Students
Tuition Fee
Not Available
Start Date
Not Available
Medium of studying
Not Available
Duration
36 months
Details
Program Details
Degree
Bachelors
Major
Computer Graphics | Game Development
Area of study
Information and Communication Technologies
Course Language
English
About Program

Program Overview


Computer Graphics, Vision and Games

Key Facts

  • UCAS Tariff: 120 - 96
  • Course duration: 3 years
  • Available for September start 2025

Course Overview

Computer Graphics, Vision and Games, at Aberystwyth University, covers a wide range of topics within the computing industry and the modern world.


While computer games are the most well-known aspect of this area, there is underlying complexity of a relatively simple application.


In completion of this degree, you will gain a firm foundation in Computing Skills such as Programming, Software Design, Data Storage, Analysis and Classification. You will also be equipped with specialised skills in the areas of Vision and Graphics, and interact with related areas of study such as Intelligent Agents and Mobile Computing.


Careers

Our degree prepares you for a variety of careers:


  • software design
  • communications and networking
  • computer applications
  • web development
  • IT consultancy and management
  • systems analysis and development
  • computer sales and marketing
  • education

What skills do I acquire from this degree?


Employability skills are the core values of our degree.


This course will encourage and improve:


  • communication skills
  • analytical skills
  • time management
  • working independently and as part of a team
  • organisation skills
  • implementation skills
  • research skills
  • technical skills

Teaching & Learning

What will I learn?


The breakdown below will provide you with an illustration of what you may study during the three year degree scheme.


In your first year you will be introduced to:


  • programming
  • computer Infrastructure
  • web development
  • problems + solutions

In your second and third year, you will undertake:


  • data structures and algorithms
  • various programming languages
  • database design
  • image processing
  • machine learning
  • computer vision
  • advanced computer graphics
  • user interfaces
  • development processes, techniques and technologies for constructing real operational software
  • an individual project, where you will develop a piece of software in an area of particular interest to you.

How will you be taught?


You will be taught by enthusiastic staff through a complementary set of teaching and learning methods and approaches, ranging from formal lectures, seminars and tutorials to practicals and individual and group-based project work.


You will be assessed through a combination of coursework, practicals, projects, workshops and examinations.


Your personal tutor


You will be assigned a personal tutor throughout your degree course, who will help you with any problems or queries, whether these are academic-related or personal issues. You should feel free to contact them at any time for help and advice.


Modules

Year 1

  • Fundamentals of Web Development (CS11010, 10 credits)
  • Information security (CS11110, 10 credits)
  • Introduction to Computer Infrastructure (CS10220, 20 credits)
  • Introduction to Programming (CS12020, 20 credits)
  • Problems and Solutions (CS10720, 20 credits)
  • Programming Using an Object-Oriented Language (CS12320, 20 credits)
  • Study Skills for Computer Science (CS18120, 20 credits)

Year 2

  • Algorithm Design and Data Structures (CS21120, 20 credits)
  • Applied Graphics (CS24320, 20 credits)
  • Artificial Intelligence (CS26520, 20 credits)
  • Modelling Persistent Data (CS27020, 20 credits)
  • Software Engineering (CS22120, 20 credits)

Year 3

  • Computer Graphics and Games (CS32420, 20 credits)
  • Machine Learning (CS36220, 20 credits)
  • Major Project (CS39440, 40 credits)
  • Professional Issues in the Computing Industry (CS38220, 20 credits)
  • Fundamentals of Machine Learning (CS36110, 10 credits)
  • Computer Vision (CS34110, 10 credits)

Typical Entry Requirements

  • UCAS Tariff: 120 - 96
  • A Levels: BBB-CCC
  • GCSE requirements (minimum grade C/4): English or Welsh and Mathematics
  • BTEC National Diploma: DDM-MMM
  • International Baccalaureate: 30-26
  • European Baccalaureate: 75%-65% overall
  • English Language Requirements: See our Undergraduate English Language Requirements for this course. Pre-sessional English Programmes are also available for students who do not meet our English Language Requirements.

Student Testimonials

I find the course really interesting; the content is relevant and I've found the abilities I've gained have made finding a suitable industrial year placement a lot easier. I feel that I'm learning skills useful and applicable to my future in the industry! - Gideon Jones


Computer Graphics Vision And Games (G450) is a course which provides knowledge about things Computer Science students WANT to possess. It is well known that if you want something, you will do everything to get it - and that is how studying G450 looks like- you learn because you want to, not because someone tells you to do that. It is the most effective way of learning. - Filip Lisowski


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