MSc Immersive Technologies (Virtual and Augmented Reality)
Program start date | Application deadline |
2025-09-01 | - |
Program Overview
MSc Immersive Technologies (Virtual and Augmented Reality)
Overview
Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare.
This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences.
We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners.
This programme is designed to equip you with:
- Technological skills and knowledge to work with virtual reality and augmented reality;
- Breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
- Ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
- Ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
- Skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.
This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)
Key Information
Programme Duration
- Postgraduate Certificate: One year part-time.
- Postgraduate Diploma: One year full-time; Two years part-time.
- MSc: One year full-time; Two or three years part-time.
Part-time study requires daytime weekday attendance.
Start Date
- September 2025
Application Deadline
- Overseas applicants: 25 July 2025.
- Home applicants: 8 August 2025.
Please note that due to high demand, some programmes may close earlier than advertised. Early applications are advised to avoid disappointment. Places are limited and allocated on a continuous basis from September 2024 until all places are filled.
Delivery Method
- On-Campus
Location
- Clifton
Awards Available
- MSc
- PG Certificate (Postgraduate Certificate)
- PG Diploma (Postgraduate Diploma)
Programme Structure
This master's degree consists of the following units:
- Introduction to Immersive Technologies and Arts
- Virtual Environment Design
- Immersive Interaction and Audio Design
- Immersive Games Design and Production
- Augmenting the Real World
- Innovation and Entrepreneurship in the Immersive World
To complete your studies you will carry out a creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc. This will provide you with first-hand experience in planning, delivering, and presenting a substantial piece of original immersive and creative work in an academic, civic or commercial environment.
World-Leading Research
- 5th: The University of Bristol is ranked fifth for research in the UK (Times Higher Education).
- 94%: 94% of our research assessed as world-leading or internationally excellent.
Entry Requirements
You will typically need an upper second-class honours degree or international equivalent in any numerate discipline.
If you have not studied a numerate discipline, you must demonstrate competency in mathematics with either A-level Mathematics at A* (or international equivalent) or one university-level Maths unit with an achieved UK grade of 60% (or international equivalent). A Geometry or Software Tools module with a UK grade of 60% (or international equivalent) would also be acceptable.
We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement.
If you have at least one of the following, please include your CV (curriculum vitae / résumé) when you apply, showing details of your relevant qualifications:
- Evidence of significant, relevant paid work experience of at least a year in the creative technology or creative industry sectors;
- A relevant postgraduate qualification.
Specific module requirements would still apply.
See international equivalent qualifications on the International Office website.
Admissions Statement
Read the programme admissions statement for important information on entry requirements, the application process and supporting documents required.
English Language Requirements
If English is not your first language, you will need to reach the requirements outlined in our profile level C.
Further information about English language requirements and profile levels.
Fees and Funding
Home Students
- MSc full-time: £16,300 per year
- MSc part-time (three years): £5,433 per year
- MSc part-time (two years): £8,150 per year
- PG Diploma full-time: £13,040 per year
- PG Diploma part-time (three years): £4,347 per year
- PG Diploma part-time (two years): £6,520 per year
- PG Certificate full-time: £6,520 per year
- PG Certificate part-time (three years): £2,173 per year
- PG Certificate part-time (two years): £3,260 per year
Overseas Students
- MSc full-time: £34,200 per year
- PG Diploma full-time: £27,360 per year
- PG Certificate full-time: £13,680 per year
Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to an 8% increase in fees each year.
More about tuition fees, living costs and financial support.
Alumni Discount
University of Bristol students and graduates can benefit from a 25% reduction in tuition fees for postgraduate study. Check your eligibility for an alumni discount.
Funding and Scholarships
- MyWorld Scholarships: UK offer holders for this programme may be eligible for a scholarship of up to £5,000 towards their tuition fees. Information about eligibility and the application process can be found on the MyWorld website.
Further information on funding for prospective UK and international postgraduate students.
Career Prospects
Graduates from this master's will be capable of developing and deploying immersive applications in a variety of sectors, applying their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe.
Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. Top graduates will be able to proactively advance the development of immersive technologies or go on to further study, either in the UK or internationally.
Program Outline
Degree Overview:
Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners. This programme is designed to equip you with:
- technological skills and knowledge to work with virtual reality and augmented reality;
- breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
- ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
- skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
Outline:
This master's degree consists of the following units:
- Introduction to Immersive Technologies and Arts (20 credits)
- Virtual Environment Design (20 credits)
- Innovation and Entrepreneurship in the Immersive World (20 credits)
- Immersive Interaction and Audio Design (20 credits)
- Immersive Games Design and Production (20 credits)
- Augmenting the Real World (20 credits). To complete your studies you will carry out a 60-credit creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc.
Teaching:
This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)
Careers:
Graduates from this master's will be capable of developing and deploying immersive applications in a variety of sectors, applying their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe. Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.
(MSc) UK: full-time £15,100 per year (MSc) UK: part-time (two years) £7,550 per year (MSc) UK: part-time (three years) £5,033 per year (MSc) Overseas: full-time £32,900 per year (PG Diploma) UK: full-time £12,080 per year (PG Diploma) UK: part-time (two years) £6,040 per year (PG Diploma) Overseas: full-time £26,320 per year (PG Certificate) UK: part-time (one year) £3,020 per year (PG Certificate) Overseas: part-time (one year) £6,580 per year For programmes that last longer than one year, please budget for up to an 8% increase in fees each year.
University of Bristol Summary
Overview:
The University of Bristol is a renowned public research university located in Bristol, England. It is known for its high academic standards, strong research output, and vibrant campus life. The university is ranked among the top universities in the world and the UK, consistently attracting top students and researchers.
Services Offered:
The University of Bristol offers a wide range of services to its students, including:
Undergraduate and Postgraduate Programs:
A diverse selection of academic programs across various disciplines.Accommodation:
On-campus and off-campus housing options for students.Students' Union:
A dedicated student organization providing support, activities, and representation.Library:
Extensive library resources and facilities for research and study.Sport, Exercise, and Health:
Opportunities for participation in sports and fitness activities.International Student Support:
Dedicated services for international students.Student Life and Campus Experience:
Students at the University of Bristol enjoy a vibrant and engaging campus experience. The university is located in a dynamic city with a thriving arts scene, independent spirit, and alternative culture. Students have access to a wide range of clubs, societies, and events, fostering a strong sense of community.
Key Reasons to Study There:
High Academic Standards:
The university is consistently ranked among the top universities in the world and the UK, offering high-quality education.Strong Research Output:
The university is a leading research institution, with a focus on innovation and impact.Vibrant Campus Life:
The university offers a diverse and engaging campus experience with a strong sense of community.Location in a Dynamic City:
Bristol is a vibrant city with a thriving arts scene, independent spirit, and alternative culture.Excellent Career Prospects:
Graduates from the University of Bristol are highly sought after by employers.Academic Programs:
The University of Bristol offers a wide range of undergraduate and postgraduate programs across various disciplines, including:
Arts:
Arts, Music, Theatre, Film, and more.Science:
Biology, Chemistry, Physics, Mathematics, and more.Engineering:
Aerospace, Civil, Electrical, and more.Medicine and Dentistry:
Medicine, Dentistry, Nursing, and more.Social Sciences:
Economics, Politics, Sociology, and more.Law:
Law, Criminology, and more.Entry Requirements:
An upper second-class honours degree or international equivalent in any numerate discipline. Applicants without a numerate degree must demonstrate competency in mathematics. A-level mathematics at A or 1x university-level maths unit at 2:1 is required, for those without a numerate degree. We will consider applicants whose grades are slightly lower than the programme's entry requirements, if they have at least one of the following: evidence of significant, relevant work experience; a relevant postgraduate qualification. If this is the case, applicants should include their CV (curriculum vitae / résumé) when they apply, showing details of their relevant work experience and/or qualifications.