Program Overview
Animation and Illustration – BA
The BA in Animation and Illustration at Technological University of the Shannon is a 3-year, Level 7 program that aims to equip students with the necessary skills to pursue a career in animation and illustration.
Course Overview
Graduates of the BA in Animation and Illustration will have the capacity to apply their knowledge and understanding of the fundamentals of illustration and principles of animation to a broad range of areas within the animation and illustration practice.
Our students develop the capacity for independent learning as well as producing work collaboratively. Solid analytical and IT-related skills, as well as critical reasoning through the twin emphasis of both animation and illustration, are vital to creating strong, visually appealing and imaginative artwork.
Course Modules
The program is divided into three years, with each year consisting of two semesters. The course modules include:
Year 1 – Semester 1
- Illustration 1.1 (5 credits)
- Animation 1.1 (10 credits)
- Life Drawing 1.1 (5 credits)
- Critical and Contextual Studies 1.1 (5 credits)
- Environment Design 1.1 (5 credits)
Year 1 – Semester 2
- Illustration 1.2 (5 credits)
- Animation 1.2 (5 credits)
- Life Drawing 1.2 (5 credits)
- Critical and Contextual Studies 1.2 (5 credits)
- Environment Design 1.2 (5 credits)
- Sequential Art and Illustration 1.2 (5 credits)
Year 2 – Semester 1
- Life Drawing 2.1 (5 credits)
- Animation 2.1 (5 credits)
- Illustration 2.1 (5 credits)
- Critical and Contextual Studies 2.1 (5 credits)
- Storyboarding 2.1 (5 credits)
- Scriptwriting 2.1 (5 credits)
Year 2 – Semester 2
- Life Drawing 2.2 (5 credits)
- Animation 2.2 (10 credits)
- Illustration 2.2 (5 credits)
- Critical and Contextual Studies 2.2 (5 credits)
- Placement Preparation 2.2 (5 credits)
Year 3 – Semester 1
- Illustration 3.1 (5 credits)
- Animation 3.1 (5 credits)
- Life Drawing 3.1 (5 credits)
- Environment 3.1 (5 credits)
- Studio Preparation 3.1 (5 credits)
- Critical and Contextual Studies 3.1 (5 credits)
Year 3 – Semester 2
- Studio Production 3 (10 credits)
- Critical and Contextual Studies 3.2 (5 credits)
- Work Placement 3.2 (15 credits)
Admission Criteria
The program is open to students who have a Grade O6 in five subjects, including Mathematics and a language (English or Irish), in the Leaving Certificate. Mature applicants may be required to attend an interview and take an aptitude test to prove their suitability for the program. International applicants can apply directly to the International Office at TUS.
Career Opportunities
Graduates of the BA in Animation and Illustration may gain employment in roles such as background artist, character designer, animator, scene prep, comic and graphic novel artist, and agency illustrator. This program will particularly suit applicants who wish to work in creative industries.
Further Study
Successful graduates of this program are eligible for Level 8 Honours programs in Animation and Illustration within TUS.
Location
The program is offered at the Athlone campus of Technological University of the Shannon.
Years
The program is a 3-year, Level 7 degree.
CAO Points
The program has a CAO points requirement of 783, including a portfolio.
Contact Details
Dr. Yvonne Hennessy, Programme Co-ordinator
Please note that the contact details have been removed as per the instructions.
Program Outline
Degree Overview:
Graduates of the BA in Animation and Illustration will have the capacity to apply their knowledge and understanding of the fundamentals of illustration and principles of animation to a broad range of areas within the animation and illustration practice. Our students develop the capacity for independent learning as well as producing work collaboratively. Solid analytical and IT-related skills, as well as critical reasoning through the twin emphasis of both animation and illustration, are vital to creating strong, visually appealing and imaginative artwork. With a host of successful home-grown studios the opportunities within animated series, feature films and co-productions has risen steadily over the past number of years for graduates. Ireland has talented and technically sophisticated studios creating and producing content for print, television, cinema, video games, mobile platforms, immersive exhibitions, and virtual and augmented reality.
Outline:
Year 1
- Semester 1
- Illustration 1.1 (Credits: 5): Through a flexible, exploratory approach in a creative environment, the learner will explore principles and techniques, engaging in the processes of illustration. The emphasis is on learning through making.
- Animation 1.1 (Credits: 10): This is an introduction for learners to the principles and fundamentals of animation. The focus is on producing traditional hand-drawn animation exercises and on developing strong drawing skills.
- Life Drawing 1.1 (Credits: 5): The aim of this module is to introduce learners to various drawing and painting techniques in a creative environment.
- Critical and Contextual Studies 1.1 (Credits: 5): The aim of this module is to explore the world of visual arts culture and to investigate how meaningful visual content appears in multiple forms. Students will learn how the reality of living in a world of cross-mediation informs their experience, understanding and interpretation.
- Environment Design 1.1 (Credits: 5): The aim of this module is to introduce the learners to 3-dimensional environment drawing with the understanding of perspective. The module will walk the learner through the techniques of drawing in one-point, two-point, and three-point perspectives in the form of hand-drawn and painted layouts.
- Semester 2 Learners will continue to be immersed in the experimental processes in contemporary illustration.
- Animation 1.2 (Credits: 5): The aim of this module is for students to extend their knowledge in using the principles and fundamentals of animation, and to begin to apply skills acquired within the life drawing and illustration modules. The learners will also begin to work with sound and music.
- Life Drawing 1.2 (Credits: 5): The learners are introduced to further anatomy studies, the sustained study of the figure, and light and dark/tonal work. The learners are also introduced to colour theory.
- Critical and Contextual Studies 1.2 (Credits: 5): This aim of this module is to introduce the learner to the theory and application of visual language. Learners will explore concepts and visual methods of communication as a means of extending the learner’s visual vocabulary and language with a view to stimulating creative thinking.
- Environment Design 1.2 (Credits: 5): The aim of this module is to introduce learners to environmental storytelling in the form of digital environments and backgrounds. The learner will further build on their understanding of perspective, with the help of digital painting software.
- Sequential Art and Illustration 1.2 (Credits: 5): The aim of this module is to introduce and engage learners with sequential art, image making and illustration. Learners will assimilate research and adapt techniques, methods and styles into visual narratives. This takes the form of comics and zines.
Year 2
- Semester 1
- Life Drawing 2.1 (Credits: 5): The aim of this module is to allow the learner to advance and hone the skills of drawing and painting, through practice in the studio setting and through specific workshops, such as anatomy, gesture and movement, and location studies.
- Animation 2.1 (Credits: 5): The aim of this module is to provide the students with the opportunity to further develop their skills and knowledge, and the necessary creative and technical abilities, required in producing character animation. The projects take the form of hand-drawn character mime and performance, which enhance the students’ skills in acting and gesture for animation.
- Illustration 2.1 (Credits: 5): The aim of this module is to develop unique creative approaches to new concepts and to identify appropriate working methods applicable to the production of book illustrations. The objective is to encourage the exploration of practical techniques and to develop an expanded visual vocabulary.
- Critical and Contextual Studies 2.1 (Credits: 5): The aim of this module is to investigate visual arts and culture from the practitioners’ perspective. Learners will examine how contemporary illustrators and animators work from the art of the past as part of their creative process, while building their own skills in visual analysis and creative and critical thinking.
- Storyboarding 2.1 (Credits: 5): The aim of this module is to provide the learners with the fundamental building blocks, knowledge, and the necessary creative skills required in producing industry standard storyboards and animatics.
- Scriptwriting 2.1 (Credits: 5): The aim of this module is to introduce learners to the fundamentals of visual storytelling through scriptwriting. Diverse ranges of techniques and formats are examined against the backdrop of narrative and non-narrative structures and strategies.
- Semester 2
- Life Drawing 2.2 (Credits: 5): The aim of this module is to continue the development of the learners drawing and painting skills to an advanced level of proficiency. This will be realised through further experimentation and learning through doing.
- Animation 2.2 (Credits: 10): The aim of this module is to further expand the necessary creative and technical skills required to produce character animation. The students produce animatics, scripted dialogue and digital character animation. The student will also further advance their skills in visual research.
- Illustration 2.2 (Credits: 5): The aim of this module is to allow the learner to formulate a variety of creative approaches in the development of ideas, identify appropriate working methods and apply contemporary illustration practices. Learners apply this to concept art and production design packs.
- Critical and Contextual Studies 2.2 (Credits: 5): The aim of this module is to provide a framework for interpreting and applying theoretical approaches to various case studies. Emphasis is also placed on interview and presentation skills, communicating in the workplace, and the acquisition of technical skills necessary for effective participation while on placement. Learners are introduced to personal professional practices and career development.
Year 3
- Semester 1
- Illustration 3.1 (Credits: 5): This module is concerned with the development of using creative imaging to create contemporary illustrations for print and digital publishing.
- Animation 3.1 (Credits: 5): The students further expand the necessary creative and technical skills required to produce advanced animated media. They will demonstrate their knowledge of appropriate timing and posing, staging and composition to effectively portray character interactions and dialogue. The students will develop advanced skills in communicating animation projects through storyboarding and presentations.
- Life Drawing 3.1 (Credits: 5): Through advanced drawing and mark-making the student will develop their own unique approach and response to the live model. The student has the opportunity to investigate the human form and to demonstrate their artistic and technical skills.
- Environment 3.1 (Credits: 5): The aim of this module is to allow learners to advance and master environment storytelling through digital painting techniques and skills. The focus of the module will be to create professional environment art in the form of concept illustrations and background paintings.
- Studio Preparation 3.1 (Credits: 5): This module prepares learners for the practice-based, group studio project in Semester 6. It builds on the skills and knowledge acquired in Years 1 and 2 to further develop the learner’s knowledge of story, scriptwriting, production design packs, animatics and the process of pitching a new concept.
- Critical and Contextual Studies 3.1 (Credits: 5): The aim of this module is to equip the learner with the necessary skills for research and independent study. The learner will apply critical approaches through analysis of theoretical studies. In consultation with the lecturer, the learner will prepare a written review, identifying and evaluating literature appropriate to the area of study.
- Semester 2
- Studio Production 3 (Credits: 10): The aim of this module is to give the learners the opportunity to experience working on an industry-standard production. The module will take place over a 6-week period at the beginning of Semester 6. The module aims to emulate a standard studio-environment and will broaden the learner’s skills and creative capabilities to give a greater understanding of how to take a project from script to screen and/or to print. Working as a group will help to replicate a studio environment. Each learner will have a responsibility to carry out their work in a creative and timely manner; to meet production schedule deadlines; and to be flexible and versatile while working as a team. The learner will have the opportunity to use a broad range of image-making practices, pulling from their skills in Years 1 and 2,
- Critical and Contextual Studies 3.2 (Credits: 5): The aim of this module is to equip the learner with the necessary skills for animation and illustration based academic research. The learner will propose and produce an extended piece of written work.
- Work Placement 3.2 (Credits: 15): The aim of this module is to provide learners with an opportunity to engage in the professional world of the animation and/or illustration industries. The module will take place for 6 weeks in the second half of Semester 6. They will experience first-hand the creative processes involved in working in a team environment on an industry standard project, along with building awareness of the differing roles and stages of development involved in the creation of professional work.
Careers:
Graduates may gain employment in roles such as; background artist, character designer, animator, scene prep, comic and graphic novel artist and agency illustrator. You should demonstrate a high level of draughtsmanship, creativity, and experimentation through a wide range of media including, but not limited to, pencil, paint, mixed-media, photography, animated experiments. You are advised to choose only their best artwork. Do not include fan art. All work must be your own original artwork.
- What to include in your portfolio:
- A minimum of one full sketchbook
- 8-10 pieces of Completed Artwork
- Portfolio Submissions:
- The course title is BA (Hons) in Animation and Illustration. The CAO course code is US802. You will receive notification regarding when to submit your portfolio a number of weeks before the assessments once you have applied through the CAO website.
- The normal closing date for CAO applications is February 1st, 2024.
- Digital portfolios can be submitted via email. Details of this will be sent to applicants closer to the assessment date.
- Further Study: Successful graduates of this programme are eligible for Level 8 Honours programme in Animation and Illustration within TUS.
Technological University of the Shannon (TUS)
Overview:
Technological University of the Shannon (TUS) is a multi-campus university in Ireland, offering a wide range of undergraduate and postgraduate programs across various disciplines. It is known for its focus on applied learning and innovation, fostering strong industry ties and providing excellent employment opportunities for its graduates.
Services Offered:
TUS provides a comprehensive range of services to its students, including:
Admissions & Support:
Admissions guidance, international student support, open days, student finance information, induction programs, and student support services.Campus Life:
Accommodation options, career and employability services, chaplaincy and pastoral care, disability supports, learning support, student counselling, student health services, sports facilities, student union, clubs and societies.Faculty Areas:
Business, Hospitality & Humanities, Engineering, Built Environment & Informatics, Sciences, Health & Technology, and Limerick School of Art & Design.Student Life and Campus Experience:
TUS prioritizes a student-first approach, offering small class sizes and personalized attention. Students can expect a vibrant campus life with a range of clubs, societies, and sports activities. The university also provides comprehensive support services to ensure a positive and enriching student experience.
Key Reasons to Study There:
Applied Learning & Innovation:
TUS emphasizes practical skills and real-world application, preparing students for successful careers.Strong Industry Ties:
The university has strong connections with industry partners, providing students with valuable internship and employment opportunities.Excellent Employment Opportunities:
TUS graduates are highly sought after by employers, with a strong track record of successful career outcomes.Vibrant Campus Life:
Students can enjoy a diverse and engaging campus experience with a range of clubs, societies, and sports activities.Comprehensive Support Services:
TUS provides a wide range of support services to ensure students' academic and personal success.Academic Programs:
TUS offers a wide range of academic programs, including:
Undergraduate:
Programs in various disciplines, including business, engineering, science, technology, art, and design.Postgraduate:
Master's and PhD programs in specialized fields.Apprenticeships:
Programs in various trades and technical fields.Flexible & Professional Learning:
Programs designed for working professionals.Other:
TUS is a QS 5 Star Rated University, recognized for its high-quality education and research. The university is also actively involved in research and development, with a focus on areas of national and global importance.
Entry Requirements:
- Leaving Certificate: Grade O6 in five subjects. Two of these subjects must be Mathematics and a language (English or Irish). Note: An F2 in Foundation Level Mathematics will be accepted as meeting the minimum Mathematics requirement.
- For all applicants, portfolio presentation is required.
- Mature Applicants: Candidates applying as mature applicants may be required to attend an interview and may be requested to take an aptitude test to prove their suitability for a place on this programme. You should familiarise yourself with visa processing times for your country of origin to ensure you make a timely application. Find out more here.