:

The program also offers a specialized title in UNITY + UNREAL for Video Game and Animation Design, which is not included in the "Outline" section. This title provides practical training in Unity, Unreal, and AI applied to video games, further enhancing career opportunities in the video game industry.

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